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 RELEASE: Dawn of Sol View next topic
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ShadowGorrath
ASW Team


Joined: 27 Oct 2008
Posts: 843
Location: Lithuania, Kaunas


ASW Team

PostPosted: Mon Dec 14, 2009 11:46 pm Reply with quoteBack to top

After a very long time, 'Dawn of Sol', 'End War's' prequel campaign/mod, by Droid803 and the End War team, is finally released.

Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.






DOWNLOADS:
Dawn of Sol Main Files - SECTORGAME
Dawn of Sol Main Files - MEDIAFIRE

Dawn of Sol Interface ( OPTIONAL ) - SECTORGAME
Dawn of Sol Interface ( OPTIONAL ) - DROPBOX

Dawn of Sol Glowpointed Ships and Normals ( OPTIONAL ) - SECTORGAME
Dawn of Sol Glowpointed Ships and Normals ( OPTIONAL ) - DROPBOX

Thanks to Hunter for providing Sectorgame download links.

PLEASE READ THE CREDITS, INFORMATION AND REQUIREMENTS TEXTS BELOW

REQUIREMENTS:
Code:
*** NEEDED
MVPS 3.6.10
- MV_Core
- MV_Assets
- MV_Effects
or
- MV_Complete

*** OPTIONAL
MVPS 3.6.10
- MV_AdvEffects
+ NOTE: IF YOU ARE NOT USING ADVEFFECTS, DELETE 3_ADVEFFECTS.VP


BUILDS
3.6.10 Final


INFORMATION:
Code:
================================================
==================Dawn of Sol===================
=============A prequel of END WAR===============
================================================

*INFORMATION:
- Credits (SEE CREDITS.TXT)
- Requirements (SEE REQUIREMENTS.TXT)

*MAIN FILES:
- 0_DawnOfSol.vp.
    - Main VP. Contains data for the mod/missions!

*ADDITIONAL FILES:
- 1_Interface.vp
    - Resource VP. Contains data for the custom interface.
- 2_Cockpit.vp
    - Resource VP. Contains a single TBL file for enabling cockpits.
- 3_AdvEffects.vp
    - Resource VP. Contains a single TBL that enables use of AdvEffects.
- 5_Media.vp
    - Resource VP. Contains a glowpointed Steve-O's ships and additional normal maps.

NOTE, RESOURCE VPs CAN BE DISABLED WITHOUT BREAKING THE CAMPAIGN BY SIMPLY DELETING THEM!

*INSTALLATION:
    1. Extract the folder and all contents of this archive into your FreeSpace Open folder.
    2. Optionally, extract the interface VP to this directory.
    3. Select the folder 'DoS' in the launcher
    4. Hit 'Apply' and then 'Run'
    5. Create a new pilot
    6. Select 'Dawn of Sol' in the campaign room.
    7. Enter the briefing room and enjoy!


CREDITS:
Code:
I have a little too much stuff to be able to properly credit everyone.
If I used something of yours that I didn't mention, just remind me and I'll add it to the credits list.
Also, many of my resources are from other mods, and searching up the chain of credit would be extremely time consuming, hence, I just put the mod name down.


Planet Bitmaps/skyboxes:
- Wikipedia
- NASA
- watsisname
- TBP
- INFA
- DEFCON: FS

Interface/HUD:
- Flaming_Sword
- ShadowGorrath
- Earth Defense Demo

Ships/Textures:
- Steve-O
- Inferno R1
- Inferno Alliance
- Terran-Vasudan War Project
- Over the Top Modeldump
- FreeSpace Port
- TrashMan
- StratComm
- Aldo_14
- Ryx
- esarai
- blowfish
- ShadowGorrath
- Hamano
- Moonred
- FSF
- Dragon

Effects/Weapons:
- Steve-O
- Earth Defense Demo
- INFA
- Blue Planet: AoA
- ShadowGorrath

Sounds:
- Inferno R1
- INFA
- ShadowGorrath

Music:
- Blue Planet: AoA
- End War
- Universe at War: Earth Assault OST

Ideas:
- ShadowGorrath
- Sol: A History

Testing:
- Dragon
- NGTM1R
- FSF


NOTE: The information text files in the modpack are slightly outdated now, compared to the ones in this post.[/url]


Last edited by ShadowGorrath on Tue Dec 15, 2009 12:25 pm; edited 4 times in total
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ghhyrd
Elite SG Commodore


Joined: 25 Aug 2006
Posts: 1182
Location: Look out of that window over there...



PostPosted: Mon Dec 14, 2009 11:55 pm Reply with quoteBack to top

Wow... A few of these looks like EVE shots,

Nice work! I'll have to get around to playing these, hey look great.

_________________
'Memory and imagination are but one thing, which for diverse considerations, have diverse names'
¦- F R E D E N T H U S I A S T -¦
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Snail
Elite SG Commodore


Joined: 04 Aug 2006
Posts: 1059
Location: Le Restaurant d'Escargots, Marseille, France



PostPosted: Tue Dec 15, 2009 7:32 pm Reply with quoteBack to top

Congratz on the release. I plan to play it soon.

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Skittles - Taste the Rainbow! color Drool
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Hunter
Founder


Joined: 19 Aug 2002
Posts: 6853
Location: Seoul



PostPosted: Wed Dec 16, 2009 2:33 am Reply with quoteBack to top

Nice work Smile

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Hunter

Founder - Sectorgame.com
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Starwolf1991
ASW Team


Joined: 07 Apr 2006
Posts: 868
Location: Battlecruiser Hyperion


ASW Team

PostPosted: Wed Dec 16, 2009 4:06 am Reply with quoteBack to top

Congratulations for this release. This is what we at Sectorgame want, good solid campaigns. I too plan to play this very soon.
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gary
SG Patroller


Joined: 17 Sep 2009
Posts: 27



PostPosted: Mon Dec 21, 2009 3:51 am Reply with quoteBack to top

I downloaded it about a week ago and I will play this demo after I correct the grammar in the Beyond the Mirror addon for Storm Front II.

According to the files in this demo, it is quite large. The number of missions appears to be in the 20s. Maybe that means we will have a nice and massive main campaign. It will feel neat playing this demo with that close up Earth background, especially with my new monitor.

Hopefully the main campaign has been worked on quite a bit or it might take 5 times longer to complete it vs this demo. Razz However, I remember seeing a thread on the other forum saying that the main campaign has been worked on extensively already, I believe.
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