#Mission Info $Version: 0.10 $Name: XSTR("Nightmare", -1) $Author: GenericCorvette $Created: 09/01/08 at 14:07:04 $Modified: 09/24/08 at 13:15:01 $Notes: I require practice. Thank you, mission 11, for allowing me to do random crazy shit. $End Notes: $Mission Desc: XSTR("Player got hit by a big explosion and decided to do drugs. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 394380 +NebAwacs: 4000.000000 +Storm: s_emp +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -15692.976563, 11970.224609, -11444.509766 +Viewer orient: 0.999972, 0.000003, 0.007467, -0.003861, 0.856113, 0.516774, -0.006391, -0.516788, 0.856089 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text XSTR("Welecome back to the land of the living, $rank! When the bomb exploded we feared we lost you. Your fighter was trashed beyond repair, it's a miracle that you survived. I don't want to shock you but you've been out for almost a week and a lot has happened since then. Now that you're up on your feet again I assume you want back into the action? Well, it will happen soon enough. The captain will give us a full briefing tomorrow and I expect to see you there.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Corvette-class Signature #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Pegasus" 1 ) +Weaponry Pool: ( "Subach HL-7R" 2 "Thunderstorm" 3 "Tempest" 220 "Harpoon" 12 ) #Objects ;! 21 total $Name: Alpha 1 ;! Object #0 $Class: GTF Pegasus $Team: Friendly $Location: 0.000000, 0.000000, -600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7R" ) +Secondary Banks: ( "Tempest" "Tempest" ) +Subsystem: sensors $Damage: 100 +Subsystem: communications $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: navigation $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "beam-protect-ship" "player-start" "invulnerable" "hidden-from-sensors" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Pegasus $Team: Friendly $Location: 583.274231, -0.001551, -20881.636719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 20 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Pegasus $Team: Friendly $Location: -166.506729, -0.001318, -20399.373047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: sensors $Damage: 100 +Subsystem: communications $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Pegasus $Team: Friendly $Location: -97.804031, -0.001494, -18622.367188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Resurrector ;! Object #4 $Class: GTHD Titan $Team: Friendly $Location: -19628.355469, -263.170593, 9861.127930 $Orientation: 0.992522, -0.122022, 0.003369, 0.121983, 0.992481, 0.010054, -0.004570, -0.009568, 0.999944 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 79 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Templar ;! Object #5 $Class: GTC Aeolus $Team: Friendly $Location: -69.457054, 203.701050, 595.776123 $Orientation: -0.998959, 0.000000, -0.045623, 0.001711, 0.999297, -0.037453, 0.045591, -0.037492, -0.998256 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "TemplarrrrrPath1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 15 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 $Damage: 100 +Subsystem: turret12 $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Andromeda ;! Object #6 $Class: HLC Defiler $Team: Hostile $Location: -448.482330, 156.631409, 1821.377197 $Orientation: -0.596303, -0.790919, -0.137372, -0.774254, 0.611842, -0.161805, 0.212025, 0.009876, -0.977214 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Templar" 25 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 86 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turretB1a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: ë ;! Object #7 $Class: GVCv Sobek $Alt: Corvette-class Signature $Team: Hostile $Location: -19230.119141, 363.032745, 12663.683594 $Orientation: -0.942023, -0.335500, -0.005783, -0.323501, 0.912638, -0.249877, 0.089111, -0.233519, -0.968260 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 97 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Å ;! Object #8 $Class: HLCv Duat $Alt: Corvette-class Signature $Team: Hostile $Location: -19930.712891, 93.011353, 12548.183594 $Orientation: -0.991007, -0.133812, -0.000078, -0.133723, 0.990372, -0.035803, 0.004868, -0.035470, -0.999359 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +Subsystem: Turret02 +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: Turret07 +Subsystem: Turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: Turret11 +Subsystem: Turret12 +Subsystem: Turret13 +Subsystem: Turret14 +Subsystem: Turret15 +Subsystem: Turret16 +Subsystem: Turret17 +Subsystem: Turret18 +Subsystem: Turret19 +Subsystem: Turret20 +Subsystem: Turret21 +Subsystem: Turret22 +Subsystem: Turret23 +Subsystem: Turret24 +Subsystem: Turret25 +Subsystem: Turret26 +Subsystem: TurretB1 +Subsystem: TurretB2 +Subsystem: TurretB3 +Subsystem: TurretB4 +Subsystem: TurretB5 +Subsystem: TurretB6 +Subsystem: TurretB7 +Subsystem: TurretBF1 $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Eta 1 ;! Object #9 $Class: GTF Hercules Mark III $Team: Friendly $Location: -18976.410156, 0.006368, 8802.284180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Eta 2 ;! Object #10 $Class: GTF Hercules Mark III $Team: Friendly $Location: -18897.902344, 0.006429, 8727.799805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Eta 3 ;! Object #11 $Class: GTF Hercules Mark III $Team: Friendly $Location: -18985.669922, 0.006459, 8594.053711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Eta 4 ;! Object #12 $Class: GTF Hercules Mark III $Team: Friendly $Location: -19053.837891, 0.006470, 8731.791992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #13 $Class: GTB ThunderBolt $Team: Friendly $Location: -18980.931641, 0.007311, 8133.141602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #14 $Class: GTB ThunderBolt $Team: Friendly $Location: -19035.642578, 0.007239, 8049.506836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Mu 1 ;! Object #15 $Class: GVF Heset $Team: Hostile $Location: -20289.380859, 0.006964, 12469.820313 $Orientation: -0.999634, 0.000000, -0.027060, 0.002962, 0.993992, -0.109415, 0.026897, -0.109455, -0.993628 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Mu 2 ;! Object #16 $Class: GVF Heset $Team: Hostile $Location: -20351.357422, 0.007044, 12808.020508 $Orientation: -0.999802, 0.000000, 0.019881, -0.002490, 0.992127, -0.125208, -0.019724, -0.125232, -0.991931 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nu 1 ;! Object #17 $Class: GVF Heset $Team: Hostile $Location: -18910.298828, 0.007104, 12747.296875 $Orientation: -0.999400, 0.000000, 0.034643, -0.003104, 0.995977, -0.089561, -0.034503, -0.089614, -0.995379 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nu 2 ;! Object #18 $Class: GVF Heset $Team: Hostile $Location: -18959.568359, 0.007153, 13011.454102 $Orientation: -0.998353, 0.000000, 0.057374, -0.007014, 0.992499, -0.122055, -0.056943, -0.122257, -0.990864 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: ¸ ;! Object #19 $Class: HLC Aten $Team: Hostile $Location: -19081.029297, 18.925669, 10545.654297 $Orientation: -0.498235, -0.866058, -0.041285, -0.839831, 0.493887, -0.225297, 0.215511, -0.077579, -0.973415 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 15 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: Wake up Max, you're in a game! ;! Object #20 $Class: SJ Sathanas $Team: Hostile $Location: -24285.693359, 897.569885, 15462.884766 $Orientation: -0.594394, 0.108893, -0.796767, 0.211001, 0.977195, -0.023857, 0.775999, -0.182299, -0.603815 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "SathArriveTimer" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10000 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Eta $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Eta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Eta 1" "Eta 2" "Eta 3" "Eta 4" ) $AI Goals: ( goals ( ai-guard "Resurrector" 50 ) ( ai-guard-wing "Zeta" 70 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 $Name: Zeta $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Zeta 1" "Zeta 2" ) $AI Goals: ( goals ( ai-chase "ë" 70 ) ( ai-chase "Å" 50 ) ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 9 $Name: Mu $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Mu 1" "Mu 2" ) $AI Goals: ( goals ( ai-guard "Å" 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 $Name: Nu $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Nu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Nu 1" "Nu 2" ) $AI Goals: ( goals ( ai-guard "ë" 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 7 #Events ;! 9 total $Formula: ( when ( true ) ( player-use-ai ) ( add-goal "Alpha 2" ( ai-warp-out 89 ) ) ( self-destruct "Alpha 4" ) ( add-goal "Alpha 1" ( ai-waypoints-once "AlfaVonVaypointz1" 89 ) ) ( cap-waypoint-speed "Alpha 1" 50 ) ( protect-ship "Alpha 1" ) ( change-ai-class "None" "Alpha 1" ) ( beam-lock-all "Andromeda" ) ) +Name: StartEvents +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( training-msg "Autopilot" ) ( flash-hud-gauge "AUTO_SPEED" ) ( flash-hud-gauge "THROTTLE_GAUGE" ) ) +Name: Autopilot +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( > 200 ( distance "Alpha 1" "Alpha1MustBeHere_1:1" ) ) ( fire-beam "Andromeda" "turretB1a" "Templar" "turret01" ) ) +Name: Beamfire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Templar" ) ( fade-out 350 1 ) ) +Name: Templar +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( fade-in 5500 ) ( set-object-position "Alpha 1" -14790 517 8028 ) ( set-object-facing-object "Alpha 1" "Alpha1FaceMeAfterFade:1" ) ( player-not-use-ai ) ( repair-subsystem "Alpha 1" "sensors" 100 ) ) +Name: CameraMove1 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( training-msg "PilotControl" ) ( play-sound-from-file "breath.wav" 7 ) ) +Name: ControlRestoreMsg +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( true ) ( fade-out 50 2 ) ( close-sound-from-file ( false ) ) ) +Name: SathArriveTimer +Repeat Count: 1 +Interval: 1 +Chained: 23 +Team: 0 $Formula: ( when ( true ) ( fade-in 500 ) ( play-sound-from-file "ultraroar" ) ) +Name: Fadein +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( true ) ( end-mission ) ) +Name: TheEnd +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 #Goals ;! 0 total #Waypoints ;! 4 lists total $Name: AlfaVonVaypointz1 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 500.000000 ) ) $Name: TemplarrrrrPath1 $List: ( ;! 1 points in list ( -155.899994, 150.000000, -484.000000 ) ) $Name: Alpha1MustBeHere_1 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 50.000000 ) ) $Name: Alpha1FaceMeAfterFade $List: ( ;! 1 points in list ( -18737.521484, -0.000046, 11050.553711 ) ) #Messages ;! 2 total $Name: Autopilot $Team: -1 $MessageNew: XSTR("AUTOPILOT ENABLEDDD~~~-%", -1) $end_multi_text $Name: PilotControl $Team: -1 $MessageNew: XSTR("PILOT CONTROL RESTORED", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 3146102 +Neb2: nbackblack +Neb2Flags: 20 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunRed +Angles: 1.361356 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End