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A set of 30 small levels, roughly "Descent-1-shaped" in terms of environment design and enemy selection (this means bosses on 7 and 27, and look for secret exits on 10, 21 and 24) with a twist: All levels consist of only 42 cubes/segments! Inspired by the timeless Descent Vignettes as well as various constrained mapping projects in the Descent and Doom communities :) Tested with D1X-Rebirth 0.59.100 (with dodgeable homing missiles). Should be vanilla-compatible except for the MIDI soundtrack (All credits go to Id Software). Co-op starts are placed in each level, but not tested at all. v1.1: Marked reactor cubes in boss levels 7 and 27, fixed double-duty trigger on L17 that I was told could crash certain builds.