#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: - $Created: 03/11/07 at 23:03:26 $Modified: 08/22/07 at 21:37:26 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 286.693237, -7036.644043, 4465.432617 +Viewer orient: 0.997161, -0.000001, 0.075301, 0.075301, 0.004147, -0.997152, -0.000311, 0.999991, 0.004136 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "Hidden" "0" "number" "campaign-persistent" 94 "Luxor" "500" "block" 95 "Luxor" "900" "block" 96 "Luxor" "1" "block" 97 "Luxor" "3000" "block" 98 "Luxor" "1" "block" 99 "Luxor" "120" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Now that you're all here, let's begin: Intelligence has just found out that a meeting between the old and the new HOL is about to take place. While the new HOL has little military hardware, it does have quite a number of very fanatical members and probably a lot of information the old one could use. We've got enough problems with them as it is so we have to stop this at its roots.", -1) $end_multi_text $voice: none.wav $camera_pos: 1313.321045, 36694.613281, 1374.717285 $camera_orient: 0.999986, -0.000002, 0.005303, -0.005289, 0.072493, 0.997355, -0.000386, -0.997369, 0.072492 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 34 $team: Friendly $class: GVT Isis $pos: 28353.744141, 0.001193, 2832.675049 $label: Priest +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The meeting is to take place in Vega at 13:00 hours. A transport carrying a high ranking priest of the new order will jump in near the asteroid belt of $b Vega $b V and meet with a representative of the $r HOL. We will stay hidden inside the belt and observe the conversation. Hopefully both sides won't come to terms, but if they do we are to eliminate both of them and capture the emissary for interrogation if possible.", -1) $end_multi_text $voice: none.wav $camera_pos: 1313.321045, 36694.613281, 1374.717285 $camera_orient: 0.999986, -0.000002, 0.005303, -0.005289, 0.072493, 0.997355, -0.000386, -0.997369, 0.072492 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Hostile $class: GVT Isis $pos: 28353.744141, 0.001193, 2832.675049 $label: Priest +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: PTF Kulas $pos: 583.409912, 0.001851, -131.713181 $label: Belt +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GVFr Satis $pos: -7967.310059, -0.003507, 6925.369141 $label: Emissary +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Pegasus $pos: -6047.674805, 0.001854, -633.353516 $label: Alpha +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Be advised that we don't know in what kind of craft the emissary will come, nor how well guarded he will be. For this reason we'll have quite a backup: The $b Avenging $b Angels squadron will fly Athena Mk2 bombers and the $b Cutthroaths will fly Perseus DH fighters. They will wait outside of area for my signal. In the case something bigger shows up Command will send further reinforcements. Dismissed.", -1) $end_multi_text $voice: none.wav $camera_pos: 1313.321045, 36694.613281, 1374.717285 $camera_orient: 0.999986, -0.000002, 0.005303, -0.005289, 0.072493, 0.997355, -0.000386, -0.997369, 0.072492 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Hostile $class: GVT Isis $pos: 28353.744141, 0.001193, 2832.675049 $label: Priest +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Neutral $class: PTF Kulas $pos: 583.409912, 0.001851, -131.713181 $label: Belt +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GVFr Satis $pos: -7967.310059, -0.003507, 6925.369141 $label: Emissary +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Pegasus $pos: 941.822998, -0.001181, 7247.146484 $label: Alpha +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus DH $pos: 10847.650391, -0.001243, 56.156895 $label: Beta +id: 5 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena MK2 $pos: -10840.911133, 0.001654, 542.483337 $label: Gamma +id: 6 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Reaper #end #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Hercules Mark III" 5 "GTF Phoenix" 5 "GTF Erinyes" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Perseus DH" 5 "GTB Athena MK2" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTTB Armageddon" 5 "GVF Reshef" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7R" 16 "Mekhu HL-7R" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 26 "Circe" 16 "Lamprey" 16 "Pirate Tachyion Cannon" 16 "Thunderstorm" 24 "Vindicator" 16 "Vindicator II" 16 "Vulcan" 16 "Redeemer" 16 "Obliderator" 16 "SBeamTiny" 16 "Rockeye" 500 "Tempest" 500 "Tornado" 692 "Harpoon" 604 "Trebuchet" 528 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Stilleto II (short)" 500 "Infyrno" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 "ShivanbigBomb" 500 "Judgment Day" 500 ) #Objects ;! 36 total $Name: Alpha 1 ;! Object #0 $Class: GTF Pegasus $Alt: Reaper $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: General $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 2 $Name: Zealot 1 ;! Object #1 $Class: GVFr Satis $Team: Friendly $Location: -1099.947021, -0.001665, 3543.933105 $Orientation: 0.041229, 0.000000, -0.999150, 0.000000, 1.000000, 0.000000, 0.999150, 0.000000, 0.041229 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Zealot 2 ;! Object #2 $Class: GVFr Satis $Team: Friendly $Location: -1138.157715, -0.001830, 3285.000488 $Orientation: 0.016167, 0.000000, -0.999869, 0.000000, 1.000000, 0.000000, 0.999869, 0.000000, 0.016167 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Zealot 3 ;! Object #3 $Class: GVFr Satis $Team: Friendly $Location: -1077.498779, -0.001301, 3833.234619 $Orientation: -0.001210, 0.000000, -0.999999, 0.000000, 1.000000, 0.000000, 0.999999, 0.000000, -0.001210 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 30 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Zealot 4 ;! Object #4 $Class: GVFr Satis $Team: Friendly $Location: -1087.383911, -0.001246, 4128.114258 $Orientation: -0.019017, 0.000000, -0.999819, 0.000000, 1.000000, 0.000000, 0.999819, 0.000000, -0.019017 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 20 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pariah 1 ;! Object #5 $Class: HLF Seth $Team: Friendly $Location: -2483.800049, 0.000000, 3783.199951 $Orientation: -0.071830, 0.000000, -0.997417, 0.000001, 1.000000, 0.000000, 0.997417, -0.000001, -0.071830 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pariah 2 ;! Object #6 $Class: HLF Seth $Team: Friendly $Location: -2299.947754, 0.000235, 3690.259521 $Orientation: -0.040259, 0.000000, -0.999189, 0.000001, 1.000000, 0.000000, 0.999189, -0.000001, -0.040259 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pariah 3 ;! Object #7 $Class: HLF Seth $Team: Friendly $Location: -2677.152344, 0.000080, 3898.752686 $Orientation: -0.106577, 0.000000, -0.994304, 0.000001, 1.000000, 0.000000, 0.994304, -0.000001, -0.106577 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pariah 4 ;! Object #8 $Class: HLF Seth $Team: Friendly $Location: -2862.441895, 0.000047, 3853.279053 $Orientation: -0.085624, 0.000000, -0.996328, 0.000001, 1.000000, 0.000000, 0.996328, -0.000001, -0.085624 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Scion 1 ;! Object #9 $Class: GVF Horus $Team: Friendly $Location: -1640.921875, 99.998024, 3990.360352 $Orientation: 0.092829, 0.000000, -0.995682, 0.000000, 1.000000, 0.000000, 0.995682, 0.000000, 0.092829 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scion 2 ;! Object #10 $Class: GVF Horus $Team: Friendly $Location: -1559.129395, 99.998009, 3873.405273 $Orientation: 0.144326, 0.000000, -0.989530, 0.000000, 1.000000, 0.000000, 0.989530, 0.000000, 0.144326 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scion 3 ;! Object #11 $Class: GVF Horus $Team: Friendly $Location: -1739.279541, 99.997986, 3956.530518 $Orientation: 0.102371, 0.000000, -0.994746, 0.000000, 1.000000, 0.000000, 0.994746, 0.000000, 0.102371 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scion 4 ;! Object #12 $Class: GVF Horus $Team: Friendly $Location: -1828.145996, 99.997955, 4155.766602 $Orientation: 0.023867, 0.000000, -0.999715, 0.000000, 1.000000, 0.000000, 0.999715, 0.000000, 0.023867 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #13 $Class: GTF Pegasus $Team: Friendly $Location: -84.327110, -0.000040, -36.268467 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Meeting Point ;! Object #14 $Class: GTNB Pharos $Team: Friendly $Location: 212.348709, -0.001706, 3589.033691 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Marker 1 ;! Object #15 $Class: GTNB Pharos $Team: Friendly $Location: -50.394569, 0.004192, 48.083183 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Spark ;! Object #16 $Class: GVT Isis $Team: Friendly $Location: 1400.500000, 0.000000, 3544.100098 $Orientation: 0.037791, 0.000000, 0.999286, -0.000001, 1.000000, 0.000000, -0.999286, -0.000001, 0.037791 $AI Behavior: None $Cargo 1: XSTR("Priest", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Schoolar 1 ;! Object #17 $Class: HLF Seth $Team: Friendly $Location: 2063.399902, 0.000000, 3638.100098 $Orientation: -0.026498, 0.000000, 0.999649, -0.000001, 1.000000, 0.000000, -0.999649, -0.000001, -0.026498 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Schoolar 2 ;! Object #18 $Class: HLF Seth $Team: Friendly $Location: 2057.690674, 0.000416, 3514.396729 $Orientation: 0.040413, 0.000000, 0.999183, -0.000001, 1.000000, 0.000000, -0.999183, -0.000001, 0.040413 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Schoolar 3 ;! Object #19 $Class: HLF Seth $Team: Friendly $Location: 2085.306641, 0.000192, 3317.374756 $Orientation: 0.143541, 0.000000, 0.989644, -0.000001, 1.000000, 0.000000, -0.989644, -0.000001, 0.143541 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Feres ;! Object #20 $Class: GVFr Satis $Team: Friendly $Location: -6114.799805, 0.009340, 10311.790039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("food", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Lehur ;! Object #21 $Class: GVFr Satis $Team: Friendly $Location: -11678.847656, -0.005088, 10764.954102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("food", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Mahatet ;! Object #22 $Class: GVFr Satis $Team: Friendly $Location: 11956.207031, -0.013501, 12777.210938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("electronics", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Luxor ;! Object #23 $Class: GVFr Satis $Team: Friendly $Location: 18312.853516, -0.002601, 13220.629883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 80 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("bomb", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "Zealot 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "scannable" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 94 +Kamikaze Damage: 10 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Beta 1 ;! Object #24 $Class: GTF Perseus DH $Team: Friendly $Location: 1562.830811, 0.000320, 1791.743408 $Orientation: 0.549696, 0.000000, 0.835365, -0.000001, 1.000000, 0.000000, -0.835365, -0.000001, 0.549696 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #25 $Class: GTF Perseus DH $Team: Friendly $Location: 2200.911133, 0.000502, 1785.158569 $Orientation: 0.470238, 0.000000, 0.882540, -0.000001, 1.000000, 0.000000, -0.882540, -0.000001, 0.470238 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #26 $Class: GTF Perseus DH $Team: Friendly $Location: 1042.699951, 0.000000, 2017.599976 $Orientation: 0.580198, 0.000000, 0.814475, -0.000001, 1.000000, 0.000000, -0.814475, -0.000001, 0.580198 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #27 $Class: GTF Perseus DH $Team: Friendly $Location: 1327.174561, 0.003848, 1800.814087 $Orientation: 0.583333, 0.000000, 0.812233, -0.000001, 1.000000, 0.000001, -0.812233, -0.000002, 0.583333 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Virgo 1 ;! Object #28 $Class: HLF Seth $Team: Hostile $Location: 2562.398682, -0.001903, 5963.737305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #29 $Class: HLF Seth $Team: Hostile $Location: 3083.817627, -0.000810, 5704.480957 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #30 $Class: HLF Seth $Team: Hostile $Location: 3431.419678, 0.000376, 5270.220215 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #31 $Class: HLF Seth $Team: Hostile $Location: 2330.389648, 0.001648, 6108.190430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #32 $Class: GTB Athena MK2 $Team: Friendly $Location: -3923.101318, 0.001590, 2761.216064 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Thunderstorm" "Thunderstorm" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 2 ;! Object #33 $Class: GTB Athena MK2 $Team: Friendly $Location: -3771.292480, -0.001446, 2535.222900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Thunderstorm" "Thunderstorm" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 3 ;! Object #34 $Class: GTB Athena MK2 $Team: Friendly $Location: -3613.451172, -0.001298, 2140.847412 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Thunderstorm" "Thunderstorm" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 4 ;! Object #35 $Class: GTB Athena MK2 $Team: Friendly $Location: -3904.812988, -0.000835, 2308.417725 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Thunderstorm" "Thunderstorm" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 #Wings ;! 8 total $Name: Pariah $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pariah 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Spark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pariah 1" "Pariah 2" "Pariah 3" "Pariah 4" ) $AI Goals: ( goals ( ai-guard-wing "Zealot" 50 ) ) +Flags:( ) $Name: Scion $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scion 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Spark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scion 1" "Scion 2" "Scion 3" "Scion 4" ) $AI Goals: ( goals ( ai-guard-wing "Zealot" 50 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Zealot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zealot 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Spark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zealot 1" "Zealot 2" "Zealot 3" "Zealot 4" ) +Flags:( ) $Name: Schoolar $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Schoolar 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Schoolar 1" "Schoolar 2" "Schoolar 3" ) $AI Goals: ( goals ( ai-guard "Spark" 50 ) ) +Flags:( ) $Name: Beta +Squad Logo: Cutthroats.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "Detected" 10 ) ( is-event-true-delay "end attack" 5 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Virgo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "Detected" 7 ) ( is-event-true-delay "end attack" 2 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Max: 20 $Name: Gamma +Squad Logo: AvengingAngels.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "Detected" 14 ) ( is-event-true-delay "end attack" 9 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 2 +Flags:( ) #Events ;! 25 total $Formula: ( when ( true ) ( never-warp "Alpha 1" ) ( ship-guardian-threshold 50 "Alpha 1" ) ) +Name: Mission start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "convo9" 0 ) ( do-nothing ) ) +Name: Stay Hidden +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Stay Hidden", -1) +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 1" "High" "A - good" 2000 "Alpha 1" "High" "A - Now we wait" 4000 ) ) +Name: Get ready +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "Spark" ) ( or ( > ( current-speed "Alpha 2" ) 0 ) ( key-pressed "Left Ctrl" ) ) ) ( change-iff "Hostile" "Pariah" "Scion" "Zealot" "Schoolar" "Spark" ) ( modify-variable @Hidden[0] 1 ) ) +Name: Hidden +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Zealot 1" "High" "Z - SPIES" 0 "Alpha 1" "High" "A - detected" 6000 ) ( add-goal "Alpha 1" ( ai-chase-any 89 ) ) ( add-goal "Zealot 1" ( ai-waypoints-once "Escape1" 89 ) ) ( add-goal "Zealot 2" ( ai-waypoints-once "Escape3" 89 ) ) ( add-goal "Zealot 3" ( ai-waypoints-once "Escape1" 89 ) ) ( add-goal "Zealot 4" ( ai-waypoints-once "Escape3" 89 ) ) ( add-goal "Spark" ( ai-waypoints-once "Escape2" 89 ) ) ) +Name: Detected +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-cargo-known-delay 1 "Luxor" ) ( self-destruct "Luxor" ) ( send-message "Alpha 1" "High" "A - BOMB!" ) ) +Name: Luxor Trap +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Luxor" ) ( end-mission ) ) +Name: END MISSION +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 5 "Zealot 1" ) ( = @Hidden[0] 0 ) ) ( send-message-list "Spark" "High" "S - HOL 1" 0 "Zealot 1" "High" "Z - HOL 2" 5000 ) ) +Name: HOL Convo start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Spark" "High" "S - HOL 3" ) ) +Name: convo1 +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Zealot 3" "High" "Z - HOL 4" ) ) +Name: convo2 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Spark" "High" "S - HOL 5" ) ) +Name: convo3 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Alpha 1" "High" "A - bouncing signal" ) ) +Name: a1 interjects +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Zealot 4" "High" "Z - HOL 6" ) ) +Name: convo4 +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Spark" "High" "S - HOL 7" ) ) +Name: convo5 +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Zealot 2" "High" "Z - HOL 8" ) ) +Name: convo6 +Repeat Count: 1 +Interval: 1 +Chained: 11 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Spark" "High" "S - HOL 9" ) ) +Name: convo7 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Zealot 3" "High" "Z - HOL 10" ) ) +Name: convo8 +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "Spark" "High" "S - HOL 11" ) ) +Name: convo9 +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( = @Hidden[0] 0 ) ( send-message "#Command" "High" "C - shit. engage" ) ) +Name: end attack +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Luxor" ) ( cap-waypoint-speed "Luxor" 40 ) ( cap-waypoint-speed "Lehur" 40 ) ( cap-waypoint-speed "Feres" 0 ) ( cap-waypoint-speed "Mahatet" 0 ) ) +Name: Slow Freighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Detected" 0 ) ( is-event-true-delay "end attack" 0 ) ) ( do-nothing ) ) +Name: destroy everyone trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Zealot 1" "Spark" "Zealot 2" "Zealot 3" "Zealot 4" ) ( send-message-list "#Emmisary" "High" "L - you will burn" 0 ) ) +Name: destroy hostile +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy hostiles", -1) +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 1" "High" "A - not in there" ) ( validate-goal "Findemisary" ) ) +Name: trigger +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( and ( is-cargo-known-delay 0 "Luxor" ) ( is-cargo-known-delay 0 "Mahatet" ) ( is-cargo-known-delay 0 "Lehur" ) ( is-cargo-known-delay 0 "Feres" ) ) ( do-nothing ) ) +Name: Find the emmisary +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: XSTR("Scan Freighters", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Spark" ) ( send-message "Alpha 1" "High" "A - Spark comes" ) ) +Name: Spark Comes +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Findemisary $MessageNew: XSTR("find Em", -1) $end_multi_text $Formula: ( is-cargo-known-delay 0 "Luxor" ) +Invalid +No music +Score: 50 $Type: Primary +Name: KillEmAll $MessageNew: XSTR("Observe meeting", -1) $end_multi_text $Formula: ( is-event-true-delay "destroy hostile" 0 ) +Score: 50 #Waypoints ;! 9 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 3649.082031, 0.000046, 9187.947266 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -2717.818848, 0.000269, 8901.690430 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 4655.081543, 0.000256, 7070.409668 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 9306.992188, -0.000169, 5207.747559 ) ) $Name: Waypoint path 5 $List: ( ;! 2 points in list ( -8377.782227, 0.002127, 12334.473633 ) ( 16728.503906, 0.009514, 12620.021484 ) ) $Name: Waypoint path 6 $List: ( ;! 2 points in list ( 12139.816406, 0.002256, 14716.486328 ) ( -15989.666016, 0.014777, 14653.144531 ) ) $Name: Escape1 $List: ( ;! 1 points in list ( -7612.728027, 0.000246, 8720.523438 ) ) $Name: Escape2 $List: ( ;! 1 points in list ( 14961.910156, 0.001148, 8690.782227 ) ) $Name: Escape3 $List: ( ;! 1 points in list ( -9918.894531, -0.001127, 4602.267090 ) ) #Messages ;! 21 total $Name: A - good $Team: -1 $MessageNew: XSTR("Good. We arrived before the others.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A - Now we wait $Team: -1 $MessageNew: XSTR("Now we wait for the party. Stay close to the marker, cut your engines and stay still.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: S - HOL 1 $Team: -1 $MessageNew: XSTR("Welecome brothers. May the scrolls deliver us!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Z - HOL 2 $Team: -1 $MessageNew: XSTR("May the scrolls deliver us!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: A - detected $Team: -1 $MessageNew: XSTR("Code Red! All units, attack!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: S - HOL 3 $Team: -1 $MessageNew: XSTR("When we heard the word that the old order was still alive our hearts were overjoyed. Let us join you brothers and prepare for the coming of the destroyers. ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Z - HOL 4 $Team: -1 $MessageNew: XSTR("What do you have to offer to the cause?", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: S - HOL 5 $Team: -1 $MessageNew: XSTR("Many believers ready to fight, and information on GTVA movements and assets.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Z - HOL 6 $Team: -1 $MessageNew: XSTR("Only one matter that needs to be dealt with - Terrans. We heard you have Terrans in your ranks!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: S - HOL 7 $Team: -1 $MessageNew: XSTR("Many things changed during your seclusion. Some Terrans embraced our teachings after Capella, and we needed each and every one of the believers.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Z - HOL 8 $Team: -1 $MessageNew: XSTR("The Terrans cannot be trusted!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: S - HOL 9 $Team: -1 $MessageNew: XSTR("They have proven to be loyal with their actions. Additionally, we can use them as spies - they can go where a Vasudan cannot.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Z - HOL 10 $Team: -1 $MessageNew: XSTR("*I* do not trust them... But if we keep them under OUR supervision and control...that might be acceptable.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: S - HOL 11 $Team: -1 $MessageNew: XSTR("Very well. It shall be as you request.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: C - shit. engage $Team: -1 $MessageNew: XSTR("Looks like they made a deal. Alpha, destroy all hostile vessels!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: A - bouncing signal $Team: -1 $MessageNew: XSTR("Can't tell which transport the emissary is in. The signal is being bounced around between them. We'll have to take them all out.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Z - SPIES $Team: -1 $MessageNew: XSTR("What? We're not alone out here! Eliminate the Terran fighters!", -1) $end_multi_text +AVI Name: Head-VC2 $Name: L - you will burn $Team: -1 $MessageNew: XSTR("You will burn in holy fire for your transgression here!", -1) $end_multi_text +AVI Name: Head-VC2 $Name: A - not in there $Team: -1 $MessageNew: XSTR("Dammit, he wasn't in any of the transports, but he must be somewhere nearby! Scan all the nearby ships, GO!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A - BOMB! $Team: -1 $MessageNew: XSTR("BOMB! GET OUT OF THERE!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: A - Spark comes $Team: -1 $MessageNew: XSTR("This must be the priest..The party is about to start.", -1) $end_multi_text +AVI Name: Head-TP3 #Reinforcements ;! 0 total #Background bitmaps ;! 21 total $Num stars: 100 $Ambient light level: 65793 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunRed +Angles: 1.134463 0.000000 4.206240 +Scale: 1.000000 $Starbitmap: nebulA1-main +Angles: 1.134463 0.000000 4.555306 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA1-main +Angles: 0.820304 3.141590 4.014254 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA1-main +Angles: 1.483529 1.553342 4.153881 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA12-whisp +Angles: 0.000000 6.248274 4.782198 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulG1-main +Angles: 0.191986 0.000000 6.143554 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulG2-main +Angles: 5.951568 0.000000 6.265727 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulG5-whisp +Angles: 0.157080 0.000000 0.366519 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulG6-whisp +Angles: 0.314159 3.141590 0.226893 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulG8-whisp +Angles: 6.195914 4.084067 0.471239 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulG8-whisp +Angles: 0.226893 0.820304 0.994837 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA3-whisp +Angles: 0.506145 0.000000 1.256636 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA4-whisp +Angles: 5.724676 0.000000 1.815141 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA6-whisp +Angles: 0.349066 0.000000 1.954767 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA7-whisp +Angles: 0.349066 3.141590 2.251473 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA8-whisp +Angles: 0.000000 0.000000 2.094393 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA12-whisp +Angles: 0.506145 0.000000 2.460912 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA14-whisp +Angles: 0.418879 0.000000 3.089230 +ScaleX: 4.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA12-whisp +Angles: 0.680678 0.314159 2.897244 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulA8-whisp +Angles: 0.244346 0.610865 2.617992 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: planeta1 +Angles: 3.141590 2.583085 0.069813 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 5 +DivY: 5 $Starbitmap: planetc +Angles: 4.502946 3.735002 1.239183 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 #Asteroid Fields $Density: 200 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 2 $Average Speed: 0.000000 $Minimum: -6000.000000, -1000.000000, 0.000000 $Maximum: 6000.000000, 1000.000000, 2000.000000 #Music $Event Music: None $Briefing Music: Brief5 ;;FSO 3.6.9;; $Substitute Briefing Music: Brief9 #End