#Mission Info $Version: 0.10 $Name: XSTR("To Fight Another Day", -1) $Author: Eric/TrashMan $Created: 05/15/07 at 21:59:02 $Modified: 10/01/08 at 19:28:50 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 327808 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 394.682373, 16122.314453, -896.517273 +Viewer orient: 0.999467, -0.000002, 0.032630, -0.032438, 0.108070, 0.993614, -0.003528, -0.994143, 0.108012 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("The Task Force is allready on it's way towards the node. Once we join up with them our task will be to eliminate any hostile warships on its' path. Get ready!", -1) $end_multi_text $voice: none.wav $camera_pos: 763.850220, 7637.047852, 1432.310425 $camera_orient: 0.998777, -0.000002, -0.049435, 0.046395, -0.345248, 0.937364, -0.017069, -0.938511, -0.344826 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Goal name" 0 ) $Multi text XSTR("Well, we made it. The convoy is in one peace for the most part, the Perserverance is safe and we are safe. Hopefully, once we arrive in Aldaberran we can sort this mess. I wish I could tell you more about the HOL or what exactly is going on here, but I'm just as clueless as you are. The commodore will hold a command level briefing in 20 minutes so maby then we'll know more.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-previous-goal-true "FOW_C3_M5a" "Goal name" ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Sledgehammer $Alt: Slaaz $Alt: FedEx $Alt: MoM $Alt: Gizmo #end #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( "GTF Perseus" 5 "GTF Perseus DH" 5 "GTB Athena MK2" 5 "GTB Medusa" 5 "GTB ThunderBolt" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "Gurthang HL-9R" 120 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 16 "Maxim" 16 "Lamprey" 100 "Reaper" 20 "Rockeye" 532 "Tempest" 1300 "Tornado" 548 "Harpoon" 548 "Trebuchet" 500 "TAG-A" 500 "Piranha" 500 "Infyrno" 500 "Cyclops" 500 "Cyclops#short" 556 ) #Objects ;! 69 total $Name: Alpha 1 ;! Object #0 $Class: GTB ThunderBolt $Alt: MoM $Team: Friendly $Location: 1373.908325, 0.000221, -1548.496704 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 1 $Name: Alpha 2 ;! Object #1 $Class: GTB ThunderBolt $Team: Friendly $Location: 1310.844849, 0.001915, -1672.391479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #2 $Class: GTB ThunderBolt $Alt: Gizmo $Team: Friendly $Location: 1598.766479, 0.001823, -1694.956177 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 0 $Name: Alpha 4 ;! Object #3 $Class: GTB ThunderBolt $Alt: FedEx $Team: Friendly $Location: 1500.218140, 0.001789, -1812.624878 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 1 $Name: Perseverance ;! Object #4 $Class: GTD Orion MK2 $Team: Friendly $Location: -322.608948, -0.000080, -1182.976807 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Jump Point" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 75 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turretmain01a +Subsystem: turretmain02a +Subsystem: turretmain03a +Subsystem: turretmain04a +Subsystem: turretmain05a +Subsystem: turretmain06a +Subsystem: turretb1 $Damage: 100 +Subsystem: turretb2 +Subsystem: turretb3 +Subsystem: turretb4 +Subsystem: turretb5 +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gthdperserv $Name: Heryshaf ;! Object #5 $Class: HLC Defiler $Team: Hostile $Location: 822.255127, -0.000205, 4902.344727 $Orientation: -0.991717, 0.000000, 0.128440, 0.000000, 1.000000, 0.000000, -0.128440, 0.000000, -0.991717 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turretB1a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 $Name: Atum ;! Object #6 $Class: HLC Defiler $Team: Hostile $Location: -1172.761597, 0.001419, 4927.094238 $Orientation: -0.985666, 0.000000, -0.168711, 0.000000, 1.000000, 0.000000, 0.168711, 0.000000, -0.985666 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turretB1a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( hits-left "Atum" ) 20 ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 $Name: Kneph ;! Object #7 $Class: HLC Defiler $Team: Hostile $Location: -115.204773, 1000.000061, 4734.851074 $Orientation: -0.999977, 0.000000, -0.006828, 0.001174, 0.985117, -0.171879, 0.006726, -0.171883, -0.985094 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turretB1a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 $Name: Pices 1 ;! Object #8 $Class: HLF Seth $Team: Hostile $Location: -802.054321, 0.000269, 4338.238281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pices 2 ;! Object #9 $Class: HLF Seth $Team: Hostile $Location: -908.931091, 0.000568, 4360.248047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pices 3 ;! Object #10 $Class: HLF Seth $Team: Hostile $Location: -857.349121, 0.000649, 4221.314941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pices 4 ;! Object #11 $Class: HLF Seth $Team: Hostile $Location: -946.201843, 0.000588, 4261.733398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 1 ;! Object #12 $Class: HLF Seth $Team: Hostile $Location: 338.456604, 0.002188, 4369.411621 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #13 $Class: HLF Seth $Team: Hostile $Location: 297.291565, 0.002079, 4312.856934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #14 $Class: HLF Seth $Team: Hostile $Location: 475.476807, 0.002220, 4288.810059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #15 $Class: HLF Seth $Team: Hostile $Location: 430.775146, 0.002227, 4237.679199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Raven ;! Object #16 $Class: GTCv Deimos $Team: Friendly $Location: 1136.796265, -199.999191, -2376.943115 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-waypoints-once "Jump Point +1000" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 50 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 1 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 10 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gtcvraven $Name: Beta 1 ;! Object #17 $Class: GTF Falcon $Team: Friendly $Location: 1102.885864, 0.000787, -1165.973633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #18 $Class: GTF Falcon $Team: Friendly $Location: 1025.427612, 0.000840, -1179.223267 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #19 $Class: GTF Falcon $Team: Friendly $Location: 1093.830688, 0.000704, -1244.747681 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #20 $Class: GTF Falcon $Team: Friendly $Location: 1172.756470, 0.000730, -1238.530029 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #21 $Class: GTF Falcon $Team: Friendly $Location: -1280.840210, 0.005624, -2812.636963 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #22 $Class: GTF Falcon $Team: Friendly $Location: -1240.010376, 0.005496, -2773.437256 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #23 $Class: GTF Falcon $Team: Friendly $Location: -1160.494019, 0.005621, -2814.147705 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 4 ;! Object #24 $Class: GTF Falcon $Team: Friendly $Location: -1218.808228, 0.005601, -2850.076904 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #25 $Class: GTF Valkyrie MK2 $Team: Friendly $Location: 274.159546, 0.002738, -1200.642944 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Gamma 2 ;! Object #26 $Class: GTF Valkyrie MK2 $Team: Friendly $Location: 221.361084, 0.002690, -1186.691284 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Gamma 3 ;! Object #27 $Class: GTF Valkyrie MK2 $Team: Friendly $Location: 206.774414, 0.002853, -1252.275269 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Gamma 4 ;! Object #28 $Class: GTF Valkyrie MK2 $Team: Friendly $Location: 261.952026, 0.002844, -1252.967896 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Sabre ;! Object #29 $Class: GTBC Blade $Team: Friendly $Location: -1337.330444, -0.000996, -1317.998535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Jump Point -1000" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 90 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turretB1 +Subsystem: turretB2 +Subsystem: turretB3 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 180 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gtbcsabre ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gtbcsabre $Name: Mu 1 ;! Object #30 $Class: GVF Reshef $Team: Friendly $Location: 1231.328979, 0.000526, 923.746948 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Mu 2 ;! Object #31 $Class: GVF Reshef $Team: Friendly $Location: 1163.257446, 0.000621, 884.782349 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Mu 3 ;! Object #32 $Class: GVF Reshef $Team: Friendly $Location: 1299.519653, 0.000576, 888.276001 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Mu 4 ;! Object #33 $Class: GVF Reshef $Team: Friendly $Location: 1243.637085, 0.000594, 838.362915 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: GoldenEye ;! Object #34 $Class: GTA Charybdis $Team: Friendly $Location: -328.303528, 0.000812, -3589.043213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Jump Point" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Terran Turret" "ú" ) +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: PCv William Kidd ;! Object #35 $Class: GTCv Deimos $Team: Hostile $Location: 3374.008301, -0.000375, 4180.799316 $Orientation: -0.711587, 0.000000, 0.702598, 0.000000, 1.000000, 0.000000, -0.702598, 0.000000, -0.711587 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 86 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "HOL Arriving Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: Chons ;! Object #36 $Class: HLC Aten $Team: Hostile $Location: 4038.106445, -0.000684, 3834.769531 $Orientation: -0.588962, 0.000000, 0.808161, 0.000000, 1.000000, 0.000000, -0.808161, 0.000000, -0.588962 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Raven" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "HOL Arriving Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Hapi ;! Object #37 $Class: HLC Aten $Team: Hostile $Location: 3097.979004, -0.000312, 4958.892090 $Orientation: -0.653564, 0.000000, 0.756872, 0.000000, 1.000000, 0.000000, -0.756872, 0.000000, -0.653564 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Perseverance" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "HOL Arriving Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cutlass 1 ;! Object #38 $Class: PTF Kulas $Team: Hostile $Location: 3369.626953, -0.000957, 3262.486328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cutlass 2 ;! Object #39 $Class: PTF Kulas $Team: Hostile $Location: 3626.934082, -0.001119, 3236.520020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cutlass 3 ;! Object #40 $Class: PTF Kulas $Team: Hostile $Location: 3475.132324, -0.001061, 3317.865234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cutlass 4 ;! Object #41 $Class: PTF Kulas $Team: Hostile $Location: 3554.561035, -0.000983, 3088.020020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #42 $Class: PTB Navajo $Team: Hostile $Location: 4397.481445, -0.000960, 3109.667725 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 2 ;! Object #43 $Class: PTB Navajo $Team: Hostile $Location: 4572.842773, -0.001187, 3175.891602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 3 ;! Object #44 $Class: PTB Navajo $Team: Hostile $Location: 4458.069336, -0.000998, 3309.375000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 4 ;! Object #45 $Class: PTB Navajo $Team: Hostile $Location: 4526.609375, -0.001243, 3054.091553 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Hetet ;! Object #46 $Class: GVC Mentu $Team: Friendly $Location: -1745.846924, 1100.006958, -1899.072876 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 34 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Hetet" "Waypoint path 5:1" ) 700 ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 $Name: Sephys ;! Object #47 $Class: GVC Mentu $Team: Friendly $Location: -1092.567261, 1100.006836, -1895.336426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 82 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Sephys" "Waypoint path 6:1" ) 700 ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Razor ;! Object #48 $Class: GTC Aeolus $Team: Friendly $Location: -2350.561035, 1100.005737, -1845.143188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 53 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Razor" "Waypoint path 4:1" ) 700 ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 500 $Name: Transport 1 ;! Object #49 $Class: GTT Argo $Team: Friendly $Location: -1683.961304, 1100.006470, -3064.771729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Transport 2 ;! Object #50 $Class: GTT Argo $Team: Friendly $Location: -1666.081421, 1100.006470, -2583.257080 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Transport 3 ;! Object #51 $Class: GTT Argo $Team: Friendly $Location: -1676.714233, 1100.006470, -3594.390381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Freighter 1 ;! Object #52 $Class: GTFR Triton $Team: Friendly $Location: -2350.787109, 1099.992188, -2616.273682 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: TC-TRI 55 ;! Object #53 $Class: TC-TRI $Team: Friendly $Location: -2350.450684, 1110.150635, -2426.032471 $Orientation: 1.000000, -0.000000, 0.000023, 0.000000, 1.000000, -0.000180, -0.000023, 0.000180, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Freighter 1 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 +Use Table Score: +Score: 0 $Name: Freighter 2 ;! Object #54 $Class: GTFR Triton $Team: Friendly $Location: -2355.403809, 1099.994385, -4142.522949 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: TC-TRI 56 ;! Object #55 $Class: TC-TRI $Team: Friendly $Location: -2355.067383, 1110.152832, -3952.281738 $Orientation: 1.000000, -0.000000, 0.000023, 0.000000, 1.000000, -0.000180, -0.000023, 0.000180, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Freighter 2 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 +Use Table Score: +Score: 0 $Name: Freighter 3 ;! Object #56 $Class: GTFR Triton $Team: Friendly $Location: -2350.618652, 1099.992920, -3404.249268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: TC-TRI 57 ;! Object #57 $Class: TC-TRI $Team: Friendly $Location: -2350.282227, 1110.151367, -3214.008057 $Orientation: 1.000000, -0.000000, 0.000023, 0.000000, 1.000000, -0.000180, -0.000023, 0.000180, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Freighter 3 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 +Use Table Score: +Score: 0 $Name: Transport 4 ;! Object #58 $Class: GTT Argo $Team: Friendly $Location: -1679.618530, 1100.006958, -4098.105957 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Vasudan Transport 1 ;! Object #59 $Class: GVFr Satis $Team: Friendly $Location: -1107.220337, 1100.006958, -2572.362061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Vasudan Transport 2 ;! Object #60 $Class: GVFr Satis $Team: Friendly $Location: -1116.259399, 1100.006714, -2836.111572 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Vasudan Transport 3 ;! Object #61 $Class: GVFr Bes $Team: Friendly $Location: -1134.818237, 1100.006714, -3140.140381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Vasudan Transport 4 ;! Object #62 $Class: GVFr Bes $Team: Friendly $Location: -1152.360962, 1100.006958, -3431.953369 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Vasudan Transport 5 ;! Object #63 $Class: GVT Isis $Team: Friendly $Location: -1149.293091, 1100.006958, -3689.456299 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: Vasudan Transport 6 ;! Object #64 $Class: GVT Isis $Team: Friendly $Location: -1131.597534, 1100.006958, -3925.647705 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: Lao 1 ;! Object #65 $Class: HLB Osiris $Team: Hostile $Location: -3901.065186, -0.000215, 2345.564209 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" ) +Sbank Ammo: ( 100 100 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Lao 2 ;! Object #66 $Class: HLB Osiris $Team: Hostile $Location: -3755.037842, -0.000852, 2575.547363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" ) +Sbank Ammo: ( 100 100 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Lao 3 ;! Object #67 $Class: HLB Osiris $Team: Hostile $Location: -3514.229980, 0.000706, 2825.245117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" ) +Sbank Ammo: ( 100 100 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Lao 4 ;! Object #68 $Class: HLB Osiris $Team: Hostile $Location: -3322.979004, -0.000057, 2741.260254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" ) +Sbank Ammo: ( 100 100 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase "Heryshaf" 75 ) ( ai-chase "PCv William Kidd" 70 ) ( ai-chase "Chons" 65 ) ( ai-chase "Hapi" 60 ) ( ai-guard "Perseverance" 50 ) ) +Hotkey: 0 +Flags: ( ) $Name: Pices $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pices 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pices 1" "Pices 2" "Pices 3" "Pices 4" ) +Flags: ( ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "HOL Arriving Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase "Perseverance" 50 ) ) +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Raven" 50 ) ) +Hotkey: 1 +Flags: ( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "Perseverance" 50 ) ) +Hotkey: 2 +Flags: ( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard "Perseverance" 50 ) ) +Flags: ( ) $Name: Mu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) $Name: Cutlass $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cutlass 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "HOL Arriving Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cutlass 1" "Cutlass 2" "Cutlass 3" "Cutlass 4" ) $AI Goals: ( goals ( ai-guard-wing "Gemini" 50 ) ) +Flags: ( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) $Name: Freighter $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Freighter 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 3 "Razor" ) $Ships: ( ;! 3 total "Freighter 1" "Freighter 2" "Freighter 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) +Flags: ( ) $Name: Transport $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Transport 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 3 "Hetet" ) $Ships: ( ;! 4 total "Transport 1" "Transport 2" "Transport 3" "Transport 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) +Flags: ( ) $Name: Vasudan Transport $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vasudan Transport 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 3 "Sephys" ) $Ships: ( ;! 6 total "Vasudan Transport 1" "Vasudan Transport 2" "Vasudan Transport 3" "Vasudan Transport 4" "Vasudan Transport 5" "Vasudan Transport 6" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) ) +Flags: ( ) $Name: Lao $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Lao 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Perseverance $Arrival Cue: ( has-arrived-delay 80 "PCv William Kidd" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Lao 1" "Lao 2" "Lao 3" "Lao 4" ) $AI Goals: ( goals ( ai-chase "Perseverance" 70 ) ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 30 #Events ;! 10 total $Formula: ( when ( has-arrived-delay 4 "Raven" ) ( cap-waypoint-speed "Perseverance" 20 ) ( cap-waypoint-speed "Sabre" 25 ) ( send-message-list "Perseverance" "High" "Arriving Msg 1" 0 "Perseverance" "High" "Arriving Msg 2" 1000 "Perseverance" "High" "Arriving Msg 3" 2000 "Mu 2" "High" "Arriving Msg 4" 2500 ) ( cap-waypoint-speed "GoldenEye" 20 ) ( cap-waypoint-speed "Hetet" 20 ) ( cap-waypoint-speed "Sephys" 20 ) ( cap-waypoint-speed "Razor" 20 ) ( cap-waypoint-speed "Transport 1" 20 ) ( cap-waypoint-speed "Transport 2" 20 ) ( cap-waypoint-speed "Transport 3" 20 ) ( cap-waypoint-speed "Transport 4" 20 ) ( cap-waypoint-speed "Freighter 1" 20 ) ( cap-waypoint-speed "Freighter 2" 20 ) ( cap-waypoint-speed "Freighter 3" 20 ) ( cap-waypoint-speed "Vasudan Transport 1" 20 ) ( cap-waypoint-speed "Vasudan Transport 2" 20 ) ( cap-waypoint-speed "Vasudan Transport 3" 20 ) ( cap-waypoint-speed "Vasudan Transport 4" 20 ) ( cap-waypoint-speed "Vasudan Transport 5" 20 ) ( cap-waypoint-speed "Vasudan Transport 6" 20 ) ) +Name: Arriving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Perseverance" "Jump Point:1" ) 4000 ) ( do-nothing ) ) +Name: HOL Arriving Cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "PCv William Kidd" ) ( send-message-list "Perseverance" "High" "HOL Reinforcements Msg 1" 0 "Perseverance" "High" "HOL Reinforcements Msg 2" 3000 ) ( clear-goals "Raven" ) ( add-goal "Raven" ( ai-waypoints-once "Change path" 89 ) ) ) +Name: HOL Reinforcements arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "PCv William Kidd" ) ( is-destroyed-delay 0 "Chons" ) ( is-destroyed-delay 0 "Hapi" ) ) ( send-message "Perseverance" "High" "HOL Reinforcements Destroyed" ) ( add-goal "Alpha" ( ai-chase "PCv William Kidd" 89 ) ) ) +Name: Destroy HOL Reinforcements +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy HOL Reinforcements", -1) +Team: 100 $Formula: ( when ( and ( has-departed-delay 0 "Freighter" ) ( has-departed-delay 0 "Transport" ) ( has-departed-delay 0 "Vasudan Transport" ) ) ( do-nothing ) ) +Name: Protect convoy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the convoy", -1) +Team: 0 $Formula: ( when ( and ( are-waypoints-done-delay "Perseverance" "Jump Point" 0 ) ( is-event-true-delay "Destroy HOL Reinforcements" 0 ) ( is-event-true-delay "Protect convoy" 0 ) ) ( send-message "Perseverance" "High" "Departing" ) ) +Name: Perceverance departing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( < ( distance-ship-subsystem "Alpha 2" "Perseverance" "fighterbay01" ) 100 ) ( < ( distance-ship-subsystem "Alpha 2" "Perseverance" "fighterbay02" ) 100 ) ) ( end-mission ) ) +Name: Land on Perserv +Repeat Count: 1 +Interval: 1 +Chained: 5 +Objective: XSTR("Land", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Perseverance" ) 40 ) ( send-message "Perseverance" "High" "P - damaged" ) ) +Name: PDamage1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Perseverance" ) 30 ) ( send-message "Raven" "High" "R - lost fc" ) ) +Name: RDamage1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Raven" ) 10 ) ( ship-invulnerable "Raven" ) ) +Name: save Raven +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-event-true-delay "Perceverance departing" 0 ) #Waypoints ;! 7 lists total $Jump Node: -1100.792480, 0.000148, 5949.494629 $Jump Node Name: Jump Node 0 $Name: Jump Point $List: ( ;! 1 points in list ( -99.609314, -0.002179, 5024.986328 ) ) $Name: Jump Point +1000 $List: ( ;! 1 points in list ( 875.479248, -99.999924, 5566.202637 ) ) $Name: Jump Point -1000 $List: ( ;! 1 points in list ( -1124.520752, 0.000076, 5566.202637 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -2120.596680, 1100.000122, 5488.823242 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -1508.987183, 1100.000488, 5503.111328 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( -834.814697, 1100.000488, 5422.391113 ) ) $Name: Change path $List: ( ;! 1 points in list ( 1454.720337, -1999.998047, 4760.565918 ) ) #Messages ;! 10 total $Name: Arriving Msg 1 $Team: -1 $MessageNew: XSTR("Glad you could join us.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Arriving Msg 2 $Team: -1 $MessageNew: XSTR("The jump node is lightly guarded, just three cruisers.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Arriving Msg 3 $Team: -1 $MessageNew: XSTR("Mu wing engage the blockading figthers, we will take care of the cruisers!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Arriving Msg 4 $Team: -1 $MessageNew: XSTR("Acknowledged.", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-VP1 +Wave Name: 6_yes.wav $Name: HOL Reinforcements Msg 1 $Team: -1 $MessageNew: XSTR("Reading more incoming HOL ships, they must wonder why there is no respons from their blockading force.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: HOL Reinforcements Msg 2 $Team: -1 $MessageNew: XSTR("Alpha wing engage the HOL reinforcements!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: HOL Reinforcements Destroyed $Team: -1 $MessageNew: XSTR("Good work that's a few more HOL ships out of commission.", -1) $end_multi_text $Name: Departing $Team: -1 $MessageNew: XSTR("All fighter wings, fighterbays are cleared for you. Begin landing procedures so we can get out of here. Hurry.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: P - damaged $Team: -1 $MessageNew: XSTR("Extensive hull damage on twelve decks! Focus everyone!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: R - lost fc $Team: -1 $MessageNew: XSTR("We just lost our primary fire control systems! Auxilliaries are coming on line.", -1) $end_multi_text +AVI Name: Head-CM3 #Reinforcements ;! 0 total #Background bitmaps ;! 25 total $Num stars: 2000 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunGreen +Angles: 0.366519 0.000000 0.000000 +Scale: 0.700000 $Starbitmap: nebulC1-main +Angles: 0.000000 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC3-whisp +Angles: 0.000000 3.141590 0.383972 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC5-whisp +Angles: 0.157080 0.000000 0.488692 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC7-whisp +Angles: 0.000000 0.000000 0.628318 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC9-whisp +Angles: 6.143554 0.000000 0.785398 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC14-whisp +Angles: 0.000000 0.000000 0.942477 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC6-whisp +Angles: 0.000000 0.000000 0.122173 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC8-whisp +Angles: 6.056288 0.000000 0.349066 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC9-whisp +Angles: 0.000000 0.000000 5.916661 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC4-whisp +Angles: 6.178461 0.000000 5.759582 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC14-whisp +Angles: 6.021381 1.500982 6.091194 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC9-whisp +Angles: 6.021381 0.000000 6.091194 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC12-whisp +Angles: 0.000000 0.000000 5.585049 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC4-whisp +Angles: 0.000000 0.000000 5.393063 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC7-whisp +Angles: 6.003928 0.000000 5.567596 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC2-main +Angles: 0.000000 0.000000 3.490656 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC6-whisp +Angles: 0.000000 1.535889 3.263763 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC4-whisp +Angles: 6.038835 0.000000 3.438296 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC5-whisp +Angles: 6.056288 6.021381 3.822268 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC12-whisp +Angles: 0.000000 0.000000 3.769908 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC8-whisp +Angles: 5.811942 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC4-whisp +Angles: 5.811942 0.000000 0.209439 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC7-whisp +Angles: 0.366519 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC5-whisp +Angles: 0.366519 0.000000 0.261799 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 2.844884 3.211403 3.385936 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 15: Strike ;;FSO 3.6.9;; $Substitute Event Music: 8: Fortress ;;FSO 3.6.9;; $Briefing Music: None #End