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Mission Statement: To produce a definitive, precedent-setting mission of levels optimized for four-team play with all four-team-capable mods, with a target game size of twelve players (three per team) and supporting between eight and twenty-four total players.Download File
Mission Parameters: No Black Sharks. No Invulnerability. No Lag-inducing Tertiaries (Chaff, Bettys, Seekers). No levels heavy on EMD or Mega Missiles. All levels compatible with the Guardian mod at its highest setting (assuming it ever gets coded). All levels optimized for weapon respawn times between 30 and 60 seconds (depending on the size of the game). All levels compartmentalized as much as possible, to reduce lag and allow for larger games (Vis). All levels textured and lit professionally. All levels free of any shell errors. Minimum 24 total start points per level. Each level to feature one or more primaries and/or secondaries by making plenty of them available. Each level to leave out one or more primaries and/or secondaries to create a variety of tactical situations and gameplay flavors throughout the mission set. Each level to vary the defensibility of goal rooms to further a variety of tactical situations and gameplay flavors throughout the mission set. All level scripts to be compiled for Linux as well as Windows to provide script functionality on any PXO dedicated servers, rather than only some of them.