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Kleptomania

 uploaded by WARPCORE

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Screenshot for Kleptomania
Version 1.0
Authors Todd Scott Belcher
Players 1 – 1
Mode Multiplayer
Game Descent 2
Number of levels 1
Released 1996-04-10
Posted 2022-02-22 04:36:26
Updated 2022-02-22 04:36:26

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Mission notes

	Full Name: Todd Scott Belcher
     
	WWW: http://cnt.eitc.edu/todd/descent.html

	Email Address(s):   [email protected]
     
	Name of Mission:    Kleptomania
	
	Date Finished:      4-10-96        

    Description of Mission: This mission was entirely designed with Devil
			    2.01b. I utilized the autolighting feature to
			    ease most of the manual lighting effects that
			    I had to do to the level. It is designed for
			    Anarchy With Bots, but can be played Anarchy,
			    Co-Op, Capture the Flag, and Single Player.
			    Be forwarned tho that the bots are there
			    simply to make the Anarchy games a little more
			    interesting. This level is quite fun in
			    Anarchy, and I hope that you all enjoy it.

    Additional Credits to:  Parallax/Interplay, for such a GREAT GAME.
			    Achim Stremplat, creator of Devil
			    Target
			    Bearbait
			    Goose
			    Trog
			    Fly
			    (Thanks guys for letting me shoot you in the Beta)

=========================================================================     

Level Info

	Level #:           1
	Single Player:     Yes (Not Really Designed for it tho..)
	Co-Op:             Yes (Not Really Designed for it tho..)
	Robo-Anarchy:      Yes (This is the way it was meant to be)
	Anarchy:           Yes (Kill, Kill, Kill)

* Construction *

	Base:               New level from scratch
	Build Time:         50+ Hours
	Editor(s) used:     Devil 2.01b
	Known Bugs:         The flags in the the capture the flag game
			    start out with the wrong graphics, but once
			    you score they change to the proper ones. Once
			    this is fixed in Devil I will make a new rev.
			    (if you find some more, e-mail me please!)
	
	Items of Note...:   This level was really designed for ROBO-ANARCHY,
			    and should be a riot on INSANE difficulty with the
			    bots...
       
       Secrets, and Tactis: (Spoiler)
			    The ONLY big secret in this level is how to open the
			    forcefield at the exit. In order to accomplish this
			    you NEED a Smart Missile, or Earth Shaker. Go to the
			    Reactor Area, you will see a grate in the floor that
			    all the water seems to flow into. There is an angled
			    section in the hole (you can see this on the map) move
			    your ship all the way agains the wall opposite the
			    angled section under the grate. Aim for the center
			    top hole in the mesh, and move slowly toward the
			    until you can fire a flare all the way to the floor
			    through the grate. Then fire off a Smart, or Earthshaker
			    missile. You should get a "Walls Opened" confirmation,
			    at which time you can fly towards the reactor through
			    the grate that opens. By the reactor is a switch that
			    removes the forcefield, shoot it, blow the reactor, and
			    run. If you need MORE help than this send me email.