#Ship Classes
$Name:					FTB Hell Raiser
$Short name:            FTBombHvy
$Species:				Terran
+Type:					XSTR("Fleet Bomber", -1)
+Maneuverability:                   XSTR("Poor", -1)
+Armor:					XSTR("Very Heavy", -1)
+Manufacturer:          XSTR("Dinara Shipyards.", -1)
+Description:			XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR(".", -1)
$end_multi_text
+Length:          41 m
+Gun Mounts:      12
+Missile Banks:   3
$POF file:                      HellRaiserXA.pof
$Detail distance:       (0, 150, 550, 1300)
$Show damage:           YES
$Density:                       1
$Damp:                          0.30
$Rotdamp:                       0.52
$Max Velocity:          0.0, 0.0, 52.0
$Rotation time:         6.5, 7.0, 7.0
$Rear Velocity:         0.0
$Forward accel:         2.7
$Forward decel:         4.5
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        75.0
$Expl outer rad:        150.0
$Expl damage:           30.0
$Expl blast:            2000.0
$Expl Propagates:       NO                                                   
$Shockwave Speed:       0.0                                             
$Allowed PBanks:                    ( "Subach HL-7" "Avenger III" "mace" "vulcan" "Prometheus II" "Rapier" "Rapier III" "VX-19 Interra" "Pillum" ) ( "Redeemer" "massdriver" "VX-19 Interra" "Pillum" "UM-4 Tachyion" "FB-11a Sniper" "FB-12 Sniper2" "Rapier" "Rapier III" "Hail Storm" "Grenade Launcher" ) ( "massdriver" )
$Allowed Dogfight PBanks:           ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:                    ( "mace" "massdriver" "massdriver"  )
$PBank Capacity:                    ( 120, 120, 120 )
$Show Primary Models:		      ( yes yes no )
$Allowed SBanks:                    ( "dart" "dirk" "grimler" "Hornet" "slammer" "Shaped Charge" "pavewayXII" "Storm Fire" "Hellfire" "dirk" "frag" "Singularity Bomb" "Shrike" ) ( "SledgeHammer Mk.2" "JackhammerMK2" "LongShotAP" "LongShotHE" "Singularity Bomb" "GBU-240x8" "GBU-235x2" "GBU-235" ) ( "JackhammerMK2" "slammer" "Shaped Charge" "pavewayXII" "Storm Fire" "Hellfire" "dirk" "frag" "Singularity Bomb" "GBU-240x8" "GBU-235x2" "GBU-235" "Shrike" "LongShotAP" "LongShotHE" ) ( "Shark" )
$Allowed Dogfight SBanks:           ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Cyclops#short" "Helios" "EMP Adv." "Infyrno" )
$Default SBanks:                    ( "dirk" "JackhammerMK2" "GBU-240x8" "shark" )
$SBank Capacity:                    ( 120, 40, 120, 120 )
$Show Secondary Models:		      ( yes yes yes yes )
$Shields:                            850
$Shield Color:		             100 100 255
$Power Output:                       4.5
$Max Oclk Speed:                     80.0
$Max Weapon Eng:                     390.0
$Hitpoints:                          870
$Flags:                         ( "player_ship" "show ship" "default_player_ship" "bomber" "in tech database" "generate icon" )
$AI Class:                           Captain
$Afterburner:                      YES
	+Aburn Max Vel:                0.0, 0.0, 115.0
	+Aburn For accel:              0.6
	+Aburn Fuel:                 550.0
	+Aburn Burn Rate:             50.0
	+Aburn Rec Rate:              35.0
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasures:                      60
$Scan time:                            2000
$EngineSnd:                            127                  
$Closeup_pos:                          0.0, 0.0, -40
$Closeup_zoom:                         0.5
$Shield_icon:                          none
$Ship_icon:                            iconbomber05
$Ship_anim:                            ssbomber05
$Ship_overhead:                        loadbomber05
$Score:                                25
$thruster bitmap 1:                    thruster03-01
$thruster bitmap 1a:                   thruster03-01a
$thruster01 radius factor:             2.5
$thruster bitmap 2:                    thruster02-01
$thruster bitmap 2a:                   thruster02-01a
$thruster02 length factor:             3.0
$Subsystem:                     communications,                   10,     0.0
$Subsystem:                     navigation,                       10,     0.0
$Subsystem:                     weapons,                          20,     0.0
$Subsystem:                     sensors,                          10,     0.0
$Subsystem:                     engine01,                         35,     0.0
$Subsystem:                     engine02,                         35,     0.0
$Subsystem:                     engine03,                         20,     0.0
$Subsystem:                     engine04,                         20,     0.0

$Subsystem:                         Turret01,                         3.0, 3.0 
$Default PBanks:              ( "Vulcan" "Vulcan" ) 
$animation: triggered 
 $type: initial 
   +relative_angle: 90,180,0 
$Subsystem:                         Turret02,                         3.0, 3.0 
$Default PBanks:              ( "Vulcan" "Vulcan" ) 
$animation: triggered 
 $type: initial 
   +relative_angle: 90,0,0 

;;-----------------animated components BOMB BAYS-----------------------------
$Subsystem:				BbayBtms,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			3
	+delay:			0
	+relative_angle:		.32,0,0
	+velocity:			2,0,0
	+acceleration:		1,0,0
	+time:			2000
$Subsystem:				BBayLin,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			3
	+delay:			0
	+relative_angle:		-.32,.42,0
	+velocity:			2,2,0
	+acceleration:		1,1,0
	+time:			2000
$Subsystem:				BBayLout,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			3
	+delay:			0
	+relative_angle:		-.32,-.42,0
	+velocity:			2,2,0
	+acceleration:		1,1,0
	+time:			2000
$Subsystem:				BBayRin,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			3
	+delay:			0
	+relative_angle:		-.32,-.42,0
	+velocity:			2,2,0
	+acceleration:		1,1,0
	+time:			2000
$Subsystem:				BBayRout,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			3
	+delay:			0
	+relative_angle:		-.32,.42,0
	+velocity:			2,2,0
	+acceleration:		1,1,0
	+time:			2000

;;--------------------------Gun---------------------------------------------------

$Subsystem:				GcoverFRNT,15,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		-123.8,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000
$Subsystem:				GcoverTop,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		-1.35,0,0
	+velocity:			2,0,0
	+acceleration:		1,0,0
	+time:			2000
$Subsystem:				GcoverL,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		10,-10,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				GcoverR,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		10,10,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				GRail,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			2000
	+relative_angle:		1.04,0,0
	+velocity:			2,0,0
	+acceleration:		1,0,0
	+time:			2000
$Subsystem:				GProbes,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			2000
	+relative_angle:		2.49,0,0
	+velocity:			2,0,0
	+acceleration:		1,0,0
	+time:			2000
$Subsystem:				Gbarrel,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			2000
	+relative_angle:		1.87,0,0
	+velocity:			2,0,0
	+acceleration:		1,0,0
	+time:			2000
$Subsystem:				GArmL,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,180,0
	+velocity:			0,100,0
	+acceleration:		0,60,0
	+time:			2000
$Subsystem:				GArmR,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,-180,0
	+velocity:			0,100,0
	+acceleration:		0,60,0
	+time:			2000

#End