Hell raiser----

you know the install drill.


this is the beta version, i still do not consider it finished, it is however playable.
i still have some minor texture issues to finish, namely in the cockpit, and i am going 
to try and reduce the number of other maps used, namely anything from thor and as much
of the others as possible, i have the map space so why not? 
POF still needs a little tweeking, mostly in the eye point, its off a little in my 
opinion, and there was something else...i cant remember what, damn...ehh it'll hit 
me when i open up PCS again. The table still needs some adjustments, the animations however
are pretty solid so that does not need to be fiddled with. the weapons load out needs to be 
out still. 

Pbank 1 is for smaller guns
pbank 2 is for medium to huge guns
pbank 3 is the built in Mass Accelerator Gun (M.A.G.) i have not table this weapon yet so the 
mass driver is serving as a place holder. fun idea i had for this thing was devoloping an array
of different ammo to be used only in this gun. 

Sbank 1 is for small missle packs, single missiles
Sbank 2 large weapons, up to sledghammer size (note: the sledghammer external model needs to be
adjusted to actually fit right on the pylon...this adjustment will also lead to an update
to the saracen bombers sledghammer fire point)
Sbank 3 all weapons up to jackhammer size
Sbank 4 Shark Torpedos only

the reason for the list is the mounting points for the primary and secondaries are sized and
spaced for specific groups of weapons. I.E. if you try to mount the Dirk High Cap pod on bank 1 
the models will collide and look bad, Mounting a redeemer in Primary slot 1 will also result
in bad visuals. 

There is one issue i would
like you to test, this bomber seems to have an abnormaly sized bounding box, when i try 
to launch from the vexors Midship Launch bay i end up colliding with the floor and ceiling
which is strange as this bugger is not that tall...its a monster yes, but not that huge. 

alright...have fun!!