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Re: Ahhhh!!

I'm shrinking the forum down, it's a bit old now... losing bone density and stuff.

I would say it's time for an update, but the frontend is actually kinda nice and was way ahead of its time, so I guess I'll leave that be? Backend could use some patching though.

Re: Descent 3 source release

Yeah, it opens up prospects for a lot of new features, such as: * Highres textures * Higher poly models (and higher engine limits) * Better audio quality * Improved menu/map system * Getting rid of crashes and performance issues * New level editor And so much more... But it is very late, would've be...

Descent 3 source release

Kevin Bentley just dropped the D3 source code. Blimey! https://github.com/kevinbentley/Descent3 Posts about it: https://news.ycombinator.com/item?id=40048177 https://www.descentbb.net/viewtopic.php?t=25116 https://www.gamingonlinux.com/2024/04/descent-3-has-been-made-open-source/ This could be the s...

Re: New Archiving project...

Pretty much everything I have is already on Descent Files, which you can download quite easily from. The only things missing are perhaps some of the Descent 3 Sector stuff (but I'm not sure). Sounds like an interesting project - reminds me of an old Descent site that used to be around back in the da...

Re: So, I was gonna do a D3 longplay...

You have to kinda cheat to enjoy co-op, such as setting the respawn rate really low so you can stock up on weapons. And since nothing carries over, you have to start with the default loadout on every level. And some things don't work well in co-op + the robots use a different AI online. It's not ide...

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