#Ship Classes
$Name:                          FTF Lancer
$Short name:                    FTFLANCER
$Species:                    Terran
 +Type:                          XSTR("Space Superiority", -1)
 +Maneuverability:               XSTR("Average", -1)
 +Armor:                         XSTR("Average", -1)
 +Manufacturer:                  XSTR("POLARIS SHIPYARDS", -1)
 +Description:			  ;XSTR(" ", -1)
$end_multi_text
 +Tech Description:              XSTR("The FTF-01A Lancer is the mainstay of the federal fleet's fighter groups. Cheap and easy to build and just as easy to learn this fighter is every new pilots first real friend. it compares to the GTVA's Myrmidon, however it is thiner on sheilds and armour, packs five guns compared to six, 2 internal missile banks compared to 3, is slightly more sluggish in maneuvering and does not have a great over all weapons compatibilty. however, the lancer is much faster than its counter part and has one advantage over most of the GTVA fighter corps, it is atmospheric capable, giving a strong tactical advantage, or a good means of evasion in a pinch. .", -1)
$end_multi_text
 +Length:				16 m
 +Gun Mounts:			5
 +Missile Banks:			2int 1ext
$POF file:                                Lancer-IIIXA.pof
$Detail distance:				     (0, 180, 300, 1100)
$ND: 							253 253 168
$Show damage:					YES
$Density:                                 1
$Damp:                                    0.25
$Rotdamp:                                 0.40
$Max Velocity:					0.0, 0.0, 95.0             
$Rotation time:					3.0, 3.0, 3.0
$Rear Velocity:					0.0
$Forward accel:					2.7
$Forward decel:					2.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				      25.0
$Expl outer rad:				      75.0
$Expl damage:				      25.0
$Expl blast:				      1000.0
$Expl Propagates:				      NO                    
$Shockwave Speed:				      0.0                  
$Allowed PBanks:				( "mace" "Avenger III" "vulcan" "VX-19 Interra" "Pillum" "Rapier" ) ( "Subach HL-7" "Avenger III" "Akheton SDG" "Prometheus II" "VX-19 Interra" )
$Allowed Dogfight PBanks:		( "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks:				( "Mace" "Subach HL-7" )
$Pbank Capacity:			      ( 120,120 )
$Show Primary Models:		      ( yes no )
$Allowed SBanks:				( "Rockeye" "Hellfire" "dart" "Tempest" "Harpoon" "Stiletto II" "EMP Adv." ) ( "Tempest" "Hellfire" "Hornet" ) ( "Hellfire" "dirk" "dirkHC" "slammer" "Shrike" "frag" "pavewayXII" "Storm Fire" "Hornet" "dart" )
$Allowed Dogfight SBanks:		( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks:				( "Dart" "Hellfire" "Dirk" )
$SBank Capacity:				( 60, 35, 40 )
$Show Secondary Models:		      ( no no yes )
$Shields:                                390
$Shield Color:				     100 100 255
$Power Output:				     2.4
$Max Oclk Speed:				     135.0
$Max Weapon Eng:				     130.0
$Hitpoints:                              220
$Flags:                         ( "player_ship" "show ship" "generate icon" "default_player_ship" "fighter" "in tech database")
$AI Class:                            Captain
$Afterburner:			        YES
	+Aburn Max Vel:		        0.0, 0.0, 210.0
	+Aburn For accel:		        0.6
	+Aburn Fuel:		        340.0
	+Aburn Burn Rate:		        32.0
	+Aburn Rec Rate:	              25.0
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasures:				      30
$Scan time:						2000
$EngineSnd:						126                 
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-05
$Ship_icon:				            iconfighter2t-05
$Ship_anim:				            ssfighter2t-05
$Ship_overhead:					loadfighter2t-05
$Score:						10
$thruster bitmap 1:                    thruster03-01
$thruster bitmap 1a:                   thruster03-01a
$thruster01 radius factor:             1.8
$thruster bitmap 2:                    thruster02-01
$thruster bitmap 2a:                   thruster02-01a
$thruster02 length factor:             4.0
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,			    10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine01,                       35,0.0
$Subsystem:				Throttle,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		38,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000

#End