#Ship Classes

$Name: FD Vexor
$Short name: FTCap 
$Species: Terran 
+Tech Description: 
XSTR("The Federal Vexor class destroyer. born at the regulus shipyards it was designed to go toe to toe with the GTVA's Orion, Hecate and Raynor class destroyers. while boasting only 2 turret mounted Mjolnir Beam cannons (12 RBC's went missing from GTVA storage sites, thats a different story) it more than makes up for it with a nasty array of plasma cannons and torpedo launchers as well as 120 assorted fighters. currently only 6 Vexors are in active service in the Federal fleet, another 2 are nearing completion. these ships have the distinction of being relatively easy to produce, rugged and easy to maintain. at current rates 1 Vexor can be built every 6 mounths. but with war looming on the horizon these 8 warships might be the only thing standing between us and them.", -1) 
$end_multi_text 
$POF file:             VexorHNGR.pof
$Detail distance:      (0, 4300, 8000, 22000) 
$ND: 255 253 196 
$ND: 239 234 134 
$ND: 251 248 167 
$Show damage:          yes 
$Density:              1 
$Damp:                 0.2 
$Rotdamp:              1.5 
$Max Velocity:         0.0, 0.0, 35.0 
$Rotation time:        150.0, 150.0, 150.0 
$Rear Velocity:        0.0 
$Forward accel:       20.0 
$Forward decel:       10.0 
$Slide accel:          0.0 
$Slide decel:          0.0 
$Expl inner rad:     100.0 
$Expl outer rad:    2400.0 
$Expl damage:        400.0 
$Expl blast:        6500.0 
$Expl Propagates:      YES 
$Shockwave Speed:    600.0 
$Shockwave Count:      4 
$Default PBanks: () 
$Default SBanks: () 
$SBank Capacity: () 
$Shields: 0 
$Power Output:       100.0 
$Max Oclk Speed:      40.0 
$Max Weapon Eng:     100.0 
$Hitpoints:         210000 
$Flags:             ( "capital" "big damage" "flash" "in tech database") 
$AI Class:          Captain 
$Afterburner:          NO 
$Countermeasures:      0 
$Scan time:         2000 
$EngineSnd:          138 
$Closeup_pos:          0.0, 0.0, -2600 
$Closeup_zoom:         0.5 
$Score:             1300 
; -----------------main batteries------------------------------ 
$Subsystem: Turret01, 3.0, 3.0 
$Default PBanks: ( "MjolnirBeam" ) 

$Subsystem: Turret02, 3.0, 3.0 
$Default PBanks: ( "MjolnirBeam" ) 

$Subsystem: Turret03, 1.875, 3.0 
$Default SBanks: ( "sharkCAP" ) 

$Subsystem: Turret04, 1.875, 3.0 
$Default SBanks: ( "sharkCAP" ) 

$Subsystem: Turret05, 1.875, 3.0 
$Default SBanks: ( "Fusilade" "fusilade" ) 

$Subsystem: Turret06, 0.625, 2.0 
$Default SBanks: ( "fusilade" "fusilade" ) 

$Subsystem: Turret07, 0.625, 2.0 
$Default SBanks: ( "dart" "dart" ) 

$Subsystem: Turret08, 0.625, 2.0 
$Default SBanks: ( "dart" "dart" ) 

$Subsystem: Turret09, 0.625, 2.0 
$Default PBanks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" ) 

$Subsystem: Turret10, 0.625, 2.0 
$Default PBanks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" ) 

$Subsystem: Turret11, 0.625, 2.0 
$Default PBanks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" ) 

$Subsystem: Turret12, 0.625, 2.0 
$Default PBanks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" ) 

$Subsystem: Turret13, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret14, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret15, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret16, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret17, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret18, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret19, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret20, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret21, 0.625, 2.0 
$Default PBanks: ( "HeavyPlasma" "HeavyPlasma" )

$Subsystem: Turret22, 0.625, 2.0 
$Default PBanks: ( "AAAf" ) 

$Subsystem: Turret23, 0.625, 2.0 
$Default PBanks: ( "AAAf" ) 

$Subsystem: Turret24, 0.625, 2.0 
$Default PBanks: ( "AAAf" ) 

$Subsystem: Turret25, 0.625, 2.0 
$Default PBanks: ( "AAAf" ) 

$Subsystem: Turret26, 0.625, 2.0 
$Default PBanks: ( "AAAf" ) 

$Subsystem: Turret27, 0.625, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: Turret28, 0.625, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: Turret29, 0.625, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: Turret30, 0.625, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: Turret31, 0.625, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: turret32, 4, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: turret33, 4, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: turret34, 4, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: turret35, 4, 2.0 
$Default PBanks: ( "Terran Turret" ) 

$Subsystem: turret36, 4, 2.0 
$Default PBanks: ( "Terran Turret" )

$Subsystem: Navigation, 8, 0.0 
$Subsystem: Communications, 5, 0.0 
$Subsystem: Weapons, 10, 0.0 
$Subsystem: sensors, 5, 0.0 
$Subsystem: fighterbay01, 0.0, 0.0 
$Subsystem: fighterbay02, 0.0, 0.0 
$Subsystem: Radar01, 3, 0.0 
$Subsystem: Radar02, 3, 0.0 

$Subsystem:				DoorT01, 4, 0.0
	+untargetable
	$animation:			triggered
	$type:			door
	+delay:			0
	+reverse_delay:         5
      +relative_angle:	     -90,0,0
	+velocity:			40,0,0
	+acceleration:		30,5,0
	+time:			4000

$Subsystem:				DoorB01, 4, 0.0
	+untargetable
	$animation:			triggered
	$type:			door
	+delay:			0
	+reverse_delay:         5
      +relative_angle:	      90,0,0
	+velocity:			40,0,0
	+acceleration:		30,5,0
	+time:			4000

$Subsystem:				doorT02, 4, 0.0
	+untargetable
	$animation:			triggered
	$type:			door
	+delay:			0
	+reverse_delay:         5
      +relative_angle:		-90,0,0
	+velocity:			40,0,0
	+acceleration:		30,5,0
	+time:			4000

$Subsystem:				doorB02, 4, 0.0
	+untargetable
	$animation:			triggered
	$type:			door
	+delay:			0
	+reverse_delay:         5
      +relative_angle:		90,0,0
	+velocity:			40,0,0
	+acceleration:		30,5,0
	+time:			4000

$Subsystem: engine01, 10, 0.0
$Engine Wash: Default700 

$Subsystem: engine02, 10, 0.0 
$Engine Wash: Default700 

$Subsystem: engine03, 10, 0.0 
$Engine Wash: Default700 

$Subsystem: engine04, 10, 0.0 
$Engine Wash: Default300 

$Subsystem: engine05, 10, 0.0 
$Engine Wash: Default300 

#End