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ZAPORO

 uploaded by AnimaPrava

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Version 1.0
Authors Cameron "Stryker" Fultz
Players 1 – 1
Mode Singleplayer/co-op
Game Descent 2
Number of levels 1
Released 2002-07-31
Posted 2023-05-27 16:02:08
Updated 2023-05-27 16:02:08

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Mission notes

Title: ZAPORO July 2002
Author: Cameron "Stryker" Fultz 

Editors Used: Descent Mission Builder 2.6, Paint Shop Pro 5.1, 

Description: Getting a containment laser to work in Descent 2
was the inspiration for this level.   It is visible from the 
beginning of the level and is holding a boss-bot in confinement.
The reactor is will protected.   It's location is easily 
determined at first.   Many of the spaces and ideas found their
inspiration from Descent 3's new type of level design.  Why am
I still creating Descent 2 levels???   Descent 1 and 2 have a
certain feeling about them that Descent 3 failed to capture.
Descent 3 failed on giving the weapons the same feeling as 
previous releases.  The robots of the past were also forgotten.
personally, the hulk series is my favorite robot.  Descent 3
desrves some credits for new space and lots of pipes, but the 
mine feeling has been lost and the lid on the outdoor spaces
is quite lame, especially when being attacked from above the 
lid.  The D3 boss bots were even more lame and even undefeatable
to make the game not so fun for bosses.   Descent 2's awesome
weapons were "forgotten", however, D3 did produce a few new
good ones like the Black Shark and microwave cannon and the
telescope for the rail gun (whatever its called).

Descent 4: Descent for should forget Descent 3 and rebuild the
cube structure engine of Descent 1 and 2.    They could enhance
the cube structure engine with the following:
New cube tools that allow for quick geometric generation
Surface features that allow for the apearance of space travel
Water textures that pull the ship along if you set on it.
More various liquid textures: acid, goo, mercury, etc.
Smoke textures seem to be OK
A Radar power up would be cool instead of or with the map. Each
Radar upgrade would be good for a certain range.
Keep ALL the weapons of D1 and 2 and simply add a third choice
for each.  Of course this means providing somesort of gravity
pull option in the mine to use the Black Shark.  The Microwave
and the napalm gun could also stay.
Keep all the robots of D1 and D2.  Give Miniboss and Boss1  back 
their D1 voices.
Next type of mine should be a cloaked one and attracked to enemy
targets.
Boss Robots that can be flown into or through or even teleported
along with if you are close enough.
Asteriod levels where you dodge rock and asteroids and fight robots
Orbital Booster power up that allows for leaving a planet.
Cube mounted guns and turrets.
A new type of cube called Central Computer that is like the reactor
but not necessary to a level but useful to destroy or infect or
download/upload info.
Other similar cubes could be an engineering cube (particularly for
ships and space stations), a maintanence cube that calls for a 
maintenance bot to repair (or attack) your ship (limited shield and
energy repair and weapons outfitting).
A shield generator cube.
The ability to store up to powerups such as cloaks and invulnerables.
Bump max. cubes/objects way up there and never limit grate type walls. 

You may enjoy some of my other levels such as the Dr. Moreau and
Abalyon Series.

 ---Level Info---

Single Player: yes
CO-OP: yes
FLAG: yes
ANARCHY & ROBO: yes 
Bugs: None

---Construction Info---

Build Time: Basically 60 hrs
Extra Credit: 

My wife and four+ kids who have put up with my obsession.


---Other---
You may distribute this level as long as every thing is INTACT and 
UNMODIFIED. You MAY copy any part of this level. As long as you E-mail
me and send me a copy. 

My e-mail may change in the future, but it is currently [email protected]