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A smallish level I designed for 1v1 play, particularly for the Observatory and DCL. It wasn't quite small *enough* for some players, and the "end room" is susceptible to camping, but it still plays well enough to keep it around. The energy center was the focal concept for the level - its placement in a long corridor with shoot-through doors to either side makes it a vulnerable location, but of the rare sort that is *less* vulnerable if your opponent is trying to be stealthy.