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Moondial

 uploaded by SeaWyrm

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Screenshot for Moondial
Version RC4.02
Authors SeaWyrm
Players 2 – 4
Mode Multiplayer
Game Descent 1
Number of levels 1
Released 2024-08-24
Posted 2024-08-24 21:34:55
Updated 2024-11-02 18:04:54

Rating not rated
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Mission notes

Soundtrack for this map: Moonchild, by King Crimson

Changelog:
RC4
* Added secondary path alongside bridge
* Pulled down edges of hedges so they're not squared-off ledges
* Numerous tiny, inconsequential geometry and texture tweaks

RC3
* Opened up cylinder room
* Pulled back wall chunk in room outside cylinder room
* Added energy center (whoops!)
* Added hedges and vines to large room
* Added decorative hedges to small room
* Added bridge with running water under it
* Added pool to basement - mostly for aesthetics, but you can hide in it
* Added door between basement and long curve tunnel - I'm not sure if this is a good idea or not, so give me feedback and we'll see if it's still there in version 1.0
* Tweaked skybox geometry relentlessly
* Added a bit of vulcan ammo and some extra primaries
* Also more proximity bombs, because who doesn't love those things? They're friggin' hilarious

Known Issues:
* Half of the hex grate in the floor of the moondial room can't be shot up through from below; ditto for the hex grate in the ceiling, not that it matters. Boy did I ever try a lot of things to fix this, and I still have no idea WTF is going on. Something to do with... misaligned normals? ??? I think shooting down through it from above is way more useful anyway, and that works fine.