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We are aware that GW is down, just not why. MatthewPapa is looking into why it's not working. I haven't heard back from him since we initially talked about it a few hours ago though. Hopefully it will be back up soon, but there is no ETA just yet.

Everything should be back up now. Let me know if anything appears to not work properly (FS2NetD had a couple of issues). Still not really sure what happened. MatthewPapa said that this is the same thing that happened once before, but it was (and still is) something of a mystery. The server got reboo...

What I find odd is not that WCS is on the list (The have a FS2NetD process running in order for them to test their missions) but that SoL isn't. It's the mods choice to be listed on the site or not (ie, it doesn't automatically list the running server daemons). When SoL has something public for peo...

MatthewPapa is out of town and so he wasn't aware that the server was offline. I've e-mailed him and he is going to figure out what's up with it. It's offline even for me though, which means that it is some sort of hardware issue. With any luck it will be something simple and they can get it back up...

There is a lot that I've wanted EFFs to do but just have never had the time to actually code in and figure out the details for. One thing that I've always wanted is virtual frames, so you could have frames 1-10, then frames 11-14, then 1-10 again, then frames 15-20. The second set of 1-10 would be v...

It will work either way. The .eff and the individual files don't have to be in the same place. They can be in different VPs or in a combination of VP and hard drive locations. It loads each file separately so as long as the file can be found it can be used. Generally it's just easier to put all of t...

The main reason for keeping it in, is that if it's removed, we have no reason to keep multiple graphics API support. If that's removed then it would be extremely difficult to add back later. But D3D is broken, Bob doesn't seem to want to fix it, and no one else cares. I'm constantly upgrading and im...

If you are using FS2_Open, don't use Direct3D. It has so many memory leaks it's not funny. Use OpenGL instead, you'll be better off.

Code changes are now in CVS. It will also now properly reset both view and hud state when exiting pause mode (this didn't happen previously anyway). Just to recap, when in viewer pause mode (ALT-PAUSE): TAB : toggle hud on/off ENTER : external view / (on keypad): view from target * (on keypad): chan...

When in alt-pause you press Enter (on the keypad) to switch between 1st and 3rd person views. I currently changed it so that "/" on the keypad will switch to another ships view (you have to have a target already though) and "*" on the keypad will switch between all targets (like "t" does). Would you...

I gave it a quick look last night and I think it would be better to just make it dynamic. I had made a new linkedlist setup for using dynamic hotkeys but that code was so intermingled that I ended up not even trying. Still got the updated linkedlist stuff though so it might be worth a try in this ca...

Hmm, it may not be missing by accident. Could just be a numbering error as I look at it again. The current files are numbered 0000, 0001, 0002, 0004, 0005 & 0006 but that would make 7 frames and the EFF only lists 6. Somebody may have just removed 0003 and forgot to change the other frame numbers to...

Two things: 1) Weren't we going to make -jpgtga default to ON at some point? 2) Are you going to commit your repeat count fixes? :p Can't really remember the result of that discussion, maybe we were. It would be nice, though I really like to not use it at times. I don't really have an opinion eithe...

Also for the next update there needs to be a fix for a missing file. "Alouqua_AniBitmap_0003.dds" is missing for the EFF so the weapon effect that's supposed to have 6 frames only has 3. I'm going to move that from a debug log message to an actual Warning() shortly so things like this don't get miss...

Taking it out of the launcher doesn't remove it from the game, you would just have to use it as a custom flag. I've already removed -pcx32 from the launcher as well in my upcoming commit btw. It will still be usable as a custom flag, or if it's already in your cmdline, but it's description is decept...

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