|| Updates || About || Blog || Levels || Hyperspace || Downloads || Links || Forum || Contact ||
|| Archive || Basewars ||

Medical and Stealth Kits
05/09/2006

Stealth Module

The stealth module is an idea I came up with that isn't going to be included in the level, nor may it ever be included. The idea behind is that a powerup would be generated every 10 minutes or so - And that powerup when picked up by a player, would then give them the ability to switch to stealth mode (it would be a one time activation only, similar to a cloaking device, but with no time limit). Stealth mode is basically just a cloaking device that never turns off - However, you wouldn't be able to do anything other than scout the enemy. When running the stealth module, your ship would no longer be able to use afterburners, nor fire any primary or secondary weapons. You can turn it off at any time, however you wouldn't be able to reuse it until collecting another one. The reason I never implemented it, is quite simply because the scripting is already maxed out as it is, also, the module would be limited to perhaps 5 respawns, after that it would no longer appear.

Medical Kits

Another module that probably won't see any light is the self-repair kit. This kit basically lets you quickly boost your shields to maximum at the cost of energy. It's similar to the energy->shield converter, however, it can only be used once to set your shields to 200. It would be a useful module to use when you are *far* away from your own base. An effect would have been added which indicated to other players that the one who used the module is visible, so that players can't accuse someone of hacking their shields. The problem again, is there wasn't enough room to implement this module. Also, there was an idea to create a "remote repair" module that lets you repair either other players, or to repair your base assets. The remote repair module would effectively turn the player who is using it to a "logistic" ship with limited weaponry and shields, but vast amounts of energy for repairing.

Formerly D3UK. 2000-2008 Sectorgame.com.
Descent is copyright Interplay and Parallax Software.