#Mission Info $Version: 0.10 $Name: XSTR("The Forge is Ready", -1) $Author: Eric/TrashMan $Created: 03/08/07 at 14:19:24 $Modified: 10/01/08 at 19:24:55 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 128 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 504.843872, 1046.984985, -295.271362 +Viewer orient: 0.999999, -0.000001, 0.001441, -0.001437, -0.070679, 0.997498, 0.000101, -0.997499, -0.070679 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Good day pilots. Today we're gonna hit the pirates hard, and where it hurts. Intel discovered the position of what appears to be their main base of operations in this system. The base consists of an old Arcadia class installation and is guaded by a sentry guns and unknown number of fighters. We have reports of at least one enemy cruiser on location, wiht high probablity of reinforcements. ", -1) $end_multi_text $voice: none.wav $camera_pos: 2541.490723, 32353.597656, -949.706482 $camera_orient: 0.999999, -0.000002, 0.001441, -0.001440, 0.017011, 0.999854, -0.000026, -0.999855, 0.017011 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -6213.651855, -0.004029, 1314.917847 $label: Pirate Base +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -617.000732, 1000.000610, -4447.659668 $label: Pirate Sentry Gun +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -908.248657, -1000.001221, 4284.927734 $label: Pirate Sentry Gun +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("For this reason we're going in with a large force. The $g GTD $g Perserverance and the $g GTBC $g Sabre are leading the attack. $b Alpha and $b Delta wings will cover $b Beta and $b Gamma as they attack the station and any capital ships in the area. It's all pretty straightforward, so suit up and look out for eachother!", -1) $end_multi_text $voice: none.wav $camera_pos: 2541.490723, 32353.597656, -949.706482 $camera_orient: 0.999999, -0.000002, 0.001440, -0.001440, 0.017011, 0.999854, -0.000026, -0.999855, 0.017011 $camera_time: 1000 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -8714.168945, -0.001523, 1311.315552 $label: Pirate Base +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion MK2 $pos: 10454.342773, 0.002397, 564.459961 $label: Perserverance +id: 4 $hlight: 1 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTBC Blade $pos: 4244.403809, 1499.999390, -4384.945313 $label: Saber +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: -4101.396973, 0.005505, -4445.629883 $label: Beta +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark III $pos: -4858.918945, 0.008332, 4062.369873 $label: delta 2 +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark III $pos: -8431.811523, -0.004601, -4807.235352 $label: Alpha +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Medusa $pos: 150.127380, 0.003775, 3770.777832 $label: Gamma +id: 9 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( has-departed-delay 0 "Alpha 2" ) $Multi text XSTR("You DID NOT have authorization to depart pilot! COURTMARSHALL! No...I have a better idea.. You're hearby sentened to watch 100 re-runs of Oprah show!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Sledgehammer $Alt: Slaaz $Alt: FedEx $Alt: Viper $Alt: Buns #end #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( "GTF Falcon" 5 "GTF Hercules Mark III" 5 "GTF Perseus" 5 "GTF Perseus DH" 5 ) +Weaponry Pool: ( "Gurthang HL-9R" 108 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 8 "Reaper" 8 "Rockeye" 500 "Tempest" 820 "Tornado" 420 "Harpoon" 672 "TAG-A" 500 "Cyclops#short" 48 ) #Objects ;! 60 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus DH $Alt: Viper $Team: Friendly $Location: 607.195068, 0.000115, -309.585785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 +Persona Index: 2 $Name: Pirate Base ;! Object #1 $Class: GTI Arcadia $Team: Hostile $Location: 12.593818, -0.000793, 3129.157227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret09 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret10 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret11 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret12 +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 10 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: PC Thomas Jones ;! Object #2 $Class: GTC Leviathan $Team: Hostile $Location: -1066.502197, -0.000170, 1770.777100 $Orientation: -0.928247, 0.000000, -0.371964, 0.000000, 1.000000, 0.000000, 0.371964, 0.000000, -0.928247 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: PC Anne Bonny ;! Object #3 $Class: GTC Aeolus $Team: Hostile $Location: 1619.976685, -0.000311, 1800.978394 $Orientation: -0.995947, 0.000000, 0.089944, 0.000000, 1.000000, 0.000000, -0.089944, 0.000000, -0.995947 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 500 $Name: Virgo 1 ;! Object #4 $Class: PTF Kulas $Team: Hostile $Location: -603.931763, -0.000301, 1186.088745 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Virgo 2 ;! Object #5 $Class: PTF Kulas $Team: Hostile $Location: -701.567932, -0.000204, 1186.088257 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Virgo 3 ;! Object #6 $Class: PTF Kulas $Team: Hostile $Location: -667.310242, -0.000227, 1006.022583 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Virgo 4 ;! Object #7 $Class: PTF Kulas $Team: Hostile $Location: -552.782593, -0.000210, 957.113892 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 1 ;! Object #8 $Class: PTF Kulas $Team: Hostile $Location: 962.086182, -0.000176, 1087.322144 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 2 ;! Object #9 $Class: PTF Kulas $Team: Hostile $Location: 893.302124, -0.000205, 1069.684692 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 3 ;! Object #10 $Class: PTF Kulas $Team: Hostile $Location: 865.836182, -0.000137, 884.197510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 4 ;! Object #11 $Class: PTF Kulas $Team: Hostile $Location: 982.821411, -0.000148, 884.197266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Gemini 1 ;! Object #12 $Class: PTF Kulas $Team: Hostile $Location: 106.334145, 0.000300, 1059.452271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Gemini 2 ;! Object #13 $Class: PTF Kulas $Team: Hostile $Location: 34.284111, 0.000340, 1043.561157 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Gemini 3 ;! Object #14 $Class: PTF Kulas $Team: Hostile $Location: 36.705498, 0.000327, 876.066040 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Gemini 4 ;! Object #15 $Class: PTF Kulas $Team: Hostile $Location: 142.279495, 0.000344, 876.066040 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Alpha 2 ;! Object #16 $Class: GTF Perseus DH $Team: Friendly $Location: 555.719299, 0.000288, -350.291656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "protect-ship" "player-start" "red-alert-carry" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 ;;FSO 3.6.8;; $Name: Alpha 3 ;! Object #17 ;;FSO 3.6.8;; $Class: GTF Perseus DH ;;FSO 3.6.8;; $Alt: Slaaz ;;FSO 3.6.8;; $Team: Friendly ;;FSO 3.6.8;; $Location: 608.549866, 0.000306, -394.356781 ;;FSO 3.6.8;; $Orientation: ;;FSO 3.6.8;; 1.000000, 0.000000, 0.000000, ;;FSO 3.6.8;; 0.000000, 1.000000, 0.000000, ;;FSO 3.6.8;; 0.000000, 0.000000, 1.000000 ;;FSO 3.6.8;; $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "red-alert-carry" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 3 ;;FSO 3.6.8;; $Name: Alpha 4 ;! Object #18 ;;FSO 3.6.8;; $Class: GTF Perseus DH ;;FSO 3.6.8;; $Alt: Buns ;;FSO 3.6.8;; $Team: Friendly ;;FSO 3.6.8;; $Location: 656.863586, 0.000248, -350.852570 ;;FSO 3.6.8;; $Orientation: ;;FSO 3.6.8;; 1.000000, 0.000000, 0.000000, ;;FSO 3.6.8;; 0.000000, 1.000000, 0.000000, ;;FSO 3.6.8;; 0.000000, 0.000000, 1.000000 ;;FSO 3.6.8;; $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "red-alert-carry" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 1 $Name: Perserverance ;! Object #19 $Class: GTD Orion MK2 $Team: Friendly $Location: 6572.493652, 0.001056, -2704.969482 $Orientation: 0.199467, 0.000000, 0.979905, 0.000000, 1.000000, 0.000000, -0.979905, 0.000000, 0.199467 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turretmain01a +Subsystem: turretmain02a +Subsystem: turretmain03a +Subsystem: turretmain04a +Subsystem: turretmain05a +Subsystem: turretmain06a +Subsystem: turretb1 +Subsystem: turretb2 +Subsystem: turretb3 +Subsystem: turretb4 +Subsystem: turretb5 +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "1:st arrival" 13 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gthdperserv $Name: Saber ;! Object #20 $Class: GTBC Blade $Team: Friendly $Location: 3321.007324, 1500.001831, -1313.627930 $Orientation: 0.320833, 0.000000, 0.947136, 0.000000, 1.000000, 0.000000, -0.947136, 0.000000, 0.320833 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turretB1 +Subsystem: turretB2 +Subsystem: turretB3 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "1:st arrival" 18 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 180 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gtbcsabre $Name: Beta 1 ;! Object #21 $Class: GTB ThunderBolt $Team: Friendly $Location: 298.369873, 0.000310, -269.099823 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #22 $Class: GTB ThunderBolt $Team: Friendly $Location: 227.116394, 0.000282, -270.082062 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #23 $Class: GTB ThunderBolt $Team: Friendly $Location: 327.176575, 0.000174, -399.403168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #24 $Class: GTB ThunderBolt $Team: Friendly $Location: 229.945068, 0.000470, -402.451141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Gamma 1 ;! Object #25 $Class: GTB ThunderBolt $Team: Friendly $Location: -146.786469, 0.000150, -325.894012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #26 $Class: GTB ThunderBolt $Team: Friendly $Location: -34.767212, 0.000140, -354.791779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #27 $Class: GTB ThunderBolt $Team: Friendly $Location: -85.425354, 0.000357, -448.081116 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #28 $Class: GTB ThunderBolt $Team: Friendly $Location: -90.134766, 0.000177, -281.391846 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: delta 1 ;! Object #29 $Class: GTF Perseus $Team: Friendly $Location: 1071.159180, 0.000191, -321.610443 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: delta 2 ;! Object #30 $Class: GTF Perseus $Team: Friendly $Location: 1156.686279, 0.000381, -362.151886 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: delta 3 ;! Object #31 $Class: GTF Perseus $Team: Friendly $Location: 956.312439, 0.000162, -383.744843 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: delta 4 ;! Object #32 $Class: GTF Perseus $Team: Friendly $Location: 1029.605469, 0.000263, -469.813629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pirate Sentry Gun 1 ;! Object #33 $Class: GTSG Alastor $Team: Hostile $Location: -2020.300781, -999.999634, 3217.160156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 2 ;! Object #34 $Class: GTSG Alastor $Team: Hostile $Location: 346.600006, -1000.000000, 1804.900024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 3 ;! Object #35 $Class: GTSG Alastor $Team: Hostile $Location: 1991.308594, -999.998840, 2946.988525 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 4 ;! Object #36 $Class: GTSG Alastor $Team: Hostile $Location: -487.000305, -999.999268, 2302.204346 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 5 ;! Object #37 $Class: GTSG Alastor $Team: Hostile $Location: -1916.500000, 1000.000000, 3482.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 6 ;! Object #38 $Class: GTSG Alastor $Team: Hostile $Location: -1840.693359, 1000.000854, 2155.067139 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 7 ;! Object #39 $Class: GTSG Alastor $Team: Hostile $Location: 248.866699, 1000.002075, 3749.076416 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 8 ;! Object #40 $Class: GTSG Alastor $Team: Hostile $Location: 818.549500, 1000.000244, 2054.453613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 9 ;! Object #41 $Class: GTSG Alastor $Team: Hostile $Location: -1808.895508, 0.000856, 2794.651367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 10 ;! Object #42 $Class: GTSG Alastor $Team: Hostile $Location: 853.906860, 0.001453, 1745.305176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 11 ;! Object #43 $Class: GTSG Alastor $Team: Hostile $Location: 1779.660400, 0.002759, 3265.473633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Pirate Sentry Gun 12 ;! Object #44 $Class: GTSG Alastor $Team: Hostile $Location: -1332.767090, 0.000350, 1372.760986 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Unknown ;! Object #45 $Class: GVD Typhon $Team: Unknown $Location: 7441.890625, -0.007668, 8132.247070 $Orientation: -0.992563, 0.000000, -0.121735, 0.000000, 1.000000, 0.000000, 0.121735, 0.000000, -0.992563 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Base Critical" 8 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Pirate Escape Pod ;! Object #46 $Class: GTEP Hermes $Team: Hostile $Location: -1340.213379, 1000.000061, 2951.558105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pirate Base $Arrival Cue: ( has-arrived-delay 44 "Unknown" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 16 "Pirate Escape Pod" ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "escort" "invulnerable" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 80 +Group: 0 +Use Table Score: +Score: 5 $Name: Cutlass 1 ;! Object #47 $Class: PTB Navajo $Team: Hostile $Location: 230.759842, -0.000061, 2144.658203 $Orientation: -0.988441, 0.000000, -0.151608, 0.000000, 1.000000, 0.000000, 0.151608, 0.000000, -0.988441 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cutlass 2 ;! Object #48 $Class: PTB Navajo $Team: Hostile $Location: 116.480064, -0.000001, 2139.984131 $Orientation: -0.980519, 0.000000, -0.196424, 0.000000, 1.000000, 0.000000, 0.196424, 0.000000, -0.980519 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cutlass 3 ;! Object #49 $Class: PTB Navajo $Team: Hostile $Location: 317.168762, -0.000006, 2042.160645 $Orientation: -0.992481, 0.000000, -0.122397, 0.000000, 1.000000, 0.000000, 0.122397, 0.000000, -0.992481 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cutlass 4 ;! Object #50 $Class: PTB Navajo $Team: Hostile $Location: 18.546825, -0.000032, 2041.001099 $Orientation: -0.970045, 0.000000, -0.242925, 0.000000, 1.000000, 0.000000, 0.242925, 0.000000, -0.970045 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cutlass 5 ;! Object #51 $Class: PTB Navajo $Team: Hostile $Location: 185.399994, 0.000000, 2030.599976 $Orientation: -0.984142, 0.000000, -0.177382, 0.000000, 1.000000, 0.000000, 0.177382, 0.000000, -0.984142 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Capricorn 1 ;! Object #52 $Class: HLF Seth $Team: Hostile $Location: 10301.552734, -0.000693, 3566.989746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 2 ;! Object #53 $Class: HLF Seth $Team: Hostile $Location: 10602.191406, 0.000745, 3488.779785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 3 ;! Object #54 $Class: HLF Seth $Team: Hostile $Location: 10699.818359, -0.000612, 3786.182617 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 4 ;! Object #55 $Class: HLF Seth $Team: Hostile $Location: 10389.552734, -0.000270, 3818.808105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Pices 1 ;! Object #56 $Class: HLB Osiris $Team: Hostile $Location: 8084.925293, 0.000250, 4615.938965 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Pices 2 ;! Object #57 $Class: HLB Osiris $Team: Hostile $Location: 8169.799316, 0.000293, 4330.094238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Pices 3 ;! Object #58 $Class: HLB Osiris $Team: Hostile $Location: 7762.076172, 0.000484, 4295.472168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Pices 4 ;! Object #59 $Class: HLB Osiris $Team: Hostile $Location: 7610.935547, -0.000419, 4725.246094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 10 total $Name: Virgo $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pirate Base $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-guard "PC Thomas Jones" 50 ) ( ai-chase-any 49 ) ) +Flags: ( ) $Name: Gemini $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pirate Base $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-guard "Pirate Base" 52 ) ( ai-chase-any 50 ) ) +Flags: ( ) $Name: Cancer $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Pirate Base $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-guard "PC Anne Bonny" 50 ) ( ai-chase-any 45 ) ) +Flags: ( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) ( ai-guard "Perserverance" 89 ) ) +Hotkey: 0 +Flags: ( ) $Name: Beta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Perserverance $Arrival Cue: ( is-event-true-delay "1:st arrival" 18 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "Pirate Base" 49 ) ( ai-chase "PC Thomas Jones" 50 ) ( ai-chase "PC Anne Bonny" 60 ) ( ai-chase-any 47 ) ) +Hotkey: 1 +Flags: ( ) $Name: Gamma $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Perserverance $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase "PC Thomas Jones" 50 ) ( ai-chase "PC Anne Bonny" 60 ) ( ai-chase "Pirate Base" 40 ) ( ai-chase-any 38 ) ) +Hotkey: 2 +Flags: ( ) $Name: Delta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Perserverance $Arrival Cue: ( is-event-true-delay "1:st arrival" 18 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "delta 1" "delta 2" "delta 3" "delta 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) +Flags: ( ) $Name: Cutlass $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cutlass 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Cutlass 1" "Cutlass 2" "Cutlass 3" "Cutlass 4" "Cutlass 5" ) $AI Goals: ( goals ( ai-chase "Perserverance" 50 ) ) +Flags: ( ) $Name: Capricorn $Waves: 2 $Wave Threshold: 0 $Special Ship: 3 ;! Capricorn 4 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Unknown $Arrival Cue: ( has-arrived-delay 40 "Unknown" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-guard-wing "Pices" 80 ) ( ai-guard "Unknown" 50 ) ) +Flags: ( ) +Wave Delay Max: 30 $Name: Pices $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Pices 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Unknown $Arrival Cue: ( has-arrived-delay 30 "Unknown" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pices 1" "Pices 2" "Pices 3" "Pices 4" ) $AI Goals: ( goals ( ai-chase "Perserverance" 50 ) ) +Flags: ( ) +Wave Delay Max: 30 #Events ;! 23 total $Formula: ( when ( has-arrived-delay 3 "Perserverance" ) ( cap-waypoint-speed "Perserverance" 10 ) ( cap-waypoint-speed "Saber" 10 ) ( send-message-list "Perserverance" "High" "BA - Giving orders" 0 "Pirate Base" "High" "PB - Distress Call msg 1" 5000 "Perserverance" "High" "BA - Distress Call msg 2" 10000 ) ) +Name: Arriving +Repeat Count: 1 +Interval: 1 +Team: 2097152 $Formula: ( when ( or ( is-destroyed-delay 0 "PC Thomas Jones" ) ( is-destroyed-delay 0 "PC Anne Bonny" ) ) ( send-message "Perserverance" "High" "BA - One Cruisers Down" ) ) +Name: One Cruiser Down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "PC Thomas Jones" ) ( is-destroyed-delay 0 "PC Anne Bonny" ) ) ( send-message "Perserverance" "High" "BA - Both Crusiers Down" ) ) +Name: Two Cruisers Down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( send-message-list "Alpha 1" "High" "AW - 1St arrival Msg 1" 0 "Pirate Base" "High" "AW - 1St arrival Msg 2" 4000 "Alpha 1" "High" "AW - 1St arrival Msg 3" 5000 ) ) +Name: 1:st arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Pirate Sentry Gun 1" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 2" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 3" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 4" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 5" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 6" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 7" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 8" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 9" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 10" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 11" ) ( is-destroyed-delay 0 "Pirate Sentry Gun 12" ) ) ( send-message "Alpha 1" "High" "BA - Sentries destroyed" ) ) +Name: Destroy Sentries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy all Sentry Guns", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Pirate Base" ) 21 ) ( protect-ship "Pirate Base" ) ( send-message "Perserverance" "High" "BA - hold fire!" ) ( beam-protect-ship "Pirate Base" ) ( add-goal "Delta" ( ai-guard "Perserverance" 89 ) ) ( ship-invulnerable "Pirate Base" ) ( clear-goals "Beta" "Gamma" ) ) +Name: Base Critical +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Unknown" ) ( send-message-list "Perserverance" "High" "BA - Nefrit Jumping In msg 1" 0 "Perserverance" "High" "BA - Nefrit Jumping In msg 2" 3000 "#Command" "High" "C - cant be" 10000 "Perserverance" "High" "BA - Destroyer arrivies Msg 1" 6000 ) ( cap-waypoint-speed "Perserverance" 10 ) ( cap-waypoint-speed "Saber" 10 ) ) +Name: Destroyer arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( change-iff "Hostile" "Unknown" ) ( send-message "Perserverance" "High" "BA - Destroyer arrivies Msg 2" ) ( add-goal "Unknown" ( ai-waypoints-once "Waypoint path 6" 89 ) ) ) +Name: Iff change +Repeat Count: 1 +Interval: 1 +Chained: 25 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Perserverance" ) ( add-goal "Perserverance" ( ai-waypoints-once "Waypoint path 3" 89 ) ) ( clear-goals "Saber" ) ( add-goal "Saber" ( ai-waypoints-once "Waypoint path 5" 89 ) ) ( cap-waypoint-speed "Perserverance" 20 ) ) +Name: Destroyer moves +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pirate Escape Pod" ) ( send-message "Perserverance" "High" "BA - EscPod Launching Msg 1" ) ( validate-goal "Follow Pod" ) ( ship-vulnerable "Pirate Base" ) ) +Name: Escape pod launches +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pirate Escape Pod" ) ( do-nothing ) ) +Name: disable pod +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Disable escape pod", -1) +Team: 0 $Formula: ( when ( has-departed-delay 2 "Pirate Escape Pod" ) ( send-message "Perserverance" "High" "BA - EscPod Launching Msg 2" ) ) +Name: Follow the escpae pod +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 8 "Pirate Base" ) ( send-message-list "Perserverance" "High" "BA - Base Destroyed" 0 "Perserverance" "High" "BA - Follow the pod" 5000 "Alpha 1" "High" "A1 - lets go" 9000 ) ) +Name: Base Destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Pirate Base", -1) +Team: 0 $Formula: ( when ( true ) ( add-goal "Alpha" ( ai-warp-out 89 ) ) ) +Name: Alpha leaves +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( red-alert ) ) +Name: Follow +Repeat Count: 1 +Interval: 1 +Chained: 5 +Objective: XSTR("Follow Escpae Pod", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 30 "Pirate Escape Pod" ) ( self-destruct "Pirate Base" ) ) +Name: Base Sele-Destruct +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( ship-guardian-threshold 40 "Alpha 1" "Alpha 3" "Alpha 4" ) ( ship-subsys-guardian-threshold 30 "Alpha 1" "engine" ) ( ship-subsys-guardian-threshold 30 "Alpha 3" "engine" ) ( ship-subsys-guardian-threshold 30 "Alpha 4" "engine" ) ) +Name: ALPHA LIVES +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 1" ) 41 ) ( change-ai-class "Coward" "Alpha 1" ) ) +Name: Alpha 1 not too bright +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 3" ) 41 ) ( change-ai-class "Coward" "Alpha 3" ) ) +Name: Alpha 3 not too bright +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 4" ) 41 ) ( change-ai-class "Coward" "Alpha 4" ) ) +Name: alpha 4 not too bright +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Perserverance" ) 75 ) ( send-message "Perserverance" "High" "BA - BA Below 70%" ) ) +Name: P damage 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Perserverance" ) 50 ) ( send-message "Perserverance" "High" "BA - BA Below 40%" ) ) +Name: P damage 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Base Destroyed" 30 ) ( send-message "Perserverance" "High" "P - FOLLOW!" ) ) +Name: FOLLOW +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Wax Base $MessageNew: XSTR("Destroy or capture pirate base", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pirate Base" ) +Score: 100 $Type: Secondary +Name: sentries $MessageNew: XSTR("Destroy sentry guns", -1) $end_multi_text $Formula: ( is-event-true-delay "Destroy Sentries" 0 ) +Score: 50 $Type: Primary +Name: Follow Pod $MessageNew: XSTR("follow pod", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Pirate Escape Pod" ) ( has-departed-delay 0 "Alpha 2" ) ) +Invalid +No music #Waypoints ;! 6 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -2009.027344, 0.003905, 3.035823 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -1027.377686, 1499.998901, 777.220520 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( -7326.757324, -0.003587, 888.126648 ) ( -7695.016113, 0.000778, 4522.354980 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -2392.607178, 1000.000061, 4180.460938 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -5872.987305, -1000.000183, 1177.874390 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( -660.022400, 0.000910, -1922.738525 ) ) #Messages ;! 27 total $Name: BA - Giving orders $Team: -1 $MessageNew: XSTR("This is the GTD Perserverance - All fighters, prioritize bombers and their bombs. Then you may engage any target of opportunity.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: PB - Distress Call msg 1 $Team: -1 $MessageNew: XSTR("This is -----hal--- Requesting assist---------- We ------------- Destroyer", -1) $end_multi_text $Name: BA - Distress Call msg 2 $Team: -1 $MessageNew: XSTR("Seems they got of a distress call. Let's make this quick - gunnery control target the installation, Saber target the cruisers.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - One Cruisers Down $Team: -1 $MessageNew: XSTR("We got one cruiser.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Both Crusiers Down $Team: -1 $MessageNew: XSTR("Both cruisers are destroyed.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Base Critical $Team: -1 $MessageNew: XSTR("The installation is badly damaged.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Base Destroyed $Team: -1 $MessageNew: XSTR("The installation has been destroyed!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Bombers Incoming $Team: -1 $MessageNew: XSTR("They are launching bombers, fighters intercept.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Bombers Down $Team: -1 $MessageNew: XSTR("All bombers down, good work.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Nefrit Jumping In msg 1 $Team: -1 $MessageNew: XSTR("We got something big jumping in.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Nefrit Jumping In msg 2 $Team: -1 $MessageNew: XSTR("What the?... That's an Typhon destroyer... registry PVD Temperance.. Command, you reading this?", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - BA Below 70% $Team: -1 $MessageNew: XSTR("This is the Perserverance, sustained light damage...Tighten it up pilots!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - BA Below 40% $Team: -1 $MessageNew: XSTR("Where taking heavy damage here people!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - More Figthers $Team: -1 $MessageNew: XSTR("They are launching more fighters.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: AW - 1St arrival Msg 1 $Team: -1 $MessageNew: XSTR("By order of the GTVA you are all under arrest! Power down your weapons and engines and prepare to be boarded or we will be forced to destroy you!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: AW - 1St arrival Msg 2 $Team: -1 $MessageNew: XSTR("You and what fleet? In case you haven't noticed we outnumber you.", -1) $end_multi_text $Name: AW - 1St arrival Msg 3 $Team: -1 $MessageNew: XSTR("This fleet.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: BA - Sentries destroyed $Team: -1 $MessageNew: XSTR("All of the sentry guns have been destroyed.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: BA - Destroyer arrivies Msg 1 $Team: -1 $MessageNew: XSTR("This is the GTD Perceverance to unknown Typhon destroyer - please identify yourself!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Destroyer arrivies Msg 2 $Team: -1 $MessageNew: XSTR("The unknown is powering up weapons and moving to engage! All bombers and gunners, standby!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - EscPod Launching Msg 1 $Team: -1 $MessageNew: XSTR("There is a escape pod launching from the base - disable it!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - EscPod Launching Msg 2 $Team: -1 $MessageNew: XSTR("The pod has jumped dammit! Tacking now... wait! Everyone. Get away from the station - where reading a massive power buildup!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: BA - Follow the pod $Team: -1 $MessageNew: XSTR("O.k., we got a position of the pod. Alpha wing, follow it while we handle the destroyer and remaining pirate ships.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: C - cant be $Team: -1 $MessageNew: XSTR("That's impossible. According to our records, the Temperance has been destroyed in the Great War. Hail them!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: BA - hold fire! $Team: -1 $MessageNew: XSTR("Hold your fire! The station has taken enough. Maby now they will surrender...", -1) $end_multi_text +AVI Name: Head-CM4 $Name: P - FOLLOW! $Team: -1 $MessageNew: XSTR("What are you waiting for? Follow that pod Alpha 2!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: A1 - lets go $Team: -1 $MessageNew: XSTR("Let's get moving people!", -1) $end_multi_text +AVI Name: Head-TP3 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 #Asteroid Fields #Music $Event Music: 5: Deuteronomy ;;FSO 3.6.9;; $Substitute Event Music: 15: Strike ;;FSO 3.6.9;; $Briefing Music: Brief13 ;;FSO 3.6.9;; $Substitute Briefing Music: Brief4 #End