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Title: ZAPORO July 2002 Author: Cameron "Stryker" Fultz Editors Used: Descent Mission Builder 2.6, Paint Shop Pro 5.1, Description: Getting a containment laser to work in Descent 2 was the inspiration for this level. It is visible from the beginning of the level and is holding a boss-bot in confinement. The reactor is will protected. It's location is easily determined at first. Many of the spaces and ideas found their inspiration from Descent 3's new type of level design. Why am I still creating Descent 2 levels??? Descent 1 and 2 have a certain feeling about them that Descent 3 failed to capture. Descent 3 failed on giving the weapons the same feeling as previous releases. The robots of the past were also forgotten. personally, the hulk series is my favorite robot. Descent 3 desrves some credits for new space and lots of pipes, but the mine feeling has been lost and the lid on the outdoor spaces is quite lame, especially when being attacked from above the lid. The D3 boss bots were even more lame and even undefeatable to make the game not so fun for bosses. Descent 2's awesome weapons were "forgotten", however, D3 did produce a few new good ones like the Black Shark and microwave cannon and the telescope for the rail gun (whatever its called). Descent 4: Descent for should forget Descent 3 and rebuild the cube structure engine of Descent 1 and 2. They could enhance the cube structure engine with the following: New cube tools that allow for quick geometric generation Surface features that allow for the apearance of space travel Water textures that pull the ship along if you set on it. More various liquid textures: acid, goo, mercury, etc. Smoke textures seem to be OK A Radar power up would be cool instead of or with the map. Each Radar upgrade would be good for a certain range. Keep ALL the weapons of D1 and 2 and simply add a third choice for each. Of course this means providing somesort of gravity pull option in the mine to use the Black Shark. The Microwave and the napalm gun could also stay. Keep all the robots of D1 and D2. Give Miniboss and Boss1 back their D1 voices. Next type of mine should be a cloaked one and attracked to enemy targets. Boss Robots that can be flown into or through or even teleported along with if you are close enough. Asteriod levels where you dodge rock and asteroids and fight robots Orbital Booster power up that allows for leaving a planet. Cube mounted guns and turrets. A new type of cube called Central Computer that is like the reactor but not necessary to a level but useful to destroy or infect or download/upload info. Other similar cubes could be an engineering cube (particularly for ships and space stations), a maintanence cube that calls for a maintenance bot to repair (or attack) your ship (limited shield and energy repair and weapons outfitting). A shield generator cube. The ability to store up to powerups such as cloaks and invulnerables. Bump max. cubes/objects way up there and never limit grate type walls. You may enjoy some of my other levels such as the Dr. Moreau and Abalyon Series. ---Level Info--- Single Player: yes CO-OP: yes FLAG: yes ANARCHY & ROBO: yes Bugs: None ---Construction Info--- Build Time: Basically 60 hrs Extra Credit: My wife and four+ kids who have put up with my obsession. ---Other--- You may distribute this level as long as every thing is INTACT and UNMODIFIED. You MAY copy any part of this level. As long as you E-mail me and send me a copy. My e-mail may change in the future, but it is currently [email protected]