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Name:
Wasp
File:
wasp.zip
Size:
0.43MB
Extension:
ZIP
Category:
Multiplayer_Levels
Uploaded:
April 19, 2011; 4:11 am

Description:

By Sirius. This level is my first in Descent 3, after a history of more than 60 for the first two
Descents. It is also, I believe, the first multiplayer level that is set aboard a ship in
space.

The Wasp, as it is called, is supposed to look a little Shivan (the advanced race from
FreeSpace 2), especially from the outside. Sorry, it doesnt actually look like a real wasp.
That is theoretically possible, though, but it might be hard to get right. The ship is black
and grey on the outside, orange-brown on the inside and has a few weapons to play with. The
first is a simple powerful laser cannon that fires from the left side of the ship; the
second is a much more evil flak cannon that ejects ballistic shells from the right. You can
actually get into the flak cannon, but make sure no-one hits the fire button while youre in
there (hint, hint).

The weapon balance is a little less extreme; the EMD and rapid-fire is about as bizarre as
it gets, and they wont wreck the gameplay. Im pretty sure.

There are a few game modes this WONT work in; co-operative, CTF, entropy and monsterball
are the main ones. Anarchy is the intended mode; the others, if I implemented them, wouldnt
work anyway because the ship is too small.

The actual eye-candy isnt very intense, but I didnt make it a flat box either. There are a
LOT of pillars in here, but almost all are bolted to the wall, and often carry lights
anyway. There is also a huge amount of glass (part of the reason the script for this level
is so large). Most of the ship is particularly well-lit, except for a rather dark tunnel at
one point.

Before I finish, I have to thank Deathwinger for his help with the table-files; I dont know
what Id have done without him. I guess I should also thank KenH for repeatedly reminding me
that D3 sucks, Deathcannon and Derwydi for a brief test and a some input, Otherone for
making D3Edit rock in comparison to what it was, and SuperSheep for coming out with OOF
Editor just when I needed it.

Finally, Id like to thank everyone who plays this level. You know what for. :)

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