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Well, it works in Direct 3d. Interesting results in OGL. Before Its paused the first time the tga is all black, the second is green. And all the screenshots taken after that look the same. By the by, I'm running a Radeon 9600 Pro with Cat 4.10

Still alive, but need some help

Hi, I'm not dead, I'm still here. But I was wondering if sometbody could help me. I've been looking into the green background with pause and OpenGL. I noticed that when I take a screenshot, it comes out all black. So I think there is something broken in the screenshot code. Am I wrong? If not, where...

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