#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Toni Stanicic $Created: 01/02/08 at 00:49:06 $Modified: 01/02/08 at 00:59:44 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 1430.386108, 11911.416992, -8610.217773 +Viewer orient: 0.997582, 0.000000, -0.069497, 0.056425, 0.583788, 0.809943, 0.040572, -0.811906, 0.582377 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Falcon" 5 "GTF Ares" 5 "GTF Hercules Mark III" 5 "GTF Ezechiel C" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Perseus DH" 5 "GTB Athena MK2" 5 "GTB Medusa" 5 "GTB ThunderBolt" 5 "GTB Ursa" 5 "GVF Reshef" 5 "HLF Shu" 5 "GVF Ptah" 5 "GTF Ares Pimp" 5 ) +Weaponry Pool: ( "Subach HL-7R" 26 "Mekhu HL-7R" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 16 "Lamprey" 16 "Pirate Tachyion Cannon" 16 "Phalanx" 16 "Thunderstorm" 16 "Vindicator" 16 "Vindicator II" 16 "Vulcan" 16 "Redeemer" 16 "Reaper" 16 "Obliderator" 16 "SBeamTiny" 16 "Rockeye" 532 "Thunder" 500 "Tempest" 660 "Tornado" 588 "Harpoon" 516 "Trebuchet" 500 "D-Missile" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Stilleto II (short)" 500 "Infyrno" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 "ShivanbigBomb" 500 "Judgment Day" 500 "HMMOA-3" 500 ) #Objects ;! 19 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3794.389648, 0.000316, -3874.718994 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Shivan Comm Node 1 ;! Object #1 $Class: Shivan Comm Node $Team: Friendly $Location: -294.578674, 0.000317, 3311.932373 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 300 $Name: Gamma 1 ;! Object #2 $Class: GTF Falcon $Team: Friendly $Location: -3472.751465, 0.000974, 583.916016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #3 $Class: GTF Falcon $Team: Friendly $Location: -3370.692871, 0.000984, 285.327179 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #4 $Class: GTF Falcon $Team: Friendly $Location: -2400.080811, 0.001129, 46.163074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #5 $Class: GTF Falcon $Team: Friendly $Location: -2040.324097, 0.001366, 132.569321 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Busybody ;! Object #6 $Class: GTSC Copernicus $Team: Friendly $Location: -2424.600098, 0.000000, 738.299988 $Orientation: 0.770377, 0.000000, -0.637589, 0.000000, 1.000000, 0.000000, 0.637589, 0.000000, 0.770377 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turretM01 +Subsystem: turretM02 +Subsystem: turretM03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Attacker 1 ;! Object #7 $Class: SF Mara $Team: Hostile $Location: 7185.289551, 500.000000, -190.257050 $Orientation: 0.335473, 0.000000, 0.942050, 0.000000, 1.000000, 0.000000, -0.942050, 0.000000, 0.335473 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Attacker 2 ;! Object #8 $Class: SF Mara $Team: Hostile $Location: 7178.174805, 500.000000, -483.289703 $Orientation: 0.367821, 0.000000, 0.929897, 0.000000, 1.000000, 0.000000, -0.929897, 0.000000, 0.367821 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Attacker 3 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: 7129.175781, 500.000092, -793.929871 $Orientation: 0.402646, 0.000000, 0.915356, 0.000000, 1.000000, 0.000000, -0.915356, 0.000000, 0.402646 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Attacker 4 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: 7231.526367, 500.000000, -11.533740 $Orientation: 0.313589, 0.000000, 0.949559, 0.000000, 1.000000, 0.000000, -0.949559, 0.000000, 0.313589 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 1 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: 7493.999023, 799.999939, 1052.116699 $Orientation: 0.450320, 0.000000, 0.892867, 0.000000, 1.000000, 0.000000, -0.892867, 0.000000, 0.450320 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 2 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: 7473.643555, 800.000061, 884.978394 $Orientation: 0.469253, 0.000000, 0.883064, 0.000000, 1.000000, 0.000000, -0.883064, 0.000000, 0.469253 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 3 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: 7469.491699, 800.000000, 713.957764 $Orientation: 0.487148, 0.000000, 0.873319, 0.000000, 1.000000, 0.000000, -0.873319, 0.000000, 0.487148 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Killer 4 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: 7385.368164, 800.000000, 558.860107 $Orientation: 0.507525, 0.000000, 0.861637, 0.000000, 1.000000, 0.000000, -0.861637, 0.000000, 0.507525 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Demoica ;! Object #15 $Class: SC Lilith $Team: Hostile $Location: 7031.299805, 400.000000, 154.399994 $Orientation: 0.395811, 0.000000, 0.918332, 0.000000, 1.000000, 0.000000, -0.918332, 0.000000, 0.395811 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Vassy 2 ;! Object #16 $Class: GVF Heset $Team: Friendly $Location: 177.538574, 0.000358, 744.442261 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Vassy 1 ;! Object #17 $Class: GVF Heset $Team: Friendly $Location: -214.698914, 0.000167, 840.024902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Vassy 3 ;! Object #18 $Class: GVF Heset $Team: Friendly $Location: -272.403961, 0.000139, 537.581482 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "Busybody" 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Attacker $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Attacker 1 $Arrival Location: Hyperspace +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Attacker 1" "Attacker 2" "Attacker 3" "Attacker 4" ) +Flags:( ) $Name: Killer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Killer 1 $Arrival Location: Hyperspace +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Killer 1" "Killer 2" "Killer 3" "Killer 4" ) +Flags:( ) $Name: Vassy $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Vassy 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Vassy 1" "Vassy 2" "Vassy 3" ) $AI Goals: ( goals ( ai-guard "Shivan Comm Node 1" 50 ) ) +Flags:( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -1175.400024, -200.000000, 3031.000000 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 62 +Bank: 74 +Heading: 327 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End