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Well, it only took me a full 26 years since the release of Descent 2, but I've finally finished a level! This is a (hopefully) vanilla compatible, medium-length level, involving a lot of triggers to gradually "drain" the water from the level, hence the name (which is also a reference to a very good Mar De Grises album). It doesn't make the most efficient use of its segments or walls (both of which it is nearly maxed out of), but you've got to start somewhere, right? :)