#Ship Classes
$Name:                          FTF Banshee
$Short name:                    FTF Banshee
$Species:                    Terran
 +Type:                          XSTR("Space Superiority", -1)
 +Maneuverability:               XSTR("Average", -1)
 +Armor:                         XSTR("Heavy", -1)
 +Manufacturer:                  XSTR("POLARIS SHIPYARDS", -1)
 +Description:			  ;XSTR(" ", -1)
$end_multi_text
 +Tech Description:              XSTR("After a couple months of fighting with the alliance everybody saw the need for a heavy dog fighter, a lot of pilots on occasion screamed for one. recognizing that the lancer was just not enough for space superiority and that the wraith was not a good choice for dog fighting, the gap had to be filled. and the solution was the banshee fighter. built with the best technology that can be home made or stolen the banshee is a two seat amalgamation of the best traits of the lancer, wraith and a touch of the jackal in terms of maneuverability, weaponry, armor and a top burn speed of 360 MPS. with 6 conventional gun mounts, and all external secondary hard points, the banshee can carry all but the heaviest cannons in inventory and the incorporation of twin Borijia energy dissipaters gives an added edge to it weapon system. This fighter is also equipped with an Auto Slide feature, (consult the manual on how to use this feature) that enables the pilot to change his facing with out changing direction, great for 90 degree turns in combat or strafing runs. currently banshees are only being issued to Special Operations and elite fighter wings.", -1)
$end_multi_text
 +Length:				26 m
 +Gun Mounts:			8
 +Missile Banks:			3
$POF file:                                bansheeA.pof
$Detail distance:				     (0, 180, 300, 1100)
$ND: 							253 253 168
$Show damage:					YES
$Density:                                 1
$Damp:                                    0.15
$Rotdamp:                                 0.20
$Max Velocity:					0.0, 0.0, 90.0             
$Rotation time:					3.2, 3.2, 3.2
$Rear Velocity:					0.0
$Forward accel:					2.0
$Forward decel:					2.5
$Slide accel:					0.0
$Slide decel:					0.0
$Glide:                             yes
$Expl inner rad:				      25.0
$Expl outer rad:				      75.0
$Expl damage:				      25.0
$Expl blast:				      1000.0
$Expl Propagates:				      NO                    
$Shockwave Speed:				      0.0                  
$Allowed PBanks:				( "mace" "Avenger III" "Prometheus R" "UD-8 Kayser" "maxim" "Grenade Launcher" "Rapier" ) ( "UM-4 Tachyion" "Hail Storm" "FB-11a Sniper" "mace" "Avenger III" "vulcan" "UD-8 Kayser" "maxim" "Rapier" )  ( "Borijia" )
$Allowed Dogfight PBanks:		( "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks:				( "Mace" "Rapier" "Borijia" )
$Pbank Capacity:			      ( 120,120,120 )
$Show Primary Models:		      ( yes yes no )
$Allowed SBanks:				( "dirk" "frag" "grimler" "Storm fire" "pavewayXII"  ) ( "dart" "Hellfire" "Hornet" "Tornado" "dirk" "frag" "Storm fire" "grimler" "pavewayXII" "Singularity Bomb"  "Shrike") ( "dart" "Hellfire" "Hornet" "Tornado" "slammer" "Singularity Bomb" "dirk" "frag" "grimler" "Shrike" "Storm fire" "pavewayXII" )
$Allowed Dogfight SBanks:		( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks:				( "grimler" "dart" "Dirk" )
$SBank Capacity:				( 80, 40, 80 )
$Show Secondary Models:		      ( yes yes yes )
$Shields:                                480
$Shield Color:				     100 100 255
$Power Output:				     3.8
$Max Oclk Speed:				     115.0
$Max Weapon Eng:				     190.0
$Hitpoints:                              220
$Flags:                         ( "player_ship" "show ship" "generate icon" "default_player_ship" "fighter" "in tech database")
$AI Class:                            Captain
$Afterburner:			        YES
	+Aburn Max Vel:		        0.0, 0.0, 360.0
	+Aburn For accel:		        0.75
	+Aburn Fuel:		        450.0
	+Aburn Burn Rate:		        40.0
	+Aburn Rec Rate:	              40.0
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasures:				      40
$Scan time:						2000
$EngineSnd:						126                 
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-05
$Ship_icon:				            iconfighter2t-05
$Ship_anim:				            ssfighter2t-05
$Ship_overhead:					loadfighter2t-05
$Score:						10
$thruster bitmap 1:                    thruster03-01
$thruster bitmap 1a:                   thruster03-01a
$thruster01 radius factor:             1.8
$thruster bitmap 2:                    thruster02-01
$thruster bitmap 2a:                   thruster02-01a
$thruster02 length factor:             4.0
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,			    10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine01,                       35,0.0
$Subsystem:                     engine02,                       20,0.0
$Subsystem:                     engine03,                       20,0.0

$Subsystem:                     Turret01,                     3.0, 3.0 
$Default PBanks:              ( "Subach HL-7" ) 
 $animation: triggered 
 $type: initial 
   +relative_angle: 90,180,0 

;;----------------------AB PARTS----------------------------------------

$Subsystem:				ABPanel1,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		23,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000

$Subsystem:				ABPanel2,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		13,-23,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000

$Subsystem:				ABPanel3,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-13,-23,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000

$Subsystem:				ABPanel4,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-23,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000

$Subsystem:				ABPanel5,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-13,23,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000

$Subsystem:				ABPanel6,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		13,23,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000

$Subsystem:				VentL,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		0,25,0
	+velocity:			0,60,0
	+acceleration:		0,40,0
	+time:			2000

$Subsystem:				VentR,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		0,-25,0
	+velocity:			0,60,0
	+acceleration:		0,40,0
	+time:			2000

$Subsystem:				Throttle,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		38,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000

;;-------------------------GUN PARTS---------------------------------------

$Subsystem:				gunbarrelL,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		.62,0,0
	+velocity:			10,0,0
	+acceleration:		5,0,0
	+time:			2000

$Subsystem:				gunbarrelR,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		.62,0,0
	+velocity:			10,0,0
	+acceleration:		5,0,0
	+time:			2000

$Subsystem:				GunclawTL,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		.21,0,0
	+velocity:			10,0,0
	+acceleration:		5,0,0
	+time:			2000

$Subsystem:				GunclawTR,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		.21,0,0
	+velocity:			10,0,0
	+acceleration:		5,0,0
	+time:			2000

$Subsystem:				GunclawBL,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		-.21,0,0
	+velocity:			10,0,0
	+acceleration:		5,0,0
	+time:			2000

$Subsystem:				GunclawBR,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		-.21,0,0
	+velocity:			10,0,0
	+acceleration:		5,0,0
	+time:			2000

$Subsystem:				GuncoverTL,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,-.62,-.08
	+velocity:			0,10,10
	+acceleration:		0,5,5
	+time:			2000

$Subsystem:				GuncoverTR,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,.62,.08
	+velocity:			0,10,10
	+acceleration:		0,5,5
	+time:			2000

$Subsystem:				GuncoverBL,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,-.62,.08
	+velocity:			0,10,10
	+acceleration:		0,5,5
	+time:			2000

$Subsystem:				GuncoverBR,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,.62,-.08
	+velocity:			0,10,10
	+acceleration:		0,5,5
	+time:			2000

#End