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Merry Christmas. I threw together this level entirely today after years of being away. Has the Pyro model I was working on some 6 months ago and never gave away, in turn based on the "Dang Mang" Pyro. This Pyro model is also featured as a custom enemy if you blow up the little split-pod enemies. Each one you destroy will spawn another using different behavior. Special thanks to SaladBadger for tools like D2W and the Blender model conversion script, and ProxyOne for the Inferno editor - WOW is that editor good! I have very little idea how well this level plays in practice. Go demolish each other. 1.0a: swapped P2 spawn with another so it wasn't right behind P1 spawn. 1.0b: energy centers fixed