#Primary Weapons


$Name: HeavyPlasma 
$Model File: none 
@Laser Bitmap: Lamprey_Bitmap 
@Laser Glow: Mekhu_Glow
@Laser Color: 120, 120, 30 
@Laser Color2: 230, 20, 150 
@Laser Length: 80.0 
@Laser Head Radius: 15.0 
@Laser Tail Radius: 8.0 
$Mass: 2.0 
$Velocity: 500.0 
$Fire Wait: 5.0 
$Damage: 1900 
$Blast Force: 500.0 
$Inner Radius: 70.0 
$Outer Radius: 180.0 
$Shockwave Speed: 100 
$Armor Factor: 1.0 
$Shield Factor: 0.5 
$Subsystem Factor: 1.0
$Lifetime: 18.0 
$Energy Consumed: 0.30 
$Cargo Size: 0.0 
$Homing: NO 
$LaunchSnd: 166 
$ImpactSnd: 170 
$Flags: ( "big ship" "huge" "supercap"  "particle spew" ) 
$Icon:  icongun03 
$Anim: LoadGun02
$Impact Explosion: exp_flare 
$Impact Explosion Radius: 120 
$Muzzleflash: mflash_small 
$Pspew: 
+Count: 1 
+Time: 24 
+Vel: 0.32 
+Radius: 5.0 
+Life: 0.8 
+Scale: 2.0 
+Bitmap: Lamprey_Particle


#end
#Secondary Weapons


$Name:									Fusilade
+Title:									XSTR("FAM-02 Sledge Hammer", -1)
+Description:
XSTR(
"Special Issue
Anti-Cap Ship Torpedo
Fussion, long range", -1)
$end_multi_text
+Tech Title:				   XSTR("FM-02 Sledge Hammer", -1)
+Tech Anim:					   Tech_Helios
+Tech Description:
XSTR(
".", -1)
$end_multi_text
$Model File:							SledgehammerA.pof
$Mass:									10000.0
$Velocity:								200.0
$Fire Wait:								65.0
$Damage:                                                                4000                                                                                                    ;; damage applied when within inner radius
$Blast Force:                                                   150000.0
$Inner Radius:							412.5													;; radius at which damage is full (0 for impact only)
$Outer Radius:							825.0													;; max radius for attenuated damage 
$Shockwave Speed:						100                                       ;; velocity of shockwave.  0 for none.
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:                                              0.85
$Lifetime:								25.0
$Energy Consumed:						       0.0
$Cargo Size:							30.0
$Homing:								YES
	+Type:                                       ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:                                      .80
	+Min Lock Time:						9.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					     25														;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				      0														;; Pixels moved per sec while catching up
	+Catch-up Penalty:					15														;; Extra pixels to move after catching up
$swarm:                                               8
+swarmWait:                                          1.0
$Free Flight Time:                                  2.50
$LaunchSnd:								92
$ImpactSnd:								170													;;      shockwave impact sound
$FlyBySnd:								-1
$Rearm Rate:							0.02
$Flags:									( "Bomb" "Huge" "No Dumbfire" "emp" "particle spew" )
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:								1.2                                       ;; Width of trail nearest missile
	+End Width:									2.0  
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									6.0                                       ;; how many seconds before trail disappears
	+Bitmap:										MissileTrail03										;; Bitmap used to draw trail
$Icon:                                 SledgehammerA
$Anim:                                 
$Impact Explosion:                     shockwave02
$Impact Explosion Radius:					250.0
$EMP Intensity: 375.0 
$EMP Time: 20.0 
$Pspew: 
 +Count:                     4 
 +Time:                      1 
 +Vel:                       0.20 
 +Radius:                    0.8 
 +Life:                      0.10 
 +Scale:                     0.20 
 +Bitmap:                    hornet_trail 

$Name:									SharkCAP
+Title:									XSTR("GTW 9K-07 Shark", -1)
+Description:
XSTR(
"Special Issue
Anti-Capital Ship Weapon
Nuclear long range Torpedo", -1)
$end_multi_text
+Tech Title:				   XSTR("GTW 9K-07 Shark", -1)
+Tech Anim:					   Tech_Helios
+Tech Description:
XSTR("", -1)
$end_multi_text
$Model File:						   torpa.pof
$Mass:				                     1200.0
$Velocity:							    350.0
$Fire Wait:							     40.0
$Damage:                                          9000                                                                                                
$Blast Force:                                      1500.0
$Inner Radius:						    450.0												
$Outer Radius:						    600.0									
$Shockwave Speed:						    100                               
$Armor Factor:							1.0
$Shield Factor:							1.0
$Subsystem Factor:                                    1.0
$Lifetime:							     90.0
$Energy Consumed:						      0.0
$Cargo Size:							30.0
$Homing:							     YES
	+Type:                                         ASPECT										
	+Turn Time:                                      1.20
	+Min Lock Time:						7.0										
	+Lock Pixels/Sec:					     25												
	+Catch-up Pixels/Sec:				      0													
	+Catch-up Penalty:				     15												
$Free Flight Time:                                    3.00
$LaunchSnd:							     92
$ImpactSnd:							    170									
$FlyBySnd:								-1
$Rearm Rate:							0.02
$Flags:			( "Bomb" "Huge" "No Dumbfire" "emp" "particle spew" )
$Trail:                                                                   
	+Start Width:						1.5                                   
	+End Width:							0.2  
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:							6.0                                
	+Bitmap:				              CRTrail1						
$Icon:                                          iconHelios
$Anim:                                              Helios
$Impact Explosion:                             shockwave02
$Impact Explosion Radius:					300.0
$EMP Intensity:                                       475.0 
$EMP Time:                                             25.0 
$Pspew: 
 +Count:                     4 
 +Time:                      1 
 +Vel:                       0.00 
 +Radius:                    2.0 
 +Life:                      0.30 
 +Scale:                     0.20 
 +Bitmap:            hornet_trail 


#End