Actions • Download (55.3 kB) • Favorite
![]() |
|
Soundtrack for this map: Moonchild, by King Crimson Changelog: RC4 * Added secondary path alongside bridge * Pulled down edges of hedges so they're not squared-off ledges * Numerous tiny, inconsequential geometry and texture tweaks RC3 * Opened up cylinder room * Pulled back wall chunk in room outside cylinder room * Added energy center (whoops!) * Added hedges and vines to large room * Added decorative hedges to small room * Added bridge with running water under it * Added pool to basement - mostly for aesthetics, but you can hide in it * Added door between basement and long curve tunnel - I'm not sure if this is a good idea or not, so give me feedback and we'll see if it's still there in version 1.0 * Tweaked skybox geometry relentlessly * Added a bit of vulcan ammo and some extra primaries * Also more proximity bombs, because who doesn't love those things? They're friggin' hilarious Known Issues: * Half of the hex grate in the floor of the moondial room can't be shot up through from below; ditto for the hex grate in the ceiling, not that it matters. Boy did I ever try a lot of things to fix this, and I still have no idea WTF is going on. Something to do with... misaligned normals? ??? I think shooting down through it from above is way more useful anyway, and that works fine.