FOR SCP 3.6.9
((( Requires either lightspeed weapon effects pack or MV_effects for some of the weapons, i tried to include as many as i could find. either that or you can change the weapon effects in the table
if they prove to be a problem )))

Weapons use either custom home grown effects, Lightspeeds and some of Trashmans weapons effects, effects from nukemod, TBP and MV-Effects
fighter textures for the most part are hand made by me but also use some cut and past from trashman's, scooby doo's and nuke's textures. color schemes were inspired by scoobys work.
Model animation was made possible by studying the hell out of Nukes Models. the sounds i have collected from all over and heavily modified. i cant remember where i found a few of them anymore...so props to the mystery people!
none of this would be possible with out the help from all the folks on the HLP Forums and of course the Wiki.

Folders are named after where the contents go, just move the contents to their appropriate folders. pretty easy
weapon POFs go in with all the other POFS, as well as the texture maps.
the sounds table as well as muzzel flash and weapon explosions contain new material im using in my mod, you can use the table or 
yank out the entries and plug them into your current working table setup. sound table entries use the open slots indexed from 160 to 172. some sounds actually replace standard sounds and ones not widely used (if at all), in the game.
I'm pretty sure everything you need is in here...if not you can either replace the effects and such with your own, or let me know and i can 
update this thing.

-------------------------------------------------------!! IMPORTANT !!--------------------------------------------------------
Some weapon models and even fighter models share texture maps, so if you dont want to keep a POF around fine, just keep the maps. i know this is annoying, but in terms of my mod
i call this "POF map sharing" a huge space saver, why have 10 maps when you can get away with only using 5 for multiple different things, right? lazy...yes, economic...big yes.

the POFs seem to be bug free, i've played the hell out of them looking for glitches, i have not found any other than glitches in some animations. sometimes the animation will freeze a gun bank.
there is nothing that i can do that i know of to fix this right now. 
if you do find a bug PLEASE let me know so i can fix it for the final versions! 
other than that bear with the fact that this is all pretty much beta/revision and still needs a few finishing touches
so yeah... have fun and do what you want with all of this! 
just give some credit where it is due if you release any of these fine toys in your mods and that includes the above mentioned credits...i only tweaked those effects and the maps though hand made by me use borrowed bits 
and pieces from other modders maps so they are not 100% mine. more like 90.


Model Changes:

Lancer--- The lancer received hardounts on the wing to accept external secondaries, and one bank of primaries was modified to be
compatable with external secondaries. The cockpit was overhauled both in texture and detail.

Saracen--- The Saracen underwent a slight texture modification (really i just added some wear and tear marks), hardmounts on the wings
to accept external secondaries and most important, the cockpit was overhauled both in texture and detail. 

THOR--- thor received texture revision, a new more detailed cockpit, some detail addons to the hull, and has been made to accept
both external primaries and secondaries. thor's main gun is rediculously powerful so i added a little bit of a handicap.
you'll see it when you play in it. if you dont like it you can always ";;;" its  subsystem entry in the table to deactivate it.


Weapon Stuff: 

Feel free to mix and match models, sounds and effects. some might be incomplete as it is kind of a pain to hunt down all the
different files different weapons use without turning loose my whole weapon set. yes i am being a bastard in hanging on to a 
bunch of weapons. its for a good cause as i want to preserve the "WOW!!" effect for when this project becomes an actual mod.
if you use your own setup for the kayser and maxim this table might overide it. those two weapons were added to the 
TBM because i added external models to their entries and added a new laser effect for the maxim, so you have been warned. 

enjoy and feel free to add these to whatever project you wish!
