#Mission Info $Version: 0.10 $Name: XSTR("Rabbits Hole, Part 2", -1) $Author: TrashMan $Created: 08/03/07 at 21:58:23 $Modified: 10/01/08 at 19:20:53 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 66688 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 11.329154, 468.161407, 84.362625 +Viewer orient: 0.724873, -0.000001, 0.688883, -0.685716, 0.095777, 0.721540, -0.065980, -0.995403, 0.069426 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text XSTR("It good to have you back in one piece. The discovery of such a big pirate base of operations in this system is disturbing, to say the least. A report from a month ago indicated that that abandoned Arcadia installation was empty. Either the report was wrong, or the pirates move fast indeed. The loss of the Hubble was not your fault pilots.. It's captain acteed on a impule, not thinking it's actions trough. He should have informed Command immediately or sent us to check it out first. Insted he jumped in head first and that cost him and his crew their lives. It's time we hit the pirates where it really hurts and hard! The death of the Hubbles crew will not be for nothing. Report back to the breifing room in 15 minutes!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: SledgeHammer $Alt: Slaaz $Alt: FedEx $Alt: Buns $Alt: Viper #end #Players ;! 1 total $Starting Shipname: Gamma 2 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Hercules Mark III" 5 "GTF Phoenix" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Perseus DH" 5 "GTB Athena MK2" 5 "GTB Medusa" 5 "GTB ThunderBolt" 5 "GTB Ursa" 5 "GVF Reshef" 5 "HLF Shu" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Gurthang HL-9R" 108 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 16 "Maxim" 16 "Lamprey" 16 "Phalanx" 16 "Thunderstorm" 16 "Vindicator" 16 "Vulcan" 16 "Redeemer" 16 "Reaper" 16 "Obliderator" 16 "Rockeye" 500 "Thunder" 500 "Tempest" 500 "Tornado" 628 "Harpoon" 552 "Trebuchet" 500 "D-Missile" 500 "TAG-A" 500 "Piranha" 500 "Stiletto II" 500 "Stilleto II (short)" 500 "Infyrno" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 "Judgment Day" 500 ) #Objects ;! 32 total $Name: Gamma 1 ;! Object #0 $Class: GTF Hercules Mark III $Alt: Viper $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 2 $Name: Gamma 2 ;! Object #1 $Class: GTF Hercules Mark III $Team: Friendly $Location: 53.726467, -0.000002, -21.312750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Gamma 3 ;! Object #2 $Class: GTF Hercules Mark III $Alt: Slaaz $Team: Friendly $Location: -50.900082, 0.000004, -20.743502 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 3 $Name: Gamma 4 ;! Object #3 $Class: GTF Hercules Mark III $Alt: Buns $Team: Friendly $Location: -93.132050, 0.000006, -43.558716 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 1 $Name: Hubble ;! Object #4 $Class: GTA Charybdis $Team: Friendly $Location: -7.451300, 0.000004, 277.589325 $Orientation: 0.439574, 0.558892, 0.703146, 0.152281, 0.725129, -0.671564, -0.885204, 0.402278, 0.233639 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "red-alert-carry" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: Unknown ;! Object #5 $Class: GTI Arcadia $Team: Hostile $Location: 1074.372559, -0.000108, 3188.853760 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: PC Long John ;! Object #6 $Class: GTC Leviathan $Team: Hostile $Location: 714.700012, 300.000000, 564.599976 $Orientation: -0.369338, 0.000000, 0.929295, 0.000000, 1.000000, 0.000000, -0.929295, 0.000000, -0.369338 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: PC Killgore ;! Object #7 $Class: GTC Leviathan $Team: Hostile $Location: -194.300003, 0.000000, 960.500000 $Orientation: -0.964548, 0.000000, -0.263907, 0.000000, 1.000000, 0.000000, 0.263907, 0.000000, -0.964548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: TSC 2 8 ;! Object #8 $Class: TSC 2 $Team: Hostile $Location: -1363.129639, 0.002103, 3507.695801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 9 ;! Object #9 $Class: TSC 2 $Team: Hostile $Location: -1350.279907, 0.001602, 3330.566895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 10 ;! Object #10 $Class: TSC 2 $Team: Hostile $Location: -1546.398682, 0.002219, 3298.891113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 11 ;! Object #11 $Class: TSC 2 $Team: Hostile $Location: -1604.726685, 0.001748, 3531.969238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 12 ;! Object #12 $Class: TSC 2 $Team: Hostile $Location: -1935.256104, 0.001820, 3576.205078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 13 ;! Object #13 $Class: TSC 2 $Team: Hostile $Location: -1922.663452, 0.002097, 3362.801025 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 14 ;! Object #14 $Class: TSC 2 $Team: Hostile $Location: -2274.927979, 0.001741, 3634.822021 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 15 ;! Object #15 $Class: TSC 2 $Team: Hostile $Location: -2347.027100, 0.002144, 3426.168213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 16 ;! Object #16 $Class: TSC 2 $Team: Hostile $Location: -837.161804, 0.002384, 3502.765869 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 17 ;! Object #17 $Class: TSC 2 $Team: Hostile $Location: -931.998718, 0.002393, 3197.497070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: Bucaneer 1 ;! Object #18 $Class: PTF Kulas $Team: Hostile $Location: 1492.173096, 0.002214, 2165.834229 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Bucaneer 2 ;! Object #19 $Class: PTF Kulas $Team: Hostile $Location: 1717.119629, 0.002097, 2000.922119 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Bucaneer 3 ;! Object #20 $Class: PTF Kulas $Team: Hostile $Location: 1449.822144, 0.002132, 1893.154419 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Bucaneer 4 ;! Object #21 $Class: PTF Kulas $Team: Hostile $Location: 1579.213745, 0.001805, 1742.198975 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cutlass 1 ;! Object #22 $Class: PTF Kulas $Team: Hostile $Location: -1053.958862, 0.001235, 2048.981689 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cutlass 2 ;! Object #23 $Class: PTF Kulas $Team: Hostile $Location: -1227.193481, 0.001390, 1834.538086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cutlass 3 ;! Object #24 $Class: PTF Kulas $Team: Hostile $Location: -1189.148315, 0.001998, 2233.005615 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cutlass 4 ;! Object #25 $Class: PTF Kulas $Team: Hostile $Location: -1337.641479, 0.001706, 1914.064209 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Enemy Average $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: London ;! Object #26 $Class: GTFR Triton $Team: Neutral $Location: -2624.345459, 0.005297, -913.583496 $Orientation: 0.949899, 0.070310, -0.304546, -0.252830, 0.745714, -0.616431, 0.183763, 0.662546, 0.726130 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 13 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 87 +Subsystem: turret02 $Damage: 60 +Subsystem: communications $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 64 +Subsystem: sensors $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: Sentry Gun 1 ;! Object #27 $Class: GTSG Alastor $Team: Hostile $Location: -1454.372070, -0.001647, 1673.885742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Sentry Gun 2 ;! Object #28 $Class: GTSG Alastor $Team: Hostile $Location: -924.724121, -0.000859, 1651.131714 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Sentry Gun 3 ;! Object #29 $Class: GTSG Alastor $Team: Hostile $Location: -340.407166, -0.000193, 1693.856689 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Sentry Gun 4 ;! Object #30 $Class: GTSG Alastor $Team: Hostile $Location: 487.186066, 0.000219, 1772.045044 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 $Name: Sentry Gun 5 ;! Object #31 $Class: GTSG Alastor $Team: Hostile $Location: 957.455872, 0.000444, 1777.427612 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 9 #Wings ;! 3 total $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "Hubble" 50 ) ) +Hotkey: 2 +Flags: ( ) $Name: Bucaneer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bucaneer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Unknown +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bucaneer 1" "Bucaneer 2" "Bucaneer 3" "Bucaneer 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) $Name: Cutlass $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cutlass 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cutlass 1" "Cutlass 2" "Cutlass 3" "Cutlass 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) #Events ;! 6 total $Formula: ( when ( true ) ( never-warp "Gamma 2" ) ( ship-guardian-threshold 45 "Gamma 1" "Gamma 3" "Gamma 4" ) ( send-message-list "Gamma 1" "High" "G1 - FUCK!" 0 "Gamma 4" "High" "G4 - station?" 1500 "Hubble" "High" "H - Run" 3500 ) ) +Name: Setup +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Hubble" ) ( clear-goals "Gamma" ) ( add-goal "Gamma" ( ai-keep-safe-distance 60 ) ) ) +Name: Goodby hubble +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 20 ) ( send-message "Gamma 1" "High" "G1 - uploading" ) ( training-msg "coordinate" ) ) +Name: Runz awayz +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( training-msg "DRIVE READY" ) ( allow-warp "Gamma 2" ) ( add-goal "Gamma" ( ai-warp-out 89 ) ) ) +Name: drive ready +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Gamma 2" ) ( do-nothing ) ) +Name: go! +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Jump Out", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hubble" ) ( do-nothing ) ) +Name: Protect hubble +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Hubble", -1) +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 7 total $Name: G1 - FUCK! $Team: -1 $MessageNew: XSTR("FUCK!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: G4 - station? $Team: -1 $MessageNew: XSTR("Is that a friggin station???", -1) $end_multi_text +AVI Name: Head-TP2 $Name: H - Run $Team: -1 $MessageNew: XSTR("Run away you idiots!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: G1 - everyone $Team: -1 $MessageNew: XSTR("Everyone, to MOVE! Get some distance before our drives are back on-line!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: G1 - uploading $Team: -1 $MessageNew: XSTR("I'm sending you the coordiantes of the Perserverance! GO!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: coordinate $Team: -1 $MessageNew: XSTR("jump coordinates recived...calibrating", -1) $end_multi_text $Name: DRIVE READY $Team: -1 $MessageNew: XSTR("DRIVE READY", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 197 +Bank: 116 +Heading: 40 ;;FSO 3.6.9;; $Bitmap List: #Asteroid Fields #Music $Event Music: 10: Chaser ;;FSO 3.6.9;; $Substitute Event Music: 3: Leviticus ;;FSO 3.6.9;; $Briefing Music: None #End