#Mission Info $Version: 0.10 $Name: XSTR("The Plot Thickens", -1) $Author: - TrashMan $Created: 10/14/07 at 23:03:24 $Modified: 09/21/08 at 15:11:15 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Strange Activity in Antares. Pilots from the Dauntless are sent to invastigate.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 128 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 61.310478, 16002.896484, -3058.565186 +Viewer orient: 0.999978, -0.000000, -0.006649, 0.005567, 0.546790, 0.837251, 0.003636, -0.837270, 0.546778 $Load Screen 1024: COTSLoad4.tga $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 96 "Gamma 3" "610" "block" 97 "Gamma 3" "600" "block" 98 "Gamma 1" "1000" "block" 99 "Gamma 1" "600" "block" ) #Command Briefing $Stage Text: XSTR("CURRENT STATUS: This is Admiral Forsythe, commanding officer of the $g GTHD $g Eternity and regional commander of this sector. The main fleet has finally arrived and GTVA ships have positioned themselves at $b Vega, $b Vasuda, $b Alpha $b Centauri and $b Sirius. The HOL now holds $y Altair, $y Aldaberran and $y Deneb. $y Argos is contested system, but so far the enemy hasn't moved any significant forces in. Tehy probably anticiptate our counterattack and have pulled their forces to hold the nodes. Before we move against the $r HOL we have to make sure that our other systems are secure. However, blockading the standard jump nodes won't cut it.", -1) $end_multi_text $Ani Filename: HOLStatus2.ani +Wave Filename: none $Stage Text: XSTR("THE UNSTABLE NODES: As you know, the HOL is capable of using nodes too unstable for GTVA ships. In facts, it's quite possible they came into Altair that way from some other system. High Command wants to blockade every unstable node that could possibly lead to HOL held space. The problem is there's a lot of registered nodes. Even if consider only those of rating 3 and above, that still leaves us with a huge number of potential entry points.", -1) $end_multi_text $Ani Filename: UnstableNodes.ani +Wave Filename: none $Stage Text: XSTR("ACTION PLAN: This presents a problem since we don't have the numbers to effectively blockade every node, police our outer systems and take back the HOL held systems without overstretching ourselves. We'll be pulling ships from patroling standard jump nodes since they can't come trough there. Aditionally, we'll focus most of our blockading forces of a few suspected nodes that have the highest chances of going to HOL held space. Other nodes will have a lighter blockading force. Intel predicts that the Hammer of Light doesn't have sufficient firepower and numbers to attempt to expand further. Even them managaing to get this far is surprising, but one shouldn't underestimate his enemy. Still, we have to focus on offense and taking back our systems. Lighter blockades leave us more vulnerable to a determined attack, but it's a risky move for the HOL too. With the whole GTVA fleet in the vicinity, splitting their forces would not be a clever move.", -1) $end_multi_text $Ani Filename: UnstableNodes.ani +Wave Filename: none $Stage Text: XSTR("ADDENDUM: To the piltos of the GTHD Perserverance. I extend my thanks and the thanks of the GTVA for the outstanding service you provided. Now that your leave is over I have a new assigment for you. Since the Perserverance still hasn't finished it's repairs in $b Beta $b Aqualae, I'm assigning you temporarily to the $g GTCar $g Dauntless. Dhe will join one of the blockading forces in $b Antares.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("30 minutes ago we lost contat with the $g GTC $g Ranger as it was patrolling the $b Antares - $b Beta $b Aquilae jump node. The Dauntless was sent to investigate. We found only debris. The ships blockading the unstable jump nodes in Antares reported no HOL activity.", -1) $end_multi_text $voice: none.wav $camera_pos: 61.310478, 16002.896484, -3058.565186 $camera_orient: 0.999978, 0.000000, -0.006649, 0.006594, 0.128748, 0.991655, 0.000856, -0.991677, 0.128745 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 1 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: HLCv Duat $pos: -9021.738281, -0.001482, 8002.056152 $label: HOL +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Hercules Mark III $pos: -585.947144, 999.999817, -570.922485 $label: Beta Aquilae +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -632.686157, 1000.004211, -4387.904785 $label: GTC Ranger +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("However, the $g CSC $g Farraday was conducting survey in the vicinity and has recorded a large jump signature. Thanks to it's sensor logs we were able to determine the probable jump destination.", -1) $end_multi_text $voice: none.wav $camera_pos: 61.310478, 16002.896484, -3058.565186 $camera_orient: 0.999859, 0.000000, 0.016815, -0.014124, 0.542614, 0.839864, -0.009124, -0.839982, 0.542537 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: HLCv Duat $pos: -9021.738281, -0.001482, 8002.056152 $label: HOL ??? +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Hercules Mark III $pos: -585.947144, 999.999817, -570.922485 $label: Beta Aquilae +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -632.686157, 1000.004211, -4387.904785 $label: GTC Ranger +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 8229.566406, 1000.004456, 5751.703613 $label: CSC Farraday +id: 4 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We'll sending in two fighter wings to recon the area. The $b Dauntless and the $b Akebu will be following shortly.", -1) $end_multi_text $voice: none.wav $camera_pos: 61.310478, 16002.896484, -3058.565186 $camera_orient: 0.999859, 0.000000, 0.016815, -0.014124, 0.542614, 0.839864, -0.009124, -0.839982, 0.542537 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: HLCv Duat $pos: -9021.738281, -0.001482, 8002.056152 $label: HOL ??? +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Hercules Mark III $pos: -585.947144, 999.999817, -570.922485 $label: Beta Aquilae +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -632.686157, 1000.004211, -4387.904785 $label: GTC Ranger +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 22908.375000, 1000.003845, 5596.669922 $label: CSC Farraday +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 2525.095215, 0.003375, 13541.911133 $label: Gamma +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus DH $pos: 2030.168213, -0.003181, 3540.571289 $label: Beta +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTACa Fury $pos: 9583.263672, 0.003051, 9915.297852 $label: Dauntless +id: 7 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Wepwawet $pos: 8765.905273, -0.001042, 4630.505859 $label: Akebu +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( true ) $Multi text XSTR("Well pilots, the day certanly did hold many surprises for us. The HOL are indeed in the system altough it's anyones guess how exactly they got in. The name we heard from the Prophecy does reveal something tough. The Hakebu is a old vasudan family name renowed for a long line of generals and admirals. One of the top HOL admirals during the Great War, Ushu, belonged to that family. However, we though the family lined died with him, since he had no recorded offspring.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Herald" ) $Multi text XSTR("There was nothing we could have done to stop the Herald from landing. We were just too far away and the transport too well armed and armored. Exactly what they took from the station is a mistery at this point.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Prophecy" ) ( has-departed-delay 0 "Stern" ) ) $Multi text XSTR("Hopefully we'll be able to get something out of the data Bravo gathered, but it's a long shot. The damage to the stations computers was extensive and data recovery will take some time, assuming we can dig out something usefull at all.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Stern" ) $Multi text XSTR("It will also probably stay a mistery. With the destruction of the Stern, not only have we messed up a golden opportunity to get some answers, but we aslo lost a lot of good marines. Our missions was to protect that transport and we failed. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Intercept Scorpio at long range, before they fire their missiles.", -1) $end_multi_text #Alternate Types: $Alt: SledgeHammer $Alt: Fox $Alt: Butcher #end #Players ;! 1 total $Starting Shipname: Gamma 2 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Falcon" 5 "GTF Ares" 5 "GTF Hercules Mark III" 5 "GTF Ezechiel C" 5 ) +Weaponry Pool: ( "Gurthang HL-9R" 108 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 16 "UD-8 Kayser" 8 "Thunderstorm" 100 "Red Death" 100 "Rockeye" 500 "Tempest" 820 "Tornado" 628 "Harpoon" 608 ) #Objects ;! 49 total $Name: Gamma 1 ;! Object #0 $Class: GTF Hercules Mark III $Alt: SledgeHammer $Team: Friendly $Location: 3405.865967, 1000.000000, 2304.828125 $Orientation: 0.995839, 0.000000, 0.091134, -0.007638, 0.996481, 0.083466, -0.090813, -0.083815, 0.992335 $AI Behavior: None +AI Class: Elite $AI Goals: ( goals ( ai-chase "Herald" 80 ) ( ai-chase "Preacher" 75 ) ( ai-guard "Dauntless" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 98 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gamma 2 ;! Object #1 $Class: GTF Hercules Mark III $Team: Friendly $Location: 3467.267822, 1000.000000, 2291.547119 $Orientation: 0.995367, 0.000000, 0.096145, -0.008046, 0.996492, 0.083295, -0.095808, -0.083682, 0.991876 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gamma 3 ;! Object #2 $Class: GTF Hercules Mark III $Alt: Fox $Team: Friendly $Location: 3361.027588, 1000.000000, 2299.433105 $Orientation: 0.996177, 0.000000, 0.087353, -0.007321, 0.996482, 0.083485, -0.087045, -0.083805, 0.992673 $AI Behavior: None +AI Class: Elite $AI Goals: ( goals ( ai-guard "Gamma 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gamma 4 ;! Object #3 $Class: GTF Hercules Mark III $Alt: Butcher $Team: Friendly $Location: 3312.274658, 1000.000000, 2286.438965 $Orientation: 0.996534, 0.000000, 0.083191, -0.006967, 0.996487, 0.083454, -0.082899, -0.083744, 0.993033 $AI Behavior: None +AI Class: Elite $AI Goals: ( goals ( ai-guard "Gamma 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Perseus DH $Team: Friendly $Location: 3636.914795, 1000.000000, 2206.265869 $Orientation: 0.993992, 0.000000, 0.109452, -0.009082, 0.996552, 0.082476, -0.109074, -0.082975, 0.990565 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 $Name: Beta 2 ;! Object #5 $Class: GTF Perseus DH $Team: Friendly $Location: 3676.606201, 1000.000000, 2249.488281 $Orientation: 0.993581, 0.000000, 0.113119, -0.009416, 0.996530, 0.082706, -0.112727, -0.083240, 0.990133 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 $Name: Beta 3 ;! Object #6 $Class: GTF Perseus DH $Team: Friendly $Location: 3708.300049, 1000.000000, 2212.012695 $Orientation: 0.993322, 0.000000, 0.115373, -0.009571, 0.996553, 0.082405, -0.114975, -0.082959, 0.989898 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 $Name: Beta 4 ;! Object #7 $Class: GTF Perseus DH $Team: Friendly $Location: 3757.984619, 1000.000000, 2206.627686 $Orientation: 0.992846, 0.000000, 0.119398, -0.009896, 0.996559, 0.082289, -0.118987, -0.082882, 0.989430 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 $Name: Unknown ;! Object #8 $Class: GTI Arcadia $Team: Neutral $Location: 336.100006, 0.000000, 12923.700195 $Orientation: 0.889179, 0.206598, 0.408261, -0.019785, 0.908785, -0.416795, -0.457131, 0.362528, 0.812161 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 85 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: sensors $Damage: 10 +Subsystem: weapons $Damage: 10 +Subsystem: communication $Damage: 30 +Subsystem: turret01 $Damage: 100 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret02 $Damage: 87 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret03 $Damage: 85 +Subsystem: turret04 $Damage: 95 +Subsystem: turret05 $Damage: 88 +Subsystem: turret06 $Damage: 86 +Subsystem: turret07 $Damage: 86 +Subsystem: turret08 $Damage: 87 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret09 $Damage: 70 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret10 $Damage: 79 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret11 $Damage: 88 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret12 $Damage: 77 +Sbank Ammo: ( 0 ) +Subsystem: turret13 $Damage: 86 +Sbank Ammo: ( 0 ) +Subsystem: turret14 $Damage: 92 +Sbank Ammo: ( 0 ) +Subsystem: turret15 $Damage: 85 +Sbank Ammo: ( 0 ) +Subsystem: turret16 $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret17 $Damage: 80 +Subsystem: turret18 $Damage: 94 +Subsystem: turret19 $Damage: 92 +Subsystem: turret20 $Damage: 97 +Subsystem: turret21 $Damage: 95 +Subsystem: turret22 $Damage: 100 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret23 $Damage: 88 +Subsystem: turret24 $Damage: 87 +Primary Banks: ( "Terran Turret" ) +Subsystem: fighterbay $Damage: 20 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: Herald ;! Object #9 $Class: GVFr Satis $Team: Hostile $Location: -545.596802, -298.388641, 12507.098633 $Orientation: -0.889393, -0.206427, -0.407881, 0.019750, -0.908758, 0.416856, -0.456716, 0.362693, 0.812321 $AI Behavior: None $Cargo 1: XSTR("jammed", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Prophecy $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "scannable" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Prophecy ;! Object #10 $Class: HLD Mefdef $Team: Hostile $Location: -3233.143311, 0.001573, 12512.016602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turretb1 +Subsystem: turretb2 +Subsystem: turretb3 +Subsystem: turretb4 +Subsystem: turretm01 +Subsystem: turretm02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( destroyed-or-departed-delay 10 "Herald" ) ( is-destroyed-delay 8 "Righteous Hand" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Akebu ;! Object #11 $Class: GVCv Wepwawet $Team: Friendly $Location: -1390.705444, -0.004910, -187.865845 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turretb1 +Subsystem: turretm01 +Subsystem: turretm02 +Subsystem: turretm03 +Subsystem: turretm04 +Subsystem: turretsm01 +Subsystem: turretsm02 +Subsystem: turretsm03 +Subsystem: turretsm04 +Subsystem: turretsm05 +Subsystem: turretsm06 +Subsystem: turretsm07 +Subsystem: turretsm08 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 120 ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 70 "Prophecy" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 400 $Name: Dauntless ;! Object #12 $Class: GTACa Fury $Team: Friendly $Location: 5554.672852, -2000.000610, 3136.305420 $Orientation: 0.213250, 0.000004, 0.976998, 0.278590, 0.958483, -0.060811, -0.936436, 0.285150, 0.204396 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: TurretM01 +Subsystem: TurretM02 +Subsystem: TurretM03 +Subsystem: TurretM04 +Subsystem: TurretM05 +Subsystem: TurretM06 +Subsystem: TurretM07 +Subsystem: TurretM08 +Subsystem: turretB1 +Subsystem: turretB2 +Subsystem: turretB3 +Subsystem: turretB4 +Subsystem: turretB5 +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Righteous Hand" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 90 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 2000 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplatefury ;;FSO 3.6.8;; +new: gtcadauntless $Name: Cancer 1 ;! Object #13 $Class: HLF Seth $Team: Hostile $Location: -4179.995605, -0.010625, 10081.477539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 2 ;! Object #14 $Class: HLF Seth $Team: Hostile $Location: -3766.259277, -0.010085, 10053.582031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 3 ;! Object #15 $Class: HLF Seth $Team: Hostile $Location: -3409.558594, -0.010573, 10001.024414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 4 ;! Object #16 $Class: HLF Seth $Team: Hostile $Location: -2975.717529, -0.010066, 9948.084961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Taurus 1 ;! Object #17 $Class: HLF Shu $Team: Hostile $Location: 1524.789795, -0.011200, 10631.205078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Taurus 2 ;! Object #18 $Class: HLF Shu $Team: Hostile $Location: 1958.192505, -0.010809, 10550.640625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Taurus 3 ;! Object #19 $Class: HLF Shu $Team: Hostile $Location: 1492.501709, -0.010127, 9868.451172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Taurus 4 ;! Object #20 $Class: HLF Shu $Team: Hostile $Location: 1922.737671, -0.011443, 9890.536133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Righteous Hand ;! Object #21 $Class: HLCv Duat $Team: Hostile $Location: 821.041504, 1000.014465, 3233.273193 $Orientation: -0.412559, 0.000000, 0.910931, -0.466469, 0.858938, -0.211263, -0.782433, -0.512079, -0.354363 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +Subsystem: Turret02 +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: Turret07 +Subsystem: Turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: Turret11 +Subsystem: Turret12 +Subsystem: Turret13 +Subsystem: Turret14 +Subsystem: Turret15 +Subsystem: Turret16 +Subsystem: Turret17 +Subsystem: Turret18 +Subsystem: Turret19 +Subsystem: Turret20 +Subsystem: Turret21 +Subsystem: Turret22 +Subsystem: Turret23 +Subsystem: Turret24 +Subsystem: Turret25 +Subsystem: Turret26 +Subsystem: TurretB1 +Subsystem: TurretB2 +Subsystem: TurretB3 +Subsystem: TurretB4 +Subsystem: TurretB5 +Subsystem: TurretB6 +Subsystem: TurretB7 +Subsystem: TurretBF1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 35 "Akebu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 20 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 400 $Name: Epsilon 1 ;! Object #22 $Class: GTB ThunderBolt $Team: Friendly $Location: 807.919861, 0.000279, 1222.863525 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Epsilon 2 ;! Object #23 $Class: GTB ThunderBolt $Team: Friendly $Location: 1166.928955, -0.001266, 1585.180176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Epsilon 3 ;! Object #24 $Class: GTB ThunderBolt $Team: Friendly $Location: 1547.166748, -0.000054, 1737.380249 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Epsilon 4 ;! Object #25 $Class: GTB ThunderBolt $Team: Friendly $Location: 1667.639893, -0.000944, 2119.129395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Preacher ;! Object #26 $Class: GVFr Satis $Team: Hostile $Location: 2711.852295, -0.000850, 13319.521484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Escape1" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Progeny ;! Object #27 $Class: GVFr Satis $Team: Hostile $Location: 2496.418945, -0.000902, 12121.163086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Escape2" 80 ) ( ai-warp-out 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Stern ;! Object #28 $Class: GTT Elysium $Team: Friendly $Location: 1931.975830, -0.000718, 7400.750488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Unknown" "topside docking" "topside docking" 50 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "ú" ) $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Dauntless $Arrival Cue: ( has-departed-delay 70 "Prophecy" ) $Departure Location: Docking Bay $Departure Anchor: Dauntless $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 95 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Omicron 1 ;! Object #29 $Class: GTB ThunderBolt $Team: Friendly $Location: 7796.343750, -0.000078, 1167.009644 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Reaper" "Akheton SDG" ) +Secondary Banks: ( "Stiletto II" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Omicron 2 ;! Object #30 $Class: GTB ThunderBolt $Team: Friendly $Location: 8197.518555, 0.000100, 1143.472290 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Reaper" "Akheton SDG" ) +Secondary Banks: ( "Stiletto II" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Omicron 3 ;! Object #31 $Class: GTB ThunderBolt $Team: Friendly $Location: 8767.161133, 0.000752, 1097.953369 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Reaper" "Akheton SDG" ) +Secondary Banks: ( "Stiletto II" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Omicron 4 ;! Object #32 $Class: GTB ThunderBolt $Team: Friendly $Location: 9337.931641, 0.000571, 1094.158081 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Reaper" "Akheton SDG" ) +Secondary Banks: ( "Stiletto II" "Stilleto II (short)" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Zeta 1 ;! Object #33 $Class: GTF Hercules Mark III $Team: Friendly $Location: 11879.647461, 0.000556, 1202.487793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Zeta 2 ;! Object #34 $Class: GTF Hercules Mark III $Team: Friendly $Location: 12237.473633, -0.000139, 1158.353516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Zeta 3 ;! Object #35 $Class: GTF Hercules Mark III $Team: Friendly $Location: 12660.387695, -0.000643, 1155.541382 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Zeta 4 ;! Object #36 $Class: GTF Hercules Mark III $Team: Friendly $Location: 13019.864258, 0.000856, 1153.151611 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Libra 1 ;! Object #37 $Class: HLB Osiris $Team: Hostile $Location: -1487.624390, 0.000490, 6347.394531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Sbank Ammo: ( 100 100 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Libra 2 ;! Object #38 $Class: HLB Osiris $Team: Hostile $Location: -1082.996338, -0.000274, 6579.893066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Libra 3 ;! Object #39 $Class: HLB Osiris $Team: Hostile $Location: -484.912445, 0.000873, 6661.531738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Libra 4 ;! Object #40 $Class: HLB Osiris $Team: Hostile $Location: 113.530876, -0.000376, 6700.378906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Sbank Ammo: ( 100 100 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Scorpio 1 ;! Object #41 $Class: HLF Shu $Team: Hostile $Location: 4707.066406, 0.013330, 9178.830078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 2 ;! Object #42 $Class: HLF Shu $Team: Hostile $Location: 5017.189453, 0.014102, 9537.181641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 3 ;! Object #43 $Class: HLF Shu $Team: Hostile $Location: 5465.745117, 0.013855, 9900.033203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 4 ;! Object #44 $Class: HLF Shu $Team: Hostile $Location: 6000.325195, 0.013029, 10489.314453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 1 ;! Object #45 $Class: HLF Seth $Team: Hostile $Location: -2347.502930, 0.000000, 6785.741699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" "HOL Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 2 ;! Object #46 $Class: HLF Seth $Team: Hostile $Location: -2038.593506, 0.000000, 7079.869629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" "HOL Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 3 ;! Object #47 $Class: HLF Seth $Team: Hostile $Location: -1669.714966, 0.000000, 7520.885254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" "HOL Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 4 ;! Object #48 $Class: HLF Seth $Team: Hostile $Location: -1228.973145, 0.000000, 7919.119141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "HOL Heavy Laser" "HOL Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 #Wings ;! 10 total $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "Progeny" 80 ) ( ai-chase "Preacher" 75 ) ( ai-chase-wing "Taurus" 82 ) ) +Hotkey: 1 +Flags: ( ) $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Prophecy $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-guard "Prophecy" 50 ) ( ai-guard "Herald" 80 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-guard "Progeny" 70 ) ( ai-guard "Preacher" 60 ) ( ai-chase-any 50 ) ) +Flags: ( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Righteous Hand" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase "Righteous Hand" 80 ) ( ai-waypoints-once "rally" 70 ) ( ai-warp-out 60 ) ) +Flags: ( ) $Name: Omicron $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omicron 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Dauntless $Arrival Cue: ( has-departed-delay 10 "Prophecy" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omicron 1" "Omicron 2" "Omicron 3" "Omicron 4" ) $AI Goals: ( goals ( ai-disarm-ship "Unknown" 80 ) ( ai-guard "Stern" 60 ) ( ai-guard "Dauntless" 50 ) ) +Flags: ( "no-arrival-message" ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Dauntless $Arrival Cue: ( has-departed-delay 10 "Prophecy" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-waypoints-once "rally" 80 ) ( ai-warp-out 60 ) ) +Flags: ( "no-arrival-message" ) $Name: Libra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Dauntless $Arrival Cue: ( has-arrived-delay 20 "Stern" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase "Dauntless" 50 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Scorpio $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "Stern" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase "Stern" 60 ) ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Gemini $Waves: 2 $Wave Threshold: 0 $Special Ship: 2 ;! Gemini 3 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: Dauntless $Arrival Cue: ( has-arrived-delay 20 "Stern" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-guard-wing "Libra" 70 ) ( ai-chase-any 60 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 #Events ;! 27 total $Formula: ( when ( true ) ( send-message-list "Gamma 1" "High" "Msg1" 2000 "#Dauntless" "High" "Msg2" 10000 "Gamma 1" "High" "Msg3" 8000 "#Dauntless" "High" "Msg4" 7000 "Gamma 1" "High" "Msg5" 6000 ) ) +Name: Chat +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Herald" ) ( do-nothing ) ) +Name: scan herald +Repeat Count: 1 +Interval: 1 +Chained: 20 +Objective: XSTR("Scan Herald", -1) +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Herald" ) ( send-message "Prophecy" "High" "ProphLeave" ) ) +Name: Herald lands +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Akebu" ) ( send-message-list "Akebu" "High" "Akebu1" 0 "Prophecy" "High" "Prop2" 5000 "Akebu" "High" "Akebu2" 8000 "Prophecy" "High" "Prop3" 5000 "Akebu" "High" "Akebu3" 12000 ) ) +Name: Akebu comes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Dauntless" ) ( send-message "Dauntless" "High" "Daunt1" ) ( clear-goals "Beta" ) ( add-goal "Beta" ( ai-guard "Dauntless" 89 ) ) ) +Name: Dauntless comes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( add-goal "Herald" ( ai-warp-out 89 ) ) ) +Name: Herald AI go +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Righteous Hand" ) ( send-message "Dauntless" "High" "Daunt2" ) ( clear-goals "Dauntless" ) ( add-goal "Dauntless" ( ai-waypoints-once "Daunt_Approach" 89 ) ) ) +Name: RH destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 25 ) ( do-nothing ) ) +Name: Trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Preacher" ) ( is-destroyed-delay 0 "Progeny" ) ) ( send-message "Gamma 1" "Normal" "G1 both down" ) ( add-goal "Beta" ( ai-waypoints-once "rally" 80 ) ) ) +Name: destroy transports +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy transports", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 50 ) ( send-message "Prophecy" "High" "Prop1" ) ) +Name: admiral speaks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Prophecy" ) ( send-message-list "Dauntless" "High" "Daunt3" 1000 "#Iota1" "High" "rham" 6000 "Akebu" "High" "Akebu4" 7000 "Dauntless" "High" "Daunt6" 10000 "Omicron 1" "High" "Omic1" 20000 ) ) +Name: Prophecy leaves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( ship-guardian-threshold 50 "Gamma 1" "Gamma 3" ) ( ship-subsys-guardian-threshold 70 "Gamma 1" "" ) ( ship-subsys-guardian-threshold 70 "Gamma 3" "" ) ( ship-guardian-threshold 23 "Unknown" ) ( cap-waypoint-speed "Progeny" 35 ) ( cap-waypoint-speed "Preacher" 35 ) ) +Name: Initial Setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "" "Progeny" ) 500 ) ( send-message "Beta 1" "High" "Beta" ) ( clear-goals "Beta" ) ( add-goal "Beta" ( ai-chase-any 89 ) ) ) +Name: trick +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Stern" ) ( clear-goals "Gamma 1" ) ( add-goal "Gamma 1" ( ai-guard "Stern" 89 ) ) ( send-message "Stern" "High" "Stern1" ) ) +Name: Gama guard Stern +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Stern" ) ( send-message "Dauntless" "High" "Stern Departed" ) ) +Name: Guard Stern +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Guard Stern", -1) +Team: 0 $Formula: ( when ( or ( or ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay1" ) 80 ) ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay2" ) 80 ) ) ( or ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay3" ) 80 ) ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay4" ) 80 ) ) ) ( end-mission ) ) +Name: mission end +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Land on Dauntless", -1) +Team: 0 $Formula: ( when ( has-docked-delay "Stern" "Unknown" 1 0 ) ( send-message "Stern" "High" "Stern dock" ) ) +Name: stern docks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Unknown" "High" "marines1" 0 "Unknown" "High" "marines2" 10000 "Unknown" "High" "marines3" 10000 "Unknown" "High" "marines4" 10000 "Unknown" "High" "marines5" 10000 ) ) +Name: marines +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( or ( has-undocked-delay "Stern" "Unknown" 1 20 ) ( is-destroyed-delay 20 "Stern" ) ) ( ship-no-guardian "Unknown" ) ( self-destruct "Unknown" ) ) +Name: Blow up base +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Stern" "Unknown" 1 3 ) ( sabotage-subsystem "Unknown" "Hull" 5 ) ) +Name: explosives +Repeat Count: 5 +Interval: 4 +Team: 0 $Formula: ( when ( has-docked-delay "Stern" "Unknown" 1 60 ) ( clear-goals "Stern" ) ( add-goal "Stern" ( ai-undock 89 ) ) ( send-message "Stern" "High" "Stern undocks" ) ) +Name: Stern Undocks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Stern" ( ai-warp-out 80 ) ) ) +Name: Stern AI warp out +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Stern" ) ( is-destroyed-delay 0 "Unknown" ) ) ( send-message "Dauntless" "High" "Bad End" ) ) +Name: Stern and station gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( or ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay1" ) 80 ) ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay2" ) 80 ) ) ( or ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay3" ) 80 ) ( < ( distance-ship-subsystem "Gamma 2" "Dauntless" "fighterbay4" ) 80 ) ) ) ( end-mission ) ) +Name: Failed RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Land on Dauntless", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Stern" ) ( send-message "Dauntless" "High" "Stern destroyed" ) ) +Name: Stern Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Scorpio" ) ( send-message "Dauntless" "High" "scorpioArrived" ) ) +Name: Scorpio comes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: D scorpio +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Investigate $MessageNew: XSTR("Investiagte Disturbance", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Prophecy" ) ( has-departed-delay 0 "Dauntless" ) ) +No music #Waypoints ;! 7 lists total $Name: Waypoint path 1 $List: ( ;! 3 points in list ( -2461.937012, 0.000169, 3910.921875 ) ( -6102.298828, -0.002463, 6675.645508 ) ( -1232.013916, 0.000586, 10900.715820 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -9118.757813, 0.000034, 4639.395020 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -7017.206055, 0.000269, 2788.228760 ) ) $Name: Escape1 $List: ( ;! 1 points in list ( 12230.147461, -0.001407, 10064.395508 ) ) $Name: Escape2 $List: ( ;! 1 points in list ( 11940.481445, 0.000402, 8409.937500 ) ) $Name: Daunt_Approach $List: ( ;! 1 points in list ( 1231.087280, 0.008496, 7941.247070 ) ) $Name: rally $List: ( ;! 1 points in list ( 2384.418701, -200.000000, 5022.592773 ) ) #Messages ;! 36 total $Command Sender: Dauntless $Name: Msg1 $Team: -1 $MessageNew: XSTR("What the hell? Dauntless, we got a Mefdef class destroyer here. There's also a old arcadia installation here, no match in the registry.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Msg2 $Team: -1 $MessageNew: XSTR("Strange...Can you detect other HOL ships? I doubt that destroyer came alone.", -1) $end_multi_text +Persona: Large Ship +AVI Name: head-cm7.ani $Name: Msg3 $Team: -1 $MessageNew: XSTR("Some fighters and three freighters. No other capital ships. I don't like it, could be a trap.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Msg4 $Team: -1 $MessageNew: XSTR("I agree, but we can't just sit here and do nothing. Try intercepting those freighters.", -1) $end_multi_text +Persona: Large Ship +AVI Name: head-cm7.ani $Name: Prop1 $Team: -1 $MessageNew: XSTR("How quaint. Terrans blundering in where they're not wanted. Turn and leave while you still can.", -1) $end_multi_text +AVI Name: Head-VC $Name: Akebu1 $Team: -1 $MessageNew: XSTR("Akebu is now on station. All missile batteries, open fire!", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Prop2 $Team: -1 $MessageNew: XSTR("Ahh. My traitorous kin joins the hunt. How can you follow the terrans so mindlessly?", -1) $end_multi_text +AVI Name: Head-VC $Name: Akebu2 $Team: -1 $MessageNew: XSTR("We have nothing in common with the murderes like you.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Prop3 $Team: -1 $MessageNew: XSTR("Your precious GTVA killed my father and you call me a murderer? I shall take vengance for Hatsanu and you will be the first to feel it's cold embrace.", -1) $end_multi_text +AVI Name: Head-VC $Name: Akebu3 $Team: -1 $MessageNew: XSTR("Hatsanu? It can't be!", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Daunt1 $Team: -1 $MessageNew: XSTR("Just in time. All bombers, engage!", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: ProphLeave $Team: -1 $MessageNew: XSTR("I have what I came for. Your efforts are futile.", -1) $end_multi_text +AVI Name: Head-VC $Name: Daunt2 $Team: -1 $MessageNew: XSTR("The Righteus Hand is going down. We're moving closer to the station now.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: Msg5 $Team: -1 $MessageNew: XSTR("Allright. Looks like the fregihters are making a run for it. $callsign, Butcher, take them out. Beta, go with them. Fox, you're with me.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Daunt3 $Team: -1 $MessageNew: XSTR("The Prophecy jumped out. Epsilon, Zeta, go after it.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: rham $Team: -1 $MessageNew: XSTR("Rhamses Base has been alerted and is launching fighters to assist.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: Daunt6 $Team: -1 $MessageNew: XSTR("Now, onto the station. It's running on minimal power. Several turrets seem to be operational. There must be some HOL personell there. We're preapring a marine transport.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: Beta $Team: -1 $MessageNew: XSTR("This freighter looks empty. It's a decoy!", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Stern1 $Team: -1 $MessageNew: XSTR("Stern here. Gamma, provide escort please.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Stern2 $Team: -1 $MessageNew: XSTR("Minor hull damage. We're OK.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Stern dock $Team: -1 $MessageNew: XSTR("We'we docked with the station. Marines are going in.", -1) $end_multi_text $Name: marines1 $Team: -1 $MessageNew: XSTR("Explosives everywhere. They're trying to blow the station up! Move, mo-.............", -1) $end_multi_text $Name: marines2 $Team: -1 $MessageNew: XSTR("This is Bravo. Carlie squad is down. We secured B deck.", -1) $end_multi_text $Name: marines3 $Team: -1 $MessageNew: XSTR("We found a working terminal. Bravo 3 is trying to get some data from the stations logs.", -1) $end_multi_text $Name: marines4 $Team: -1 $MessageNew: XSTR("Fuck! They've set the reactors to overload. We can't override from here. Grab what you can and run!", -1) $end_multi_text $Name: marines5 $Team: -1 $MessageNew: XSTR("Run dammit! Stern, get ready to leave!", -1) $end_multi_text $Name: Stern destroyed $Team: -1 $MessageNew: XSTR("The Stern has been destroyed! Dammit pilots! Now we have to call in another transport from Rhamases Base.", -1) $end_multi_text +Persona: Large Ship +AVI Name: head-cm7.ani $Name: Station destroyed $Team: -1 $MessageNew: XSTR("The station is going critical. There's not much we can do now.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: Stern Departed $Team: -1 $MessageNew: XSTR("Transport is in. Hopefully whatever we got will be enough. You are cleared to land pilots.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: Bad End $Team: -1 $MessageNew: XSTR("We lost the Stern and the station. Now we will never know exactly what they were up to. This mission is a faliure, bring yourselves in.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: Stern undocks $Team: -1 $MessageNew: XSTR("This is Stern. Marines are in. Bravo reports they got some data out in time.", -1) $end_multi_text $Name: Omic1 $Team: -1 $MessageNew: XSTR("This is Omicron, we're moving in do disarm that station.", -1) $end_multi_text +AVI Name: Head-TP7 $Name: scorpioArrived $Team: -1 $MessageNew: XSTR("Scorpio wing inbound. They're targeting the transport! Intercept it.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: Akebu4 $Team: -1 $MessageNew: XSTR("The fighters will need assistance. We will also follow.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Daunt5 $Team: -1 $MessageNew: XSTR("Acknowledged Akebu. We can handle things here.", -1) $end_multi_text +AVI Name: head-cm7.ani $Name: G1 both down $Team: -1 $MessageNew: XSTR("Both transports are down, good job. Now give our warships some cover.", -1) $end_multi_text +AVI Name: Head-TP4 #Reinforcements ;! 0 total #Background bitmaps ;! 26 total $Num stars: 100 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunRed +Angles: 0.000000 0.000000 1.221730 +Scale: 3.000000 $Sun: SunBlue +Angles: 0.000000 0.000000 5.393063 +Scale: 0.500000 $Starbitmap: nebulA1-main +Angles: 0.000000 3.141590 6.195914 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA10-whisp +Angles: 0.191986 6.021381 0.680678 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA4-whisp +Angles: 0.034907 0.000000 0.436332 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA13-whisp +Angles: 0.000000 3.141590 0.925024 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA7-whisp +Angles: 0.244346 0.000000 0.069813 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA6-whisp +Angles: 5.934115 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: dneb01 +Angles: 5.934115 1.570795 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA1-main +Angles: 5.393063 0.000000 6.195914 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 1 $Starbitmap: nebulA4-whisp +Angles: 5.131264 0.000000 5.934115 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA9-whisp +Angles: 0.000000 0.000000 5.759582 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA8-whisp +Angles: 0.000000 0.000000 5.846848 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA5-whisp +Angles: 0.506145 1.570795 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA12-whisp +Angles: 4.625119 0.000000 6.021381 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 1 $Starbitmap: nebulA9-whisp +Angles: 4.974185 0.000000 6.021381 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA5-whisp +Angles: 4.886918 0.000000 6.021381 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA9-whisp +Angles: 0.000000 0.000000 3.141590 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA7-whisp +Angles: 0.000000 0.000000 2.967057 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA5-whisp +Angles: 0.261799 0.000000 3.141590 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA7-whisp +Angles: 0.523598 0.000000 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA3-whisp +Angles: 0.767944 0.000000 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA8-whisp +Angles: 0.959930 4.014254 3.316123 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA13-whisp +Angles: 1.117010 0.000000 3.490656 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA6-whisp +Angles: 0.000000 0.698131 5.585049 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA4-whisp +Angles: 0.000000 3.141590 5.619956 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA7-whisp +Angles: 6.195914 0.000000 5.393063 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: planet04 +Angles: 5.846848 4.415679 5.550143 +ScaleX: 2.000000 +ScaleY: 2.300000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 9: March ;;FSO 3.6.9;; $Substitute Event Music: 15: Strike ;;FSO 3.6.9;; $Briefing Music: None #End