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One of the "0-zone" levels, a collection of about 20 multiplayer levels for D1, that was broken up into individual levels before release. Moloch 2 is a back-conversion of a Descent 2 level, and one of my few (at the time) experiments with a more conventional boxy design. I would say it's decent - I did actually spot it being played in a multiplayer video some time ago, by players I'd never even heard of! - but it has some oddly tight room connections and corners, and probably too many doors, which puts it a notch below today's most popular levels.