#Mission Info $Version: 0.10 $Name: XSTR("The Real Thing", -1) $Author: TrashMan $Created: 03/04/07 at 11:52:14 $Modified: 09/30/08 at 22:53:34 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 131200 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -499.931152, 40351.734375, 5193.034668 +Viewer orient: 0.460488, 0.000002, -0.887666, 0.887391, 0.024912, 0.460345, 0.022114, -0.999690, 0.011470 ;;FSO 3.6.0;; $Skybox Model: starfield.pof ;;FSO 3.6.0;; $AI Profile: FS2 RETAIL ;;FSO 3.6.0;; #Sexp_variables ;;FSO 3.6.0;; $Variables: ;;FSO 3.6.0;; ( ;;FSO 3.6.0;; 96 "Alpha 1" "600" "block" ;;FSO 3.6.0;; 97 "Alpha 1" "600" "block" ;;FSO 3.6.0;; 98 "Beta 1" "500" "block" ;;FSO 3.6.0;; 99 "Beta 1" "500" "block" ;;FSO 3.6.0;; ) #Command Briefing $Stage Text: XSTR("Welcome to base Andrews pilots! Congratulations on your successful graduation from the academy. Until you get your new postings you will serve here as a reserve patrol unit. This job isn't glamorous or exciting but someone has to do it. It usually takes a few weeks or even months for you to get transfered from here, so I suggest you use that time to train and sharpen your skills.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("What to say about Sol? It's a quiet place. Numerous fighter bases, outposts, scanner arrays and automated defenses have been set up everywhere in the past. Coupled with the defensive fleet and extensive fighter patrols it is the most heavily defended place in the whole GTVA. You won't see much action here, that's for sure.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Well pilots, I know you all heard it. Yes, you'll receive new postings soon. I know things have been rather quiet and dull around here. You want some action and a chance to put your skills to use. It will come in due time, but for now - until the transfer orders come through - you're stuck with me. So let's head out and make one final patrol together pilots!", -1) $end_multi_text $voice: none.wav $camera_pos: 5519.713379, 43528.738281, -3511.115234 $camera_orient: 0.999990, 0.000002, -0.004565, 0.004389, 0.274447, 0.961592, 0.001255, -0.961602, 0.274444 $camera_time: 1000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: GTCv Deimos $pos: -6239.336426, -0.001309, 8966.046875 $label: Earth +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 14399.012695, 0.004842, 10356.175781 $label: Alpha +id: 2 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-true-delay "Patrol" 0 ) $Multi text XSTR("Well, our patrol found nothing of interest, as usual. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-arrived-delay 0 "Beta" ) $Multi text XSTR("The combat exercise, while unexpected, was just what we needed to get the adrenaline flowing. It was kind of the Reliant and Caelus to organize it on the spot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Loss" 0 ) $Multi text XSTR("Although we lost against Beta wing, we gave them a good fight. Your performance was satisfactory considering your flight experience and all. Remember the lessons learned today, as they may very well save your life in the future.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "victory" 0 ) $Multi text XSTR("Some amazing flying out there pilots. By defeating Beta wing you demonstrated great skill in dogfighting. Remember the lessons learned today, as they may very well save your life in the future.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-arrived-delay 0 "Black Knight" ) $Multi text XSTR("I have no idea who that pilot that challenged you was, and his way of speaking and accent were peculiar indeed. Intelligence has no leads either.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Perseus DH" 5 "GTB Athena MK2" 5 "GTB Medusa" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Gurthang HL-9R" 104 "Akheton SDG" 4 "Thunderstorm" 4 "Redeemer" 16 "Rockeye" 100 "Tempest" 500 "Tornado" 500 "Harpoon" 532 ) #Objects ;! 21 total $Name: Alpha 2 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: -5295.599121, -0.001224, -18.968424 $Orientation: 0.676623, 0.000000, -0.736329, 0.165188, 0.974511, 0.151794, 0.717561, -0.224340, 0.659377 $AI Behavior: Stay Near +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Preator ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: -5577.327148, -0.002102, 4456.683594 $Orientation: 0.733804, -0.015221, -0.679191, -0.036772, 0.997394, -0.062081, 0.678365, 0.070530, 0.731332 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: Alpha 1 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -5074.018066, 0.003852, -198.636246 $Orientation: 0.682047, 0.000000, -0.731309, 0.164228, 0.974459, 0.153165, 0.712630, -0.224567, 0.664626 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 2 $Name: Alpha 3 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: -5102.246582, 0.003045, -367.264282 $Orientation: 0.684030, 0.000000, -0.729454, 0.163260, 0.974633, 0.153093, 0.710949, -0.223811, 0.666678 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 0 $Name: Impregnable ;! Object #4 $Class: GTD Orion $Team: Friendly $Location: 14593.708984, 1080.483398, 16353.291992 $Orientation: 0.997374, -0.062985, -0.035735, 0.068781, 0.978320, 0.195346, 0.022657, -0.197291, 0.980083 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Reliant ;! Object #5 $Class: GTCar Galaxy $Team: Friendly $Location: 16247.424805, -199.999847, 3075.183105 $Orientation: 0.904439, 0.000000, 0.426602, 0.005050, 0.999930, -0.010707, -0.426572, 0.011839, 0.904376 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turretm1 +Subsystem: turretm2 +Subsystem: turretm3 +Subsystem: turretm4 +Subsystem: turretm5 +Subsystem: turretm6 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1400 $Name: Beta 1 ;! Object #6 $Class: GTF Pegasus $Team: Friendly $Location: 12398.130859, 0.005259, 6021.881836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "stealth" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 98 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 2 ;! Object #7 $Class: GTF Pegasus $Team: Friendly $Location: 12536.069336, 0.006339, 5527.754883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "stealth" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 3 ;! Object #8 $Class: GTF Pegasus $Team: Friendly $Location: 12500.392578, 0.005010, 4932.710938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "stealth" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 4 ;! Object #9 $Class: GTF Pegasus $Team: Friendly $Location: 12396.398438, 0.007675, 4480.988281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "stealth" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: TDFR 108D-5 ;! Object #10 $Class: GTFR Triton $Team: Friendly $Location: 15334.881836, 0.000388, 2905.096924 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Repair all" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: TC-TRI 13 ;! Object #11 $Class: TC-TRI $Team: Friendly $Location: 15335.218750, 10.158840, 3095.338135 $Orientation: 1.000000, -0.000000, 0.000023, 0.000000, 1.000000, -0.000180, -0.000023, 0.000180, 1.000000 $AI Behavior: None $Cargo 1: XSTR("water", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: TDFR 108D-5 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 +Use Table Score: +Score: 0 $Name: RNIFr 38B-42 ;! Object #12 $Class: GTFR Triton $Team: Friendly $Location: 1908.903564, 0.000243, 12550.491211 $Orientation: 0.273238, 0.000000, -0.961946, 0.365361, 0.925063, 0.103780, 0.889861, -0.379814, 0.252763 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Repair all" 1 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: TC-TRI 15 ;! Object #13 $Class: TC-TRI $Team: Friendly $Location: 2081.994873, -62.859039, 12599.309570 $Orientation: 0.273227, -0.000087, -0.961949, 0.365224, 0.925131, 0.103653, 0.889921, -0.379647, 0.252803 $AI Behavior: None $Cargo 1: XSTR("electronics", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: RNIFr 38B-42 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 +Use Table Score: +Score: 0 $Name: Alpha 4 ;! Object #14 $Class: GTF Perseus $Team: Friendly $Location: -5179.247559, -0.000327, -102.691963 $Orientation: 0.679325, 0.000000, -0.733838, 0.164747, 0.974474, 0.152509, 0.715106, -0.224501, 0.661984 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 1 $Name: Caellus ;! Object #15 $Class: GTI Aeglos $Team: Friendly $Location: 16220.182617, 1075.019165, 16572.990234 $Orientation: -0.039914, -0.233189, 0.971612, 0.077197, 0.968761, 0.235676, -0.996217, 0.084412, -0.020666 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret01L $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: Star Diamond ;! Object #16 $Class: GTCvl Majestic $Team: Friendly $Location: 15331.159180, 1441.654785, 17860.552734 $Orientation: 0.039914, 0.233189, -0.971612, -0.078353, -0.968662, -0.235700, -0.996127, 0.085536, -0.020393 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +Subsystem: Turret02 +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: Turret07 +Subsystem: Turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: navigation +Cargo Name: XSTR("flight logs", -1) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Caellus $Docker Point: LargeDock1 $Dockee Point: Left Dock +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1300 $Name: Black Knight ;! Object #17 $Class: GTF Ares Pimp $Team: Hostile $Location: 12867.827148, -0.002587, -7584.990234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Elite $AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: Alpha 2 $Arrival Cue: ( is-destroyed-delay 5 "Egg1" ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-subsystem-destroyed-delay "Black Knight" "sensors" 0 ) ( is-subsystem-destroyed-delay "Black Knight" "engine" 0 ) ( is-subsystem-destroyed-delay "Alpha 2" "weapons" 0 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Egg1 ;! Object #18 $Class: TC 2 $Team: Neutral $Location: 13480.861328, 0.002488, 5657.544922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Easter Egg", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Alpha 2 $Arrival Cue: ( or ( is-event-true-delay "victory" 10 ) ( is-event-true-delay "Loss" 10 ) ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 40 "Egg1" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: Botany Bay ;! Object #19 $Class: GTFR Sizifus $Team: Friendly $Location: 5632.188477, 0.004315, 23541.158203 $Orientation: -0.984612, 0.073834, 0.158392, 0.105654, 0.973462, 0.203001, -0.139200, 0.216612, -0.966283 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +Subsystem: Turret02 +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: Turret07 +Subsystem: Turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: Turret11 +Subsystem: Turret12 +Subsystem: Turret13 +Subsystem: Turret14 +Subsystem: Turret15 +Subsystem: Turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: TMC-L 20 ;! Object #20 $Class: TMC-L $Team: Friendly $Location: 5636.693359, -18.385019, 23577.734375 $Orientation: 0.984238, -0.073258, -0.160960, 0.105654, 0.973462, 0.203001, 0.141817, -0.216808, 0.965858 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Botany Bay $Docker Point: Cargo Dock L $Dockee Point: cargo dock +Group: 0 +Use Table Score: +Score: 0 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Reliant $Arrival Cue: ( is-event-true-delay "Start training" 0 ) $Departure Location: Docking Bay $Departure Anchor: Reliant $Departure Cue: ( is-event-true-delay "End of game" 10 ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags: ( ) #Events ;! 34 total $Formula: ( when ( true ) ( send-message-list "Alpha 1" "High" "L - get a good look" 2000 "Alpha 3" "Normal" "A3 - wonderfull" 6000 "Alpha 1" "Normal" "L - I know what you mean" 7000 "Alpha 3" "Normal" "A3 - Whiehall?" 6000 "Alpha 1" "Normal" "L - Yup." 4000 ) ( add-goal "Alpha" ( ai-waypoints-once "Waypoint path 4" 50 ) ) ) +Name: chat1 +Repeat Count: 1 +Interval: 1 +Team: 1702130553 $Formula: ( when ( true ) ( send-message-list "Alpha 3" "High" "A3 - postings?" 0 "Alpha 1" "Normal" "L - no" 4000 "Alpha 3" "Normal" "A3 - guess?" 4000 "Alpha 1" "Normal" "L - allright" 6000 "Alpha 3" "Normal" "A3- Well dang it." 8000 ) ) +Name: chat2 +Repeat Count: 1 +Interval: 1 +Chained: 35 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 3" "High" "A3 - Whitehall?" 0 "Alpha 1" "High" "A1 - no fly" 8000 "Alpha 4" "High" "A4 - why no fly" 5000 "Alpha 1" "High" "A1 - stupid" 3000 ) ) +Name: chat 3 +Repeat Count: 1 +Interval: 1 +Chained: 35 +Team: 0 $Formula: ( when ( < ( distance "Alpha" "Caellus" ) 9000 ) ( send-message-list "Caellus" "High" "W - ID plase" 0 "Alpha 1" "High" "L - ID" 5000 "Caellus" "Normal" "W - affirmative" 8000 "Alpha 1" "Normal" "L - nope." 4000 "Caellus" "Normal" "W - maby we can help there" 7000 ) ) +Name: Close to Whitehall +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Reliant" "High" "R - Alpha wing, training" 0 "Alpha 1" "Normal" "L - sure" 8000 "Reliant" "Normal" "R -We'll send fighters" 5000 "Alpha 1" "Normal" "L - you heard it lads!" 7000 ) ( validate-goal "defeat beta" ) ) +Name: Reliant training offer +Repeat Count: 1 +Interval: 1 +Chained: 40 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Start training +Repeat Count: 1 +Interval: 1 +Chained: 30 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Beta" ) ( change-iff "Hostile" "Beta" ) ( add-goal "Beta" ( ai-chase "Alpha" 50 ) ) ( ship-guardian-threshold 50 "Alpha 2" "Alpha 1" "Alpha 3" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( add-goal "Alpha" ( ai-chase "Beta" 89 ) ) ( turret-lock-all "Reliant" ) ( turret-lock-all "Caellus" ) ) +Name: Training setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "B1 defeated" 0 ) ( is-event-true-delay "B2 defeated" 0 ) ( is-event-true-delay "B3 defeated" 0 ) ( is-event-true-delay "B4 defeated" 0 ) ) ( clear-goals "Alpha" "Beta" ) ( change-iff "Friendly" "Beta" ) ( send-message "Reliant" "High" "R - congrats!" ) ) +Name: victory +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Defeat Beta", -1) +Team: 0 $Formula: ( when ( or ( is-event-true-delay "victory" 3 ) ( is-event-true-delay "Loss" 3 ) ) ( add-goal "Beta" ( ai-guard "Reliant" 89 ) ) ) +Name: Move ships +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 1" ) 60 ) ( clear-goals "Beta 1" ) ( add-goal "Beta 1" ( ai-play-dead 89 ) ) ( send-message "Beta 1" "High" "B1 - I'm out!" ) ( protect-ship "Beta 1" ) ) +Name: B1 defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 2" ) 60 ) ( clear-goals "Beta 2" ) ( add-goal "Beta 2" ( ai-play-dead 89 ) ) ( send-message "Beta 2" "High" "B2 - they got me" ) ( protect-ship "Beta 2" ) ) +Name: B2 defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 3" ) 60 ) ( clear-goals "Beta 3" ) ( add-goal "Beta 3" ( ai-play-dead 89 ) ) ( send-message "Beta 3" "High" "B3 - darn!" ) ( protect-ship "Beta 3" ) ) +Name: B3 defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 4" ) 60 ) ( clear-goals "Beta 4" ) ( add-goal "Beta 4" ( ai-play-dead 89 ) ) ( send-message "Beta 4" "High" "B4 - hax" ) ( protect-ship "Beta 4" ) ) +Name: B4 defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha" "Star Diamond" ) 3500 ) ( send-message-list "Star Diamond" "Normal" "SD - greetings alpha wing" 0 "Alpha 1" "High" "L - nah.." 5000 ) ) +Name: close to superliner +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 3" ) 60 ) ( clear-goals "Alpha 3" ) ( add-goal "Alpha 3" ( ai-play-dead 89 ) ) ( send-message "Alpha 3" "High" "A3 - no" ) ( protect-ship "Alpha 3" ) ) +Name: A3 defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 60 ) ( send-message "Alpha 1" "High" "A1 - tehy got you kid" ) ( protect-ship "Alpha 2" ) ( sabotage-subsystem "Alpha 2" "engine" 100 ) ( sabotage-subsystem "Alpha 2" "weapons" 100 ) ( player-use-ai ) ( add-goal "Alpha 2" ( ai-play-dead 89 ) ) ) +Name: You defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 4" ) 60 ) ( clear-goals "Alpha 4" ) ( add-goal "Alpha 4" ( ai-play-dead 89 ) ) ( send-message "Alpha 4" "High" "A4 - not my day" ) ( protect-ship "Alpha 4" ) ) +Name: A4 defeated +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 1" ) 60 ) ( clear-goals "Alpha 1" ) ( add-goal "Alpha 1" ( ai-play-dead 89 ) ) ( send-message "Alpha 1" "High" "A1 - Out of hte game" ) ( protect-ship "Alpha 1" ) ) +Name: A1 defeated +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "A4 defeated" 0 ) ( is-event-true-delay "You defeated" 0 ) ( is-event-true-delay "A3 defeated" 0 ) ( is-event-true-delay "A4 defeated" 0 ) ) ( clear-goals "Alpha" "Beta" ) ( change-iff "Friendly" "Beta" ) ( send-message "Reliant" "High" "R - too bad" ) ( player-not-use-ai ) ) +Name: Loss +Repeat Count: 1 +Interval: 1 +Team: 1067581211 $Formula: ( when ( and ( is-event-true-delay "A3 defeated" 0 ) ( is-event-true-delay "A4 defeated" 0 ) ( is-event-true-delay "A1 defeated" 0 ) ) ( send-message "Alpha 1" "High" "A1 - we're out" ) ) +Name: On your own MSG +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Reliant training offer" 0 ) ( do-nothing ) ) +Name: Patrol directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Patrol with Alpha 1", -1) +Team: 0 $Formula: ( when ( or ( is-event-true-delay "victory" 0 ) ( is-event-true-delay "Loss" 0 ) ) ( turret-free-all "Reliant" ) ( turret-free-all "Caellus" ) ( repair-subsystem "Alpha 1" "engine" 100 ) ( repair-subsystem "Alpha 1" "Hull" 100 ) ) +Name: End of game +Repeat Count: 1 +Interval: 1 +Team: 1700013066 $Formula: ( when ( true ) ( repair-subsystem "Alpha 2" "engine" 100 ) ( repair-subsystem "Alpha 2" "Hull" 100 ) ( repair-subsystem "Alpha 3" "engine" 100 ) ( repair-subsystem "Alpha 3" "Hull" 100 ) ( repair-subsystem "Beta 1" "engine" 100 ) ( repair-subsystem "Beta 1" "Hull" 100 ) ( repair-subsystem "Beta 2" "engine" 100 ) ( repair-subsystem "Beta 3" "engine" 100 ) ( repair-subsystem "Beta 4" "engine" 100 ) ( repair-subsystem "Beta 2" "Hull" 100 ) ( repair-subsystem "Beta 3" "Hull" 100 ) ( repair-subsystem "Beta 4" "Hull" 100 ) ( repair-subsystem "Alpha 4" "Hull" 100 ) ( repair-subsystem "Alpha 4" "engine" 100 ) ( repair-subsystem "Alpha 2" "weapons" 0 ) ) +Name: Repair all +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 1701667150 $Formula: ( when ( true ) ( send-message-list "Alpha 1" "High" "L - thanks reliant" 0 "Alpha 1" "Normal" "L - scan ships" 5000 ) ) +Name: Move on +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 1277177441 $Formula: ( when ( or ( is-cargo-known-delay 0 "TDFR 108D-5" ) ( is-cargo-known-delay 0 "RNIFr 38B-42" ) ) ( send-message "Alpha 1" "High" "L - scan liner" ) ) +Name: Scan Freighters +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Freighters", -1) +Team: 1699225658 $Formula: ( when ( cap-subsys-cargo-known-delay 0 "Star Diamond" "navigation" ) ( do-nothing ) ) +Name: Scan Liner navigation +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Liner's navigation", -1) +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 1" "High" "L - Allright pilots" ) ) +Name: Time to go home +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 1684956452 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: XSTR("Jump Out", -1) +Objective key: XSTR("Alt+J", -1) +Team: 544483182 $Formula: ( when ( has-arrived-delay 5 "Beta" ) ( send-message-list "Alpha 3" "Normal" "A3 - stealth?" 0 "Alpha 1" "Normal" "A1 - allright" 5000 ) ) +Name: Stealth dudes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Black Knight" ) ( send-message "Black Knight" "High" "EE1 - die" ) ( add-goal "Alpha" ( ai-ignore "Black Knight" 89 ) ) ( ship-subsys-guardian-threshold 100 "Black Knight" "communications" "navigation" ) ) +Name: Easter1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Black Knight" ) ( do-nothing ) ) +Name: offwithisead +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Defeat the Black Knight", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Egg1" ) ( training-msg "EA" ) ) +Name: Egg Alert +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-subsystem-destroyed-delay "Black Knight" "sensors" 0 ) ( is-subsystem-destroyed-delay "Black Knight" "engine" 0 ) ) ( send-message "Black Knight" "High" "EE2 - flesh wound" ) ) +Name: Knight1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Black Knight" "weapons" 0 ) ( send-message "Black Knight" "High" "EE3 - come ere" ) ) +Name: Knight2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Patrol $MessageNew: XSTR("Once around the block James", -1) $end_multi_text $Formula: ( is-event-true-delay "Reliant training offer" 0 ) $Type: Bonus +Name: defeat beta $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-event-true-delay "victory" 0 ) +Invalid +Score: 50 $Type: Primary +Name: Inspect traffic $MessageNew: XSTR("Inspect cargo", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Scan Liner navigation" 0 ) ( is-event-true-delay "Scan Freighters" 0 ) ) #Waypoints ;! 5 lists total $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -4208.004883, 0.003596, 6693.685059 ) ( 7738.371094, 0.002376, 10175.830078 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -11097.921875, 0.000004, 11993.399414 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 20906.171875, 0.001432, 4286.202148 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 11517.521484, -0.001234, 14031.420898 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 3081.752686, -0.003100, -6735.227539 ) ) #Messages ;! 46 total $Name: L - get a good look $Team: -1 $MessageNew: XSTR("Alright pilots, get a good look at Earth. You won't be seeing it for a while.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3 - wonderfull $Team: -1 $MessageNew: XSTR("You know, no matter how many times I see it, it still invokes a sense of awe and respect in me... ", -1) $end_multi_text +AVI Name: Head-TP4 $Name: L - I know what you mean $Team: -1 $MessageNew: XSTR("I know what you mean..But enough chatter. Let's head to the Calleus.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3 - Whiehall? $Team: -1 $MessageNew: XSTR("Calleus? We're going there?", -1) $end_multi_text +AVI Name: Head-TP4 $Name: L - Yup. $Team: -1 $MessageNew: XSTR("Yeah..We're going to scan some ships while we're at it. Got nothing better to do now anyway.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3 - postings? $Team: -1 $MessageNew: XSTR("Commander, do you know anything about our new postings? ", -1) $end_multi_text +AVI Name: Head-TP4 $Name: L - no $Team: -1 $MessageNew: XSTR("No. But you'll learn soon enough.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3 - guess? $Team: -1 $MessageNew: XSTR("Surely you can make an educated guess?", -1) $end_multi_text +AVI Name: Head-TP4 $Name: L - allright $Team: -1 $MessageNew: XSTR("Alright. Based on my experience with previous postings, you'll probably be assigned to some backwater system with little going on.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3- Well dang it. $Team: -1 $MessageNew: XSTR("Well dang it!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: SD - greetings alpha wing $Team: -1 $MessageNew: XSTR("Greetings Alpha wing. Enjoying yourself?", -1) $end_multi_text +AVI Name: Head-CM4 $Name: L - nah.. $Team: -1 $MessageNew: XSTR("As much as babysitting rookes can be enjoyable. One of these days I'm gonna go on a loooong vacation.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: W - ID plase $Team: -1 $MessageNew: XSTR("Incoming fighter wing, indentify yourself.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: L - ID $Team: -1 $MessageNew: XSTR("This is Alpha wing, flight 140b of base Andrews on a standard patrol. ", -1) $end_multi_text +AVI Name: Head-TP3 $Name: W - affirmative $Team: -1 $MessageNew: XSTR("Affirmative. Anything to report?", -1) $end_multi_text +AVI Name: Head-CM5 $Name: L - nope. $Team: -1 $MessageNew: XSTR("Nope... It's as calm as it can be. Just showing these rookies the ropes.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: W - maby we can help there $Team: -1 $MessageNew: XSTR("Maybe we can help there...hold on.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: R - Alpha wing, training $Team: -1 $MessageNew: XSTR("Alpha wing, heard you have some greenhorns with you. Wanna give them some real combat training?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: L - sure $Team: -1 $MessageNew: XSTR("Thought you'd never ask! What's the plan?", -1) $end_multi_text +AVI Name: Head-TP3 $Name: R -We'll send fighters $Team: -1 $MessageNew: XSTR("We'll send a fighter wing for a little dogfight excercise. Get ready!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: L - you heard it lads! $Team: -1 $MessageNew: XSTR("You heard it lads! Switch weapons to training mode and start shooting!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: B1 - I'm out! $Team: -1 $MessageNew: XSTR("I'm dead...", -1) $end_multi_text +AVI Name: Head-TP2 $Name: B2 - they got me $Team: -1 $MessageNew: XSTR("They got me! Sheesh.", -1) $end_multi_text +AVI Name: Head-TP6 $Name: B3 - darn! $Team: -1 $MessageNew: XSTR("Can't belive it. I'm done for!", -1) $end_multi_text +AVI Name: Head-TP8 $Name: B4 - hax $Team: -1 $MessageNew: XSTR("Aaagh! And I allmost got him!", -1) $end_multi_text +AVI Name: Head-TP5 $Name: R - congrats! $Team: -1 $MessageNew: XSTR("Congratulations Alpha. Looks like you got some very promising pilots there.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: L - Allright pilots $Team: -1 $MessageNew: XSTR("Alright pilots, that does it for now. Let's go back home.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3 - no $Team: -1 $MessageNew: XSTR("No! Dammit! I'm out!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: A1 - tehy got you kid $Team: -1 $MessageNew: XSTR("Look like they got you kid. Play dead.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A1 - Out of hte game $Team: -1 $MessageNew: XSTR("Out of the game! They're good.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A1 - we're out $Team: -1 $MessageNew: XSTR("You're on your own now $callsign. Let's see some fancy flying. ", -1) $end_multi_text +AVI Name: Head-TP3 $Name: R - too bad $Team: -1 $MessageNew: XSTR("Too bad you lost Alpha. But an impressive effort to be sure.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: L - thanks reliant $Team: -1 $MessageNew: XSTR("You bet! Thanks for the excercise Reliant. ", -1) $end_multi_text +AVI Name: Head-TP3 $Name: L - scan ships $Team: -1 $MessageNew: XSTR("Alright, now let's scan the civilian ships in the vicinity and call it a day. Start with the freighters.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: L - scan liner $Team: -1 $MessageNew: XSTR("Great. Now get a scan of the liners navigation system.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A4 - not my day $Team: -1 $MessageNew: XSTR("Not my day....", -1) $end_multi_text +AVI Name: Head-TP2 $Name: A3 - stealth? $Team: -1 $MessageNew: XSTR("Stealth fighters? You gotta be kidding me!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: A1 - allright $Team: -1 $MessageNew: XSTR("Alright, this is gonna be tough. Stay on them!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A3 - Whitehall? $Team: -1 $MessageNew: XSTR("Can't we go somewhere more interesting? I've never even seen the Whitehall!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: A1 - no fly $Team: -1 $MessageNew: XSTR("You kidding? There's a no-fly zone around it.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A4 - why no fly $Team: -1 $MessageNew: XSTR("Why is that anyway?", -1) $end_multi_text +AVI Name: Head-TP2 $Name: A1 - stupid $Team: -1 $MessageNew: XSTR("Don't ask stupid questions. It's the Fleet HQ, shipyard and research station. They're picky as to whom they let in. Now zip it!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: EE1 - die $Team: -1 $MessageNew: XSTR("No one passes! Die!", -1) $end_multi_text $Name: EA $Team: -1 $MessageNew: XSTR("EGG ALERT!", -1) $end_multi_text $Name: EE2 - flesh wound $Team: -1 $MessageNew: XSTR("Tis' but a scratch!", -1) $end_multi_text $Name: EE3 - come ere $Team: -1 $MessageNew: XSTR("Come ere! I'll moidilize you", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 6 total $Num stars: 100 $Ambient light level: 65793 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunGold +Angles: 6.213367 0.034907 3.438296 +Scale: 0.500000 $Starbitmap: z_earth1 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 $Starbitmap: z_Moon +Angles: 0.034907 0.034907 2.617992 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 0.000000 6.038835 3.543016 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 0.069813 3.612829 3.595376 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB9-whisp +Angles: 6.038835 4.101521 3.665189 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB8-whisp +Angles: 0.191986 0.349066 3.455749 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 16: Monolith ;;FSO 3.6.9;; $Substitute Event Music: 7: Revelation ;;FSO 3.6.9;; $Briefing Music: Brief12 ;;FSO 3.6.9;; $Substitute Briefing Music: Brief2 #End