Running Basewars Servers 28/11/2006
Running a dedicated Basewars game has some prerequirements. Like other modifications of Descent 3, it can be become very unstable if you run Basewars servers without following certain guidelines. Although some computers may not have issues, it is simply a fact of virtual life that some systems may crash more than others. To prevent the most common problems, however, you should follow these steps:
Run in Team Anarchy only. Basewars cannot be run in any other mode.
Set 9pps or more, depending on your connection.
Basewars uses lots of CPU and bandwidth, so a connection that can handle 6 players could only handle 3-4 in this level.
It is better to run without a server tool - Create a manual dedicated file and run it that way. Yes, it takes a little bit more time - However it's less buggy. Sometimes the level won't even end because of the server tool. Download a template here.
If you plan to play against robots, then it's better to create a private game for players to join.
If you have paging crashes, open the hyperspacegenesis.mn3 file and copy "PyroGL.oof" into your Descent 3 directory.
It is better if your server does not have Mercenary installed. This can mess with some data in Basewars.
It is better to have no goal limit and no time limit. Since Basewars is meant to be played "base vs base", a goal and time limit would mess with the goals.
Do not disallow ANY objects. You must allow all objects, including InvisiblePowerup's and the like.
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