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Higher is one of my attempts to create "more interesting" levels for Descent 1v1 play; in this case, the idea was a level with a strong vertical element, placing high demands on 3D flying skills. I'm still not sure whether I succeeded, because it really doesn't suit my play style at all! Nonetheless, if you want something a bit odd, but not *too* odd, this might be worth a try. Be warned that ships can be hard to see against the ceiling at the top under certain brightness/contrast settings.