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Well, I can tell you that the industerial wedge, the slim, and the geo wedge aren't going to work, and maybe the elegant wedge.

So I guess I'm going for the bubble look. :wink:

I think that was the goal... :razz:

I actually liked the D3 theif better than the D2 theif. The D3 version actually had some nerve :razz:

That would be okay, but you have to keep in mind that the storyline takes place twenty years after D3.

AND you have to realize that the more depris that you creat, the slower a compe will run. It's espically an issue for me becuase I run a 533MHz system with 256 MB RAM so... Exactly was I was pointing out in my last post. And I mean debris as in when you blow up a bot, the little bits bounce around ...

Could we have special D4 MP levels?
I did have some ideas with that, but I don't know how well it'll work. I'm thinking of some improved graphic stuff for this. (Like reflective mirrors and debris [that is if I can get someone to help do that *hint-hint.*]) ;)

So we'll see. No promises.

I like all of it! I would like a little less smoothness on the Quantum Pyro. Also note that alot of that cables and stuff in the cockpit is just for looks, so if you want to remove them, and maybe replace them with something better, you may. Just leave the shield and energy displays alone. :) Robot ...

OutToLunch: Wait until I release the storyline. Hopefully, when you read it, you'll get the idea. :)

D3Jake: I do have a whole part of this needing levels in it, so I'll keep it in mind. ;)

Okay, a few clarifications... The storyplot at PD was a brief summary, and really was just a "preview" just to get the idea across. I'm about halfway through with the more detailed storyline right now, and when I finish it, I'll let you guys see it. The general mood shifts alot, but as close I can c...

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