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Re: September 22nd

VA threw this up on Youtube to assist with getting some new (old) features back into the FSO codebase. I'd like to pretend I risked life and limb to get this secret video to the public. In truth, he sent me the link on IRC and didn't try to hide it. But what a boring story. http://www.youtube.com/wa...

Re: September 22nd

Very soon. I'm waiting for Blackwood station from VA, and I can finalize the last couple of missions. Then we'll have an internal "Alpha" (more like a 0.9 version of the beta), which will be run through by me, VA, and my brother (Admiral LSD). Once the obvious bugs we find there are dealt with, we'l...

Re: September 22nd

And then, boom. Just like that, Darius solved the problem. The solution is sexp heavy, but it works, which is pretty much the greatest thing ever right now.

Honestly, you have no idea how ridiculously happy this has made me. :D

Re: September 22nd

OK, so you've no doubt noticed that we're well into 2012 and yet, no beta. Well, that's true. And unfortunately there's not a lot I can do about it at this point. VA's been busy with family christmas stuff, and there's one model we need to make a couple of non-critical missions (Blackwood station). ...

Re: Happy Holidays

Ho Ho Ho Sectorgame? Anyone score any good gear? :p I got paintball tickets (20 people, or just me, twenty times, or any combination thereof) and cashish for paintballs, a bottle of rum, plus a travel voucher for a holiday in Broome (flight is paid for w. frequent flyer points, this is for accommoda...

Re: September 22nd

Fortnightly update time. Well, as you can see above, things're moving at pace, which is good, as we're looking at about a two week time limit for the beta completion date. Obviously, most of what's been worked on is up there and visible, but there hve been a couple of significant developments in the...

TI Beta Testing

Throwing this up in here first, instead of open on the public forum, since I'd rather have people who're active and trustworthy SG people than just randoms. Basically, this is what we're looking for: 2 or 3 people (maybe up to four or five if there's massive interest (which I doubt)) who're willing ...

Re: September 22nd

As promised, the guncam effect.

876

You'll be able to switch at will between this view and your own cockpit to keep track of how things are going in two different parts of the same missions.

Re: September 22nd

Not a proper update this, just a little mini post because I'm pretty stoked with how my mission changes are going at the moment. Basically, while going through the existing Act 1 missions on a consistency drive (i.e. making sure all the missions follow the same conventions for wingman head-anis, bac...

Re: September 22nd

The people at the phone shop continue to screw me around, hence the delayed update again. Not much to report this week, which is good, because the browser on this POS temporary phone I have is rubbish. I'm at work currently, my last swing for the year, so free time for me is about to increase massiv...

Re: September 22nd

Well, we'll try not to disappoint. :) And just a reminder, this is just the first Act, not the entire campaign. That said, Act 2 will be out relatively quickly afterwards (certainly by comparison to act 1 :p - In fact, it may even go out as part of a sort of "Directors Cut" release, if there are thi...

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