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Galaxy Moons All D2 (12 LEVELS)

 uploaded by AnimaPrava

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Version 1.0
Authors Kevin Lee
Players 1 – 1
Mode Singleplayer/co-op
Game Descent 2
Number of levels 12
Released 1996-08-24
Posted 2024-06-30 10:24:12
Updated 2024-06-30 10:24:12

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Mission notes

Kevin Lee issued many D2 Single Player levels, mainly named after moons and asteroids of the solar system.

This campaign (Galaxy Moons D2 ALL) collects 12 levels, many of which were also issued in 1996 as standalone missions. They are: Callisto 19, Pan 20, Ariel 21, Pandora 22, Thebe 23, Calypso 24, Galatea 25, Miranda 26, Leda 27, Atlas 28, Triton 29, Phoebe 30.

This campaign is fun to play, the gameplay is enjoyable and the design is intricate; however there are some glitches (stretched textures, reversed water textures, poorly positioned hostages, zero-thickness surfaces).

There are not many bots, expert players should set ACE difficulty.
Levels are sorted so that the first ones are easier.
Almost all bots are standard (D1 and D2). 
Full Map e Gauss are provided, but often Gauss ammo are scarce.

There are many control panels, usually not too far from their walls, doors, barriers or force fields. Tricks are never too complicated. 

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Played with D2X-rebirth (build Jan 2024) and D2 DOS V1.2 (with DOSBox). 

D2X-Rebirth and D1X-Rebirth (Executable files for Windows, MacOS, Linux Appimage):
https://github.com/maggu2810/dxx-rebirth/releases

DXX-Rebirth (D2X and D1X) source:
https://github.com/dxx-rebirth/dxx-rebirth/

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Without spoiling too much, in level 2 the switches to get blue and red keys are near but difficult to find: look over the entrance in a dark spot and at the bottom of the well.

In level 7 (Galatea 25) there is a false blue key. To get the real one you have to push your Pyro through a narrow door just afterwards. In the same level, there is a false switch to get the red key, but the real one is at reach.

In level 10, there is an ambush from behind a one-way transparent wall. 

In level 11, a floating box is the entrance of an invisible tunnel.

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