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In total there is seven interactive star systems (connected with scripted jumpgates), but infact there is nine environments due to mission areas. Two of these systems contain the destroyable player bases. Scenic stuff (rocks, debry) is randomly placed in systems based on the framerate performance of the system itself.

The centre system, which separates the Red and Blue base systems contains a varied selection of objects, including Maltu Orion Legion Fighters, Cruisers and a single heavy cruiser spawn (robots will spawn in various locations at different times). There is an asteroid belt with an infested asteroid base. This base is also known as a mission complex, and you can enter solo or with team mates. Once inside, you¡¯ll be locked in until the ten minute timer expires, or you complete the mission. No one else will able to get in and help at this point.

The adjoining systems contain the Red and Blue bases. Each base is scattered in a bubble formation, tightly placed as to not use too much space on the map. There is no other scenery in these systems due to the polygon amount of the bases themselves. There is however Fighter spawns from the Maltu Orion Legion at the far edges. They will ignore the player bases entirely and just sit there until approached. These guard the exit systems. So if you get disoriented, remember heading toward the gate with these Fighters is the wrong direction to the enemy base.

The systems beyond the bases are optional flying zones - the gates which lead in the OTHER direction. These places are jammed with non player spawns including Frigates, Cruisers, Battleships and other nasty stuff. Some of the stuff will be present when you arrive, or appear while your there. Others may take a while depending on the difficulty of the spawn itself. There are also structures you can explore, and missions that you can take to gather new weaponry. click here for a look at the Hyperspace starmap.

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