Briefing
There are just a few simple steps to completing Basewars. Team work and communication is a vital component to Basewars. It's not something you can do by yourself. There are two ways to play Basewars, either by taking part in Player-VS-Player action, or just roaming around the systems destroying things and collecting new weapons. First I'll cover the basic steps of PVP conquest in Basewars. The ultimate goal is to destroy the enemy base, which is located two systems away from your base. Each base is exactly the same. They consist of the following components:
Command Tower
This is where you spawn. The tower contains all weapons, so you can collect all your basic gear here. There are a total of five missiles and five guns to collect, each taking a unique amount of time to respawn. Changing the respawn time in this level will have no affect. There is infact five more missiles, and five more guns available in Basewars - These are really intended for people who are willing to work for them. Different bots and locations will drop these unique weapons. So look after them!
Storage Silo
When you exit your base, you are now within the perimeter of your base. There are several structures outside. The first one to mention is the Storage Silo, which contains deployable sentry platforms. The Silo looks like a box with purple-matcen lights on the side. Deployable platforms come in the form of countermeasures. There are three different types, each taking longer to respawn. There is a limited number of platforms available per team, so use them wisely.
Repair Hanger
The Repair Hanger has orange lights at the entrance. This hanger will refuel your Energy, and also boost your Shields back to 100 if they are below that figure. Overuse of the hanger can result in a fuse blowout of the shield recharger. Remember, only your team can use this hanger. The other team cannot access any of your base assets.
Shield Generators
There are four objects marked with green lights around the base. They all look the same. These are Shield Generators, and protect your base from being damaged. They shield the Tower, Silo and Hanger. All three of these structures are invulnerable to weapons fire until the generators are destroyed. Once all four are destroyed, the shields of the hangers lower.
Jamming Array
The Jamming Array looks like a large turret, but is infact an Electronic Warfare platform. Enemy players who come near this structure will have their engines jammed for approx ten seconds. It has a twenty second cycle time.
Beyond PVP
Whereas in previous Hyperspace levels, you were limited to just one area - Or a very limited, two way jump as in Standoff - In this spinoff, you get to fly to different star systems entirely. The minigates will instantly teleport you to the connected system. The red and blue base are seperated by a canyon in space. Each base is in it's own system, and there's one system inbetween as well. That means you gotta fly through the centre to get to the other base. Originally, I was going to put each base further apart - But figured people would get bored spending all that time flying around, only to get shot down by that super missile or a lucky bullet from that NPC swindler.
So you ask, what happens if you go beyond the "centre systems?" - Well, go see for yourself. There is nine environments to explore. Each system will feature AI ships, pirate factions bent on destruction. Well, your destruction. From the centre of the map they'll be relatively easy, but as you venture to the systems further out, they might get a bit tough the newbie pilots or may require gangs to take down. Some systems will include a base of somesort - Which could be a pirate outpost, abandoned mining post or something quite scary! Additional weaponry can also be salvaged from destroyed NPC ships.
The level itself is persistant, almost - Some ships will take a long time to appear, others will not appear until after you've already destroyed a certain group. It could take you hours to discover every single spawn Basewars has to offer, from small fighters to huge ships. Some of the scenary is more than just scenary, you can interact with it or change it by destroying it - Look out for missions and gauntlets which you can go to. Beware, some of these are very hard and can't be done alone easily!
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Destroying a Base - Step by Step
The best way to eradicate a base is in the correct order. Here, I'll show you some thumbnails indicating what structures to target in what order. Following these steps in conjunction with good team work will result in a strong offense. Remember, the key to victory is not firepower - It's brains. However, when it comes to destroying structures in Basewars, you'll need a LOT of firepower. So be sure to fill your ship with Missiles and Guns. Keep in mind there are three different kinds of ships in Basewars, similar to D3. But these ships are opposite ends of the scale, with the slowest ship having tons of shielding and a huge payload - As opposed to the fastest ship having paper-thin shields and a poor fitting.
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Step One
Here you are. In your base. This is where you start. Straight ahead is the exit, to the first left and right is the armory - Directly below the spawn room.
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Step Two
Ten different types of weapons spawn here. The biggest weapons will take 3-4 minutes to respawn, so try not to hog! Also, you can collect Platforms outside of the station in the "Storage Silo". These are best used to defend your base, and should be positioned carefully.
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Step Three
Although it may look different, the correct direction to the enemy base is always "right" of your base. So assume you exit your base, the gate directly ahead is the opposite direction. You'll want to take the Stargate on the right side of the base, assuming right is from the perspective of the exit. |
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Step Four
When you reach the enemy base, the first threat is the Jamming Array. It'll pretty much stop you from doing anything. So you'll need to destroy it with long range weapons first. |
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Step Five
Once the array is down, you'll be able to target the Shield Generators without being locked down every 20 seconds. Each generator is fairly tough, so you'll need to focus on one at a time instead of splitting targets. It's best to indicate to your team *what* generator you are targeting first, either by direction or with a marker.
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Step Six
Once the generators are down, the first two structures that are open to attack are the Storage Silo and Repair Bay. It's up to you which one to target first, however cutting off the enemies supply to Energy and Shields is a good tactic, so the best bet is the Repair Hanger.
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Step Seven
... And then you destroy the Storage Silo, which inturn results in the Command Tower becoming vulnerable. |
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Step Eight
The Command Tower is the toughest of all the structures, and will take a concentrated effort to destroy. Once it's destroyed, the game ends. |
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